Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Wipeout XL
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 53 Metascore
    • 50 Critic Score
    Legends isn't so much bad as brutally derivative. Fans of Counter-Strike will certainly find some fun within these castle walls, but ultimately will likely opt for a more legendary adventure.
    • 53 Metascore
    • 42 Critic Score
    It has an awesome score, a decent story and is one sexy beast. Unfortunately for us, Factor 5 seems to have fallen into the old trap of making outward appearances so appealing, they forgot to make a solid game on the inside.
    • 53 Metascore
    • 42 Critic Score
    I already suffered through the X-Men game this summer, so I figured Family Guy comedy would give the formula a much-needed lift. Clearly I've been betrayed, suckered into the same damn thing, and now I'm just frustrated. Family Guy has come very far in reproducing the TV experience, but doesn't get the same ratings.
    • 53 Metascore
    • 30 Critic Score
    Unlike Nintendogs, Little Friends isn’t a meditative game in which you joyfully play with and e-cuddle a bunch of adorbs animals. Instead, it’s a laborious slog in which strengthening your bond with your virtual pets takes too long, and the end results aren’t worth the time invested.
    • 53 Metascore
    • 25 Critic Score
    Mayhem isn't a guilty pleasure. It's just painful to look at, painful to play.
    • 53 Metascore
    • 40 Critic Score
    Windforge has set sail without an adequate pilot, but I’m sad to say that this promising game has crashed and burned.
    • 53 Metascore
    • 50 Critic Score
    In the end Doctor Lautrec is really enjoyable when you play it and boring when you're sitting through long cutscenes and dialog exchanges between its bland cast of chracters. It's just too bad the gameplay is spread too far and too thin
    • 53 Metascore
    • 33 Critic Score
    While playing offense is very easy, playing defense will have you mashing your cleats into the turf out of frustration.
    • 53 Metascore
    • 42 Critic Score
    Playing Sydney 2000 is going through rote finger tapping or timing exercises that will quickly get boring.
    • 53 Metascore
    • 50 Critic Score
    While there are some fun effects and animations with the weaponry (I admit I still laugh every time an anal probe victim runs away from me clutching their rears), the graphics are surprisingly blocky and crude, even for a Wii game.
    • 53 Metascore
    • 33 Critic Score
    This game looks like the result of an evening filled with Spicy Hot Cheetos and warm Pabst Blue Ribbon. Not pretty.
    • 53 Metascore
    • 60 Critic Score
    But with an average length (6-8 hours) single-player campaign, and no real reason to replay ir, Inversion holds on to be only a few notches better than passable.
    • 53 Metascore
    • 25 Critic Score
    If you really want to play Chaos Theory, go find a used copy of the superior original at a fraction of the price.
    • 53 Metascore
    • 70 Critic Score
    The loot-based hack-'n'-slasher does enough right to see it through to the end and beyond, with King's Road difficulty which will test your evasion and force you to join other players despite the camera issues. If Nexon brings some free content into the fold and a few patches, it could be among the best downloadable titles in the marketplace today.
    • 53 Metascore
    • 60 Critic Score
    As a mid-range title it would have been fine with the amount of content, but released at near full retail, it's bitten off more than it can chew; something that tastes especially poor when the meal hasn't been fully cooked.
    • 53 Metascore
    • 50 Critic Score
    For the die-hard Pokemon player, this game is a must have: the thrill of seeing your team of Pokemon on the big screen duking it out against your buddies will outweigh any flaws, fumbles or complete lack of content the game might have. For the rest of us, however, we may as well sit down and wait for the dawn of the era after this one.
    • 53 Metascore
    • 70 Critic Score
    It's still one of my favorite games this year, but the flaws keep me from recommending it to everyone; this is a game for those who love the genre, and want an old-school tactical RPG challenge.
    • 53 Metascore
    • 25 Critic Score
    A big disappointment, a shoddy port that suffers due to both the limitations of its new platform and its technical pitfalls.
    • 53 Metascore
    • 0 Critic Score
    It's ugly; it's slippery; all of the enemies blend together because they're all the frickin' same... it's awe-inspiringly bad, really. Not since Superman 64 have I played something this stomach-wrenching, and at least in the end that was funny-horrible. This one skips by funny-horrible and goes right back to bad.
    • 53 Metascore
    • 58 Critic Score
    It has no pop, nothing that stands out. Every character, except Sierra, speaks the same way and more often than not comes across as completely clueless, even when talking about something they claim to know about.
    • 53 Metascore
    • 42 Critic Score
    The cut-scenes, however, deserve special mention. They are performed not with CGI movies or even with the in-game engine, but with absurdly primitive flash movies that use cardboard cut-outs of the characters.
    • 53 Metascore
    • 25 Critic Score
    The level design and flow of the game grows tiring quickly. Perhaps if Minority Report the game had better matched the movie, the final product would be more fun and interesting.
    • 53 Metascore
    • 67 Critic Score
    A fun and promising new direction for the series, enough to make me anticipate a more polished, more multiplayer-friendly follow-up.
    • 53 Metascore
    • 25 Critic Score
    It's got some nice CGI and a few neat lighting effects here and there, but with control issues, lame multiplayer and boring level design it's pretty obvious that the curse has struck again.
    • 53 Metascore
    • 50 Critic Score
    For a portable game, it's a time sink that shouldn't be because there's really nothing to it but the pure grind.
    • 53 Metascore
    • 25 Critic Score
    Inarguably, it’s a sucky game. Once you’ve taken Marvel Nemesis through its paces, you’ll pierce its glinty armor with your newfound eye beams of license abuse and try to toss it into the local penitentiary for the rest of its unnatural born life.
    • 53 Metascore
    • 16 Critic Score
    Do not play Warriors Orochi. You'll be in desperate need of high-caliber pain-killers to stomach all that cheese.
    • 53 Metascore
    • 67 Critic Score
    If the tablet came with Pictionary instead of just the bland drawing and coloring book software, I could totally see the appeal. But with the game retailing at a full forty dollars and the uDraw a very full eighty bucks, I just can't really recommend it.
    • 53 Metascore
    • 50 Critic Score
    I applaud the fact that Over 9000 Zombies! was created by one person, because I'm sure it took a hell of a lot of work. Building barricades and turrets adds a welcome bit of variety, but it doesn't make gameplay deep enough to keep me interested for very long. Gamers who like to dominate leaderboards will appreciate the single-player mode, and I imagine that the side-by-side multiplayer mode will be a hit at parties.
    • 52 Metascore
    • 16 Critic Score
    With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.

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