GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 81 Metascore
    • 60 Critic Score
    This remolding of the classic action hero was a big departure from the traditional action the series was built on, and stood as a highly enjoyable, solid, and creative game worth getting into.
    • 79 Metascore
    • 60 Critic Score
    I never got a sense that I knew what A Hat in Time was about either as a story or as a game. Its various worlds don’t cohere, its plot doesn’t exist, and its systems never really play off each other in an interesting way. No single aspect of the experience is terrible, but the good bits never build to anything. Consequently, A Hat in Time is a cute, breezy little thing that rolls off the mind as soon as it’s completed.
    • 68 Metascore
    • 60 Critic Score
    For all its quaint charms, Tesla Effect is held back by all of the flaws that killed its genre in the first place.
    • 72 Metascore
    • 60 Critic Score
    Is it more difficult to play than it should be? Absolutely. Did the developers make it more annoying than the 20-year-old games which inspired it? Indeed. However, it still manages to be a charming experience for fans of this content because the care the developers put in is so patently obvious via fantastic locations, a solid story, and a final boss fight that doesn’t try the player’s patience. The developers clearly wanted to bring back retro survival horror in a way that people could enjoy, and while they don’t entirely succeed, it’s good more often than it isn’t — and that’s more than I can say about the glut of Resident Evil and Silent Hill clones out there.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, I see a lot of unrealized potential here. Blending cozy gameplay with dark subject matter, Mirthwood offers an experience that is pleasantly familiar, yet distinct enough to stand out from other games of its ilk. That said, it’s not an experience that appeals to me in its current state. Once some changes are made to the combat mechanics and NPC dialogue, perhaps I’ll want to return to the Free Lands and finally see my crops bear fruit.
    • 78 Metascore
    • 60 Critic Score
    Although Prototype sports several great ideas and a main character that wows, imagination, inspiration, and a strong guiding hand were lacking in every other aspect of the game.
    • 68 Metascore
    • 60 Critic Score
    Hoa
    It’s a shame Hoa doesn’t try to do more with its fantastic art design, as its non-challenging puzzle/platforming mechanics have already been employed more successfully by contemporaries. It might be beautiful, but Skrollcat Studio’s title offers a quietly milquetoast experience that reaches its anticlimactic conclusion before it has time to blossom.
    • 73 Metascore
    • 60 Critic Score
    Marvel Ultimate Alliance 2 basically accomplishes what it sets out to do, but doesn't move the series forward in any significant way, even feeling like a minor step back in certain aspects.
    • 65 Metascore
    • 60 Critic Score
    Choplifter HD certainly does its predecessor justice, faithfully recreating the original's highs and lows, and offering beautiful graphics to make up for the lack of original thinking. While there may not be much depth or replayability to Choplifter HD, it's certainly an entertaining diversion which serves as a testament to the solid gameplay mechanics of a title from thirty years ago. Maybe Choplifter was never a top-tier game, but it's certainly one that warranted a second look, and inXile gave it the update it deserved.
    • 82 Metascore
    • 60 Critic Score
    999: Nine Hours, Nine Persons, Nine Doors is a good experience, and in parts it can be quite clever-I particularly enjoyed that the game made the existence of its multiple endings an explicit part of its plot. Unfortunately, the weak prose doesn't justify the time investment, and the puzzles don't hold up through the mandatory replays.
    • 74 Metascore
    • 60 Critic Score
    I find Alder’s Blood in a very strange position. The aesthetic, combat, and ideas drew me into the shadows of its world. However, the bugs, design issues and general lack of polish have killed my drive to continue playing. I might come back to it in the future once it’s been patched, but not until it’s had a lot more time to polish off its rough edges.
    • 78 Metascore
    • 60 Critic Score
    Chaos on Deponia has enough charm to salve the wounds of its worst design flaws (a delightful quest to hatch a team of platypus guardians is a great example) but there's no getting around its narrative problems.
    • tbd Metascore
    • 60 Critic Score
    Despite its limited ambitions, Citrouille manages to nail the basics, and that’s worth noting. The controls are tight, the systems all work together perfectly, and other than those damned salamanders, when players fail it feels like a lapse in skill rather than unfair design. It may be inessential, but it’s inessential in a winning way.
    • 72 Metascore
    • 60 Critic Score
    While Gato Roboto’s frustrations aren’t indicative of its overall quality, they stick with me because the rest of the experience is so by-the-numbers. It’s cute and generally fine, but in a genre this packed, it takes more to stand out than being functional and offering a few solid chuckles.
    • 71 Metascore
    • 60 Critic Score
    While I generally enjoyed my time with Xuan Yuan Sword 7, it’s hard to recommend. Those who can deal with the mediocre and sometimes unfair combat may be able to enjoy the world and story, and there is something to be said for games that can wrap things up in around 15 hours or so, but that’s still a significant amount of time to deal with issues that really need more polish.
    • 73 Metascore
    • 60 Critic Score
    Lushfoil Photography Sim has a lot of rough edges that need work, and it’s rather unfortunate, as many of the areas offer stunning views and photo titles in general are rare. There’s definitely a vision here, and I can’t deny that this photo safari has charm. However, for a title that only aims to do one thing right, that thing needs to be perfect — and it’s far from it.
    • 67 Metascore
    • 60 Critic Score
    In its current state, there’s some joy to be found in conquering a string of Flame Keeper’s levels with a perfect run, but there are just so many other, better roguelites available. Releasing an incomplete build in a market so heavily saturated with outstanding titles just isn’t a solid strategy.
    • 71 Metascore
    • 60 Critic Score
    The nicest thing I can say about this product is that Shadows of the Damned still kicks ass, and it’s an inherently good thing that people can play it on modern hardware thirteen years after its original release. This is a functional port that is certainly an improvement over the original iteration, but it’s also one of the more bare bones ports in recent memory, and calling it a “remaster” is a significant stretch in logic. Part of me is disappointed that more hasn’t been done to make this title shine, but the other part of me says Shadows of the Damned: Hella Remastered is still a win merely because it exists.
    • 77 Metascore
    • 60 Critic Score
    The Oracle continues Cognition's pattern of uneven episodes. It cleverly uses Erica's powers to get around a major storytelling problem, and in that respect it's a great success. On the other hand, the tight quarters and indifferent puzzles make the game less interesting to play than its predecessors, while the dumb, unpleasant characters make it a less enjoyable story.
    • 69 Metascore
    • 60 Critic Score
    The Centennial Case is an engaging FMV murder mystery with a unique vibe, thrilling confrontations, and a main protagonist who I’ll treasure because of her sincerity and undying determination to find the truth. I also felt much for Eiji, whose reserved (yet goofy) presence got me to care about his aspirations. Unfortunately, the lackluster characterizations of side characters and a corrupted save file due to the game’s instability on mobile mean that I can’t wholeheartedly recommend it.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, any gamer who loves Harry Potter is going to enjoy themselves immensely with this game. While older gamers might not find many reasons to give it more than a good weekend's worth of play, the younger ones will have hours and hours of spell-casting fun.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, Stitchy in Tooki Trouble might look enticing but my feeling is that it might be a great starter for kids, but will end up being to basic and simple for anyone with even minimal experience in the platformer genre.
    • 58 Metascore
    • 60 Critic Score
    There’s certainly an able amount of fanservice in Touhou: Scarlet Curiosity, but it simply wasn’t built to be much more than a knowing nod to a friendly audience, rather than a genuine ambassador for one of Japan’s most beloved gaming brands.
    • 64 Metascore
    • 60 Critic Score
    A smart puzzle-driven title, but one that might only appreciated by those with infinite patience and fingers fast enough to endure falling to their death for the 463rd time on the second ball of level 78.
    • 85 Metascore
    • 60 Critic Score
    I for one think console gamers can handle a real tactical sim, but I suppose that in this increasingly competitive industry, taking even the slightest risk has become passe.
    • 75 Metascore
    • 60 Critic Score
    Frustratingly, Ginga Force is more ambitious than it is good, dragging down its occasional moments of signature Qute brilliance with a glacially-paced story mode in service of a forgettable plot. With much more generous tuning of the progression rewards, this could potentially be an effective gateway title to welcome newer players to the genre. As it is, it’s weirdly perched between the old and new, with too much grind and too much noise to really land for anyone.
    • 71 Metascore
    • 60 Critic Score
    From its Lego-inspired visual style to its deceptive elegance, there's a certain undeniable charm-yet the actual play is disappointingly shallow, not to mention having one of the worst camera setups I've seen in quite a while.
    • 69 Metascore
    • 60 Critic Score
    The game's difficulty curve is totally thrown off balance. I can only assume the intent was to provide a greater challenge than player-friendly Armored Core 3, and not outright sadism.
    • 68 Metascore
    • 60 Critic Score
    Speaking frankly, there are certain levels of expectation associated with any given piece of hardware, and games which don't live up to that standard will inevitably suffer. Legasista is a solid title that knows what it wants to be and hits that target... It's just that the bullseye isn't hanging in the right place.
    • 77 Metascore
    • 60 Critic Score
    Given the Mega Man's recent treatment, I can't help but be a little disappointed to see another incomplete collection, this time omitting almost half the series. Three of the final four entries are more than worthy of being included in any kind of Mega Man archive, and we might as well throw the putrid Mega Man 8 in there. I realize that the NES era was the focus of this particular collection, but leaving out some of the series's best entries is a glaring mistake. I will always love the games gathered here, but I can't help but feel a little shortchanged.

Top Trailers