Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 85 Metascore
    • 83 Critic Score
    Combining high speed racing with well designed tracks and tons of competitors, F-Zero X surely does its predecessor proud.All in all, this game is plain fun. Nothing really new, but nothing bad either.
    • 85 Metascore
    • 83 Critic Score
    We love the immersive gameplay and cool visuals, although we’re starting to get tired of constantly saving and reloading because some guard spotted us picking a lock.
    • 85 Metascore
    • 90 Critic Score
    Bravely Default is an RPG for everyone.
    • 85 Metascore
    • 70 Critic Score
    When scoring Starfield, I considered that many of my issues with the game were totally subjective. However, the game does have technical and design issues that can’t be ignored. Ironically, it has many of the same problems people relentlessly criticized Cyberpunk 2077 for, like lifeless crowds, a hollow wanted system, and glitchy animations, but it’s largely getting a pass. Bethesda deserves kudos for pioneering the modern Western RPG format, and I don’t think every game needs to be some innovative revolution. Despite this, Starfield is backed by Microsoft and produced by one of the biggest game companies in the world. There’s no reason it should feel and play like Fallout 4 in space.
    • 85 Metascore
    • 90 Critic Score
    DOOM is hands-down one of the best reimagined and exciting FPS games this generation.
    • 85 Metascore
    • 83 Critic Score
    Like a fruit fly bred to eat other fruit flies, Far Cry: Instincts injects some really good genes into the morass of first-person shooter DNA. In its next evolution, we'd like to see more appendages and, of course, more tail.
    • 85 Metascore
    • 75 Critic Score
    With shallower gameplay, a dearth of content, and some very distinct repetition, the game feels more like a jumping off point than a complete release.
    • 85 Metascore
    • 75 Critic Score
    The most despicable Tekken Tag faux pas is the omission of a last hit slow-motion replay.
    • 85 Metascore
    • 91 Critic Score
    You won't find a better multiplayer experience.
    • 85 Metascore
    • 83 Critic Score
    The classic action/adventure combat, now augmented with time travel and more ways to dish out punishment, will please fans hoping for a good ending. There are still some lingering issues, but this old warhorse remains in top form.
    • 85 Metascore
    • 83 Critic Score
    But if thongs and girl power RPG antics are wrong, then I don’t want to be right. Final Fantasy X-2 is a solid sequel that revives most of what made FF X a good game while offering some interesting (if a bit cheesy) dress-up features.
    • 85 Metascore
    • 58 Critic Score
    The game is as homogenous and unimaginative as a tabloid cover, and is as far past its prime as Billy Dee Williams. It’s still a decent RTS, but it wins with quantity, not quality, just like Colt 45.
    • 85 Metascore
    • 83 Critic Score
    Madden 10’s improvements also highlight just how rusty the A.I. has gotten over the years. Spit and polish have taken the series far over the last two decades, but this is the first sign that maybe a more substantial revision is due.
    • 85 Metascore
    • 100 Critic Score
    The Wii U version of Assassin's Creed III doesn't endanger what has made the game a masterpiece, and adds a few neat tricks of its own. The GamePad's map and horse calling features are useful tools that you'll enjoy, and being able to play it away from the television can't be understated. If you're going to purchase Assassin's Creed III for a console, the Wii U version is the king of the hill.
    • 85 Metascore
    • 75 Critic Score
    In its effort to contend with the Rock Band franchise, Guitar Hero World Tour takes several leaps forward, though it falls in some holes already made by the first installment of Rock Band.
    • 85 Metascore
    • 83 Critic Score
    Those looking for something a little faster paced might decide to skip out on this battle, but the patient shooter fan and hardcore military sim enthusiast will be very pleased with what Op Flash has to offer.
    • 85 Metascore
    • 67 Critic Score
    It's a pity such an immersive and gorgeous endeavor is plagued by so many unnecessary bugs.
    • 85 Metascore
    • 75 Critic Score
    A very good game that really pushes the envelope is terms of immersion and difficulty.
    • 85 Metascore
    • 83 Critic Score
    Although burdened by some flaws, AVP2 delivers three of the most unique gaming experiences ever and is a game no fan of fast-paced, in your face, brain-eating action should pass up.
    • 85 Metascore
    • 83 Critic Score
    Lara is still beautiful, the gameplay is still great, the action will still make your heart skip a beat. It's just not quite as good as the first one, and it's no longer a new and amazing type of game.
    • 85 Metascore
    • 75 Critic Score
    It's just refreshing to play to a game like this again, but how much you get out of it depends on how much you like this genre.
    • 85 Metascore
    • 91 Critic Score
    Even though some games do the create-a-player thing better, and some have better AI, WSB has the best gameplay and the best Franchise mode currently available and is, in my opinion, the best baseball game on the market.
    • 85 Metascore
    • 83 Critic Score
    Does a fantastic job for the hardcore hockey fan with endless hours of play in Dynasty mode, but it can’t quite match the competition when it comes to delivery and mechanics.
    • 85 Metascore
    • 90 Critic Score
    Considering the sometimes bipolar nature of Square Enix's PC ports, I'm impressed with how well Final Fantasy XV Windows Edition turned out. If you have a mid-to-high end PC, this is the way to experience this game, either if you're playing it for the first time or if you want to go through it a second time.
    • 85 Metascore
    • 90 Critic Score
    Rocket League was great back when I got to preview it, but having more time with it really made it clear just how much the developer Psyonix has managed to zero in on what's fun about the experience.
    • 85 Metascore
    • 83 Critic Score
    Voluptuous in every sense of the word. With the best graphics money can buy and a robust online ring, it's a great choice for your new 360. That said, it still doesn't really bring any new tricks to the fight.
    • 85 Metascore
    • 83 Critic Score
    Pure is the new kid on the block, and if given a sequel or two to improve, it could grow into a brilliant beast of a man.
    • 85 Metascore
    • 83 Critic Score
    For all the Blues Clues color palette, the flowers blowing in the breeze past dancing cacti, and a soundtrack that seems to recorded by the Alvin and the Chipmunks singing J-pop for a kindergarten show and tell on happy brownie recipes, it has the artistic polish that Sony is known for and a redesign that is nearly flawless for a sequel to a successful title.
    • 85 Metascore
    • 91 Critic Score
    While most FPS like CoD series or Halo do improve in each iteration, this is one of the few games that dramatically enhances its previous installment. This is the new FPS, the thinking man's FPS, and I can't wait to get my second playthrough started.
    • 85 Metascore
    • 95 Critic Score
    If Control was “weirdness, perfected” then Control: Ultimate Edition is weirdness, perfected and fully realized. Bundling all of its content in one place is a decent proposition as it was supported supremely well after its launch, but the technical advancements are what make this “ultimate edition” so ultimate. Its swift combat is finally stable enough to move at the pace it was supposed to originally move at. The immersive world is made even more immersive with its many visual upgrades. Control was so obviously built ahead of its time as these enhancements aren’t just surface-level touch-ups; they’re instrumental improvements that help this game become its fullest self and the best Director of the FBC it can possibly be.

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