GameBlast's Scores

  • Games
For 593 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 MARVEL Cosmic Invasion
Lowest review score: 20 Fantasy Life i: The Girl Who Steals Time
Score distribution:
  1. Negative: 10 out of 593
594 game reviews
    • 80 Metascore
    • 20 Critic Score
    FANTASY LIFE i: The Girl Who Steals Time is a cynical idea of what makes cozy games so popular, so laser-focused on visual appeal it forgets to offer anything that makes spending time alongside it worthwhile over seeking out any of the several titles it poorly copies. The old “style over substance” adage has never been this real: it may look cute and have a handful of good jokes, but nothing can satiate the enormous black void of fun and purpose at the heart of the experience.
    • 70 Metascore
    • 45 Critic Score
    It's pointless to make a game that explores a particular theme without actually trying to understand what makes it so special and, consequently, embedding that into the core of its development. The Executive - Movie Industry Tycoon is a product that embodies this problem. It's a title that clings to a sterile logic of numbers, algorithms, and volume, like a bland production aimed directly at streaming.
    • 63 Metascore
    • 45 Critic Score
    It takes a certain amount of creativity to make your management simulator stand out from the crowd in a genre that has been so badly misfired over the years. Blood Bar Tycoon even gets there in this conceptual aspect, but it proves that a cool idea alone is not enough. What was missing was a more solid execution of the proposal, which has difficulty developing amidst so many technical problems and creative decisions.
    • 62 Metascore
    • 40 Critic Score
    Although Taiwan has established itself as a relevant creative hub in the Asian gaming industry, Yasha: Legends of the Demon Blade seems to be failing to keep up with this evolution. With its repetitive structures, lack of gameplay diversity and abscence of difficulty, the game seems to be a product that corroborates the mistaken view that the most prejudiced players have of this market rather than actually doing justice to its current state of development. It's a superficial attempt to jump on the Hades bandwagon, as if the audience were not capable of discerning the quality of this derivative production in relation to that of the source material.
    • tbd Metascore
    • 45 Critic Score
    Die by Anything misses the chance to be a creative comedy visual novel due to the lack of care in its graphics and sound. The idea of having a crazy premise, which goes from normal everyday life to a zombie holocaust, suffers because it has to rely solely on the narrative and has no aesthetic support, which is something vital for the genre.
    • tbd Metascore
    • 40 Critic Score
    Overall, NEEDY STREAMER OVERLOAD: Typing of The Net suffers an identity crisis. The spin-off does try to capture the original essence while introducing new gameplay elements, but fails in balancing out those two sides. As a result, we get a game that doesn't manage to please NEED STREAMER OVERLOAD fans nor typing games enthusiasts. The concept had the chance to exude charisma and potential, but, thanks to an extremely poor execution, this title doesn't hold water as a standalone experience.
    • tbd Metascore
    • 30 Critic Score
    Never 7 - The End of Infinity is a complicated and uncomfortable reading that's only worth it for those who love visual novels (or Kotaro Uchikoshi's works) and has an interest in the genre's history: there are good things in the end of the horribly tiring line, but up to then, it's necessary to be very patient. The mistreatment of the remasterization and localization also doesn't do any favors to the material, which is already weak at many points from the start.
    • tbd Metascore
    • 45 Critic Score
    Scar-Lead Salvation falters with something that could have been great and delivers a very weak experience. Although it is a game with quite competent controls, the whole thing is compromised by the lack of creativity with enemies, story and levels, which are based on an eternal loop that leaves even the protagonist tired.
    • tbd Metascore
    • Critic Score
    Blacksmith Master has significant potential and, for an early access title, enough content and quality to be recommended. After hours of gameplay, I hope to see additions like magic, diverse races, and even a minimal narrative implemented. As for the mechanics, adjustments are needed — such as rebalancing the quality coins system or revising the progression. Overall, the core works very well, and with further refinement, I believe the game could become a polished gem in the future. [Early Access Score = 75]
    • tbd Metascore
    • 30 Critic Score
    Speedway Legends: Racing Overdrive only put in the basics, which were to ensure decent driving and polished visuals, but completely failed in everything else, neglecting the equally important menus, interface, ambient music, and variety of objectives. This game is yet another one that embarrassingly wastes something that could have been great.
    • tbd Metascore
    • 20 Critic Score
    EMOTIONLESS: The Last Ticket fails even to achieve the goal of being a meme game for streamers, since there are much better similar games on the market. It's a production incapable of succeeding at absolutely everything it attempts — and it attempts very little, it should be noted. The game only avoids making more mistakes because it didn't even try hard enough to leave room for more. Bland, tedious, and terribly optimized, it's an experience that truly lives up to its name.

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