Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 69 Metascore
    • 50 Critic Score
    In essence, it’s a boat that looks nice from the outside until you jump inside and notice all the holes actively trying to sink the whole thing.
    • 62 Metascore
    • 50 Critic Score
    A sub-par romp through what we’ve already seen many, many times before.
    • 76 Metascore
    • 50 Critic Score
    Mafia: Definitive Edition is tedious enough as it is by 2020 standards. Clunky gunplay and lousy vehicle handling make the shootouts as frustrating as the getaway drive. The promising setup can’t avoid getting whacked either as it disappoints through its inability to meaningfully execute on its multiple beats. The talented cast and better realized 1930s world outdo its 2002 counterpart, but the rest of its blunders come together and result in an offer that’s relatively easy to refuse.
    • 66 Metascore
    • 50 Critic Score
    There's a good deal on the surface to enjoy... When you get past the surface, the random mash of melee and the forced repetition of the levels chillingly weaken Enclave from the inside out.
    • 56 Metascore
    • 50 Critic Score
    It offers interesting gameplay mechanics and a ton of modes, but the pieces don't fit together well, making this mascot racer better suited for a weekend drag race than a 500 lap cruise.
    • 64 Metascore
    • 50 Critic Score
    Rather than letting this franchise rest, developers and publishers want to tread on the grave of a game we'd mostly like to rest in peace.
    • 67 Metascore
    • 50 Critic Score
    I played on the PS4, which most definitely added to my frustration. The beginning is especially overwhelming as the menu options are so dull and dense. There's just too much text to read on my HDTV. (On a PC, I assume with the screen up close, it's not a big deal.) RTSs are often not suited for consoles, and this is sadly one such example.
    • 50 Metascore
    • 50 Critic Score
    Once the gross novelty wears off, you'll discover that there's not a lot of game underneath, and even Hannibal Lecter would get bored after this many victims.
    • 79 Metascore
    • 50 Critic Score
    Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror’s Edge.
    • 53 Metascore
    • 50 Critic Score
    While there are some fun effects and animations with the weaponry (I admit I still laugh every time an anal probe victim runs away from me clutching their rears), the graphics are surprisingly blocky and crude, even for a Wii game.
    • 67 Metascore
    • 50 Critic Score
    The idea of an open-ended, multi-squad, strategic, cooperative shooter is incredible, and during those short bursts when Red River comes together-especially when playing with friends-there are few games like it. But there are so many issues, both large and small, that you'll have to overlook a lot of flaws in order to enjoy it.
    • 65 Metascore
    • 50 Critic Score
    Instead of giving grinding aficionados the opportunity to progress and level smoothly, difficulty will often ramp up without warning, forcing players to head back to previous floors and walk in circles until they have enough power. When you have to engage in a stale, merely passable battle system over and over again, it grows less and less entertaining quickly.
    • 67 Metascore
    • 50 Critic Score
    The idea of an open-ended, multi-squad, strategic, cooperative shooter is incredible, and during those short bursts when Red River comes together-especially when playing with friends-there are few games like it. But there are so many issues, both large and small, that you'll have to overlook a lot of flaws in order to enjoy it.
    • 75 Metascore
    • 50 Critic Score
    The inclusion of P4D in the $99 Persona Dancing: Endless Night Collection sweetens the deal somewhat, but it’s still a lot to ask for an unchanged port of P4D and two games that are sparse on substance.
    • 71 Metascore
    • 50 Critic Score
    The Simpsons Game may just be the funniest video game ever, but funny is not the same as fun,and it's just not a very good game. I found myself wanting to finish the game just for the humor, even though I was screaming at the TV after falling down the 10,000th pit or when the camera showing me the wall again while i get killed.
    • 71 Metascore
    • 50 Critic Score
    In the end, Samurai Warriors 4 Empires is basically the same as Samurai Warriors 4-II, but with a heavy emphasis on pre-combat strategy and no interesting storylines for the characters. Fans of the series will appreciate the variation on gameplay, but there's nothing to draw new players to the franchise.
    • 72 Metascore
    • 50 Critic Score
    While Spider-man for the N64 has some of the snazzy spider's super skills down pat, it falls prey to some boring gameplay design.
    • 69 Metascore
    • 50 Critic Score
    The idea of an open-ended, multi-squad, strategic, cooperative shooter is incredible, and during those short bursts when Red River comes together-especially when playing with friends-there are few games like it. But there are so many issues, both large and small, that you'll have to overlook a lot of flaws in order to enjoy it.
    • 58 Metascore
    • 50 Critic Score
    Elex could well be this generation's cult favorite RPG, much like Two Worlds was mine, and the developer of Gothic and Risen has easily made its most beautiful and interesting setting yet. The world of Magalan is intriguing with its blend of technology and magic, but it's unfortunate that the game tucked inside of it is only fun to play half of the time.
    • 70 Metascore
    • 50 Critic Score
    May have a fine pedigree, but it's the runt of the litter. As Bonk once might have shouted, "Game not very good! Get C! Probably. Not Sure!!"
    • 75 Metascore
    • 50 Critic Score
    Both Lara and her series are well past their prime, and both try in vain to look half their age. Though she might be worth a few hours of your time, Lara’s best days are far behind her.
    • 51 Metascore
    • 50 Critic Score
    Koi
    Despite the feeling of catharsis I achieve when playing Koi, it still lacks many of the fundamentals that make a video game compelling. Add in the fact that the experience only lasts around two hours, and the result is a game that feels incomplete.
    • 61 Metascore
    • 50 Critic Score
    Visually, Bloody Roar Extreme is fine if somewhat boring. It does have a very smooth framerate, but it's readily apparent that these graphics weren't designed with the Xbox originally in mind.
    • 69 Metascore
    • 50 Critic Score
    Everything about it makes sense, and it’s a better game at the end of the day due to the added polish. However, it’s not nearly good enough to get recommended with the games it’s now competing with and has lost much of its original appeal along the way.
    • 59 Metascore
    • 50 Critic Score
    Ultimately, Splatterhouse is a fun game when taken in tiny chunks.
    • 76 Metascore
    • 50 Critic Score
    While solid in its presentation and adequate in its basic gameplay, it’s little more than another individually-wrapped snack in the great and majestic adventure of human flight.
    • 54 Metascore
    • 50 Critic Score
    I want to love Endless Space: Disharmony as wildly as I did the original, but in its current state I simply cannot. The performance issues, and borked ship-building alone are reason enough for me to forego this expansion, and the other additions, though inoffensive, don't come near to making me second guess that notion.
    • 74 Metascore
    • 50 Critic Score
    I'm indeed a fan of Ridge Racer, which is precisely why I'd like to see it do better than this cookie-cutter offering. It's well past time for Namco to start tinkering under the hood of this old jalopy, especially considering the impressive new engines powering games these days.
    • 70 Metascore
    • 45 Critic Score
    “Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.
    • 65 Metascore
    • 42 Critic Score
    Unfortunately, some good ideas are handled badly and some basic, necessary rules are strangely ignored, leading to a thoroughly sub-par combatant.

Top Trailers