Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 54 Metascore
    • 25 Critic Score
    may not be the World's Worst Game, but it's still a waste of time on Thursday night. Man, why couldn't they have made "When Animals Attack" instead?
    • 67 Metascore
    • 25 Critic Score
    The dream of a Sega-filled game that actually lives up to the legacy of Sega remains to be fulfilled.
    • 60 Metascore
    • 25 Critic Score
    True Crime: New York City replicates the over-the-top violence and goofy sexuality of GTA, but trashes that series' friendly interface, gorgeous environment, and dependable physics. If there's a lesson to be learned here, it's that what made GTA so enjoyable weren't the mature themes, but the execution.
    • 41 Metascore
    • 25 Critic Score
    The hobo outside could do a better job than whomever they picked to do the voice acting.
    • 65 Metascore
    • 25 Critic Score
    This might be a good example of what some teenager could do with the Unreal engine, a Commodore 64 and 2 sticks of chewing gum, but it's a poor example of a good game.
    • 61 Metascore
    • 25 Critic Score
    Athens 2004 might be the least customizable sports game I’ve ever played. You can participate as any one of 64 countries, but you can’t create an athlete. There are no stats, no training, and no career. You pick your country and gender, and the game then just gives you a pre-set runner/jumper/thrower/swimmer who looks the part, ethnically speaking.
    • 59 Metascore
    • 25 Critic Score
    True Crime: New York City replicates the over-the-top violence and goofy sexuality of GTA, but trashes that series' friendly interface, gorgeous environment, and dependable physics. If there's a lesson to be learned here, it's that what made GTA so enjoyable weren't the mature themes, but the execution.
    • 61 Metascore
    • 25 Critic Score
    3D effect really, really, really hurts.
    • 62 Metascore
    • 25 Critic Score
    Five to six hours in and Blacksite curls up and expires, ending mercifully an experience that not even an alien would care to dissect.
    • 52 Metascore
    • 25 Critic Score
    The horrible game mechanics will keep all but the most die-hard Trekkies at bay.
    • 62 Metascore
    • 25 Critic Score
    A crummy engine, weak graphics and waaaay more style than substance leads to a highlight reel gimmick that only Daryl Dawkins could enjoy.
    • 57 Metascore
    • 25 Critic Score
    If you’re going to go after a licensed act, why, uh, VANESSA CARLTON? Is she big at LAN parties that I’m not invited to or something? It’s mind-boggling.
    • 58 Metascore
    • 25 Critic Score
    Not enough control is a major penalty and a lack of fun is grounds for ejection. Its simplicity might be able to hold your interest for a minute or two, but a true soccer fan will be left with deflated ball.
    • 45 Metascore
    • 25 Critic Score
    Boring. I mean, the battles could have fallen back on the classic turn-based formula, or at the very least opted for a passable framerate. And even if the minimal road had to be taken, it could have been done in a much easier and welcoming manner instead of obtuse for the sake of being obtuse.
    • 67 Metascore
    • 25 Critic Score
    The selection of modes is weak. In the 360 game, you can only play through the dynasty mode or a single game or tournament. There is no single-season option or practice options. No mini-games either.
    • 59 Metascore
    • 25 Critic Score
    For those of us looking for a better more improved NASCAR driving experience on a console, it's best to pull out 07 on previous systems or wait for EA to take this design back to the garage for '09.
    • 52 Metascore
    • 25 Critic Score
    How many rednecks does it take to enjoy The Dukes of Hazzard: Return of the General Lee? Three! One to play it, one to drink his beer and one to shoot the player when he asks to be put out of his misery. Unless you’re a die-hard fan, look elsewhere.
    • 66 Metascore
    • 25 Critic Score
    It’s like an ironic mustache or mullet. Like having a Steven Segal DVD in your collection. You’ll never get any real use out of it. You just have it in with your other games to show you friends you have a sense of humor.
    • 79 Metascore
    • 25 Critic Score
    It seems that any time Square Enix tries to prove to the world that they can make more than super awesome RPGs, they underwhelm.
    • 61 Metascore
    • 20 Critic Score
    World Gone Sour just goes to remind us all about the reputation licensed games have earned over the past decade or two: They suck. And this is a sweet-and-sour steamer.
    • 39 Metascore
    • 20 Critic Score
    If the game is patched extensively, there are hints of an interesting enough story to make it worth a playthrough. However, at launch, the amount of game-breaking bugs present makes Broken Porcelain practically unplayable. It’s only because I had the duty to review it that I got as far in as I did, and I doubt the typical gamer will have the patience to get past the first hour.
    • 54 Metascore
    • 20 Critic Score
    This is one gigantic miss and perhaps one of the worst games of the year.
    • 38 Metascore
    • 20 Critic Score
    Do not buy Steel Battalion: Heavy Armor. If you do, don't play it.
    • tbd Metascore
    • 20 Critic Score
    Normally, having side-by-side muliplayer is a welcome addition, but I doubt if anyone could find three other people who want to play Yorbie for more than two minutes. Hell, even I didn't want to play it after two minutes. I can only shake my head and ask, “What were they thinking?”
    • 59 Metascore
    • 20 Critic Score
    Sega obviously tried to emulate aspects of Super Mario Galaxy or other 3D Mario games to make this leap in the Sonic series, but Sonic: Lost World suffers with each “feature” they have added to the Sonic’s successful formula: running and jumping.
    • 76 Metascore
    • 20 Critic Score
    Obduction feels like a game that belongs in the 1990s with a modern-day coat of paint. If you haven't played an adventure game since then, you might be pleasantly surprised, but I'd have rather spent my time replaying Firewatch, Oxenfree, or any number of other quality adventure titles instead of this buggy mess.
    • 46 Metascore
    • 20 Critic Score
    When the best part of your game is leaving the title screen up to repeatedly watch the anime’s intro sequence and hear that operatic battle cry of an anthem, you’ve done bad. What a disappointment. But honestly, with the reputation licensed games have, I can't say I'm surprised.
    • tbd Metascore
    • 20 Critic Score
    I truly pity anyone who actually spent money to get this.
    • 62 Metascore
    • 20 Critic Score
    I honestly feel that this game could’ve been actually re-made, brought into modern times, and been successful. As it is, though, it’s just further fodder for the anti-remake resistance.
    • 43 Metascore
    • 20 Critic Score
    Devil’s Third fails to be even an adequate game on almost every count, from its performance, to its gameplay, to its story and characterization.
    • 31 Metascore
    • 20 Critic Score
    Quality assurance is a beautiful thing, people. It keeps sprites on the screen, weapons able to be picked up when available always, and everything working as they should. I don't know if all was alright in Windows, but playing on a Mac… well, don't bother.
    • tbd Metascore
    • 20 Critic Score
    Its concept had the potential to inspire a few laughs, but South East Games has drained it of all humor and left us with the video game equivalent of a knock-knock joke: tired, unfunny, and not worth anyone’s time.
    • 23 Metascore
    • 20 Critic Score
    If I can leave you with one thing before you leave this page, it’s that you should not play this game. Don’t spend money on it. It’s meant to be bundled with these consoles for suckers so eager to play with the latest in-home ripoff technology that they’ll spend more money to get games they don’t want with it.
    • 63 Metascore
    • 20 Critic Score
    If you love him as I once did, you’ll agree that it’s time to take Sonic out back and put him out of everyone’s misery.
    • 58 Metascore
    • 16 Critic Score
    Any kid will be happier with a weighty MIT textbook that they won't immediately understand than this deadweight of a fighting design game that no one will EVER understand.
    • 46 Metascore
    • 16 Critic Score
    You're better off putting on a blindfold, walking into a rack of DS titles, and picking the game that your face lands on.
    • 48 Metascore
    • 16 Critic Score
    I cursed plenty while playing, and it came straight from my own beat down heart. Get your revenge on bad games and leave this stinker in the shadows of the bargain bin.
    • 42 Metascore
    • 16 Critic Score
    The shooty stuff is okay, the cover is fine, the difficulty is all but nonexistent given your inability to die, but the worst part of all of this, the real slap in the face, is that it costs FIFTY !@#$ING DOLLARS
    • 28 Metascore
    • 16 Critic Score
    If there ever was a game to be pointed to and laughed at, it would be this one.
    • 56 Metascore
    • 16 Critic Score
    Just a bad video game. Very young, very stupid fans of the series will likely enjoy running around in circles whacking at things, but we at GR do not.
    • 63 Metascore
    • 16 Critic Score
    This just feels like one of those movies where you push a button to decide what scene should come next (and we all know how great those movies are). That’s just not enough to justify what is essentially five slow moving episodes of Harvey Birdman.
    • 41 Metascore
    • 16 Critic Score
    Street Supremacy introduces an interesting concept with the racing gang turf war, but drives it off a cliff with bad handling, little excitement and no fun.
    • 42 Metascore
    • 16 Critic Score
    Instantly forgettable and certainly regrettable, this fighter is preposterously short on both brains and brawn. Here's to hoping that Streetwise listens to its title and is indeed the final Final Fight.
    • 52 Metascore
    • 16 Critic Score
    Probably the closest thing to compare it to would be the Dynasty Warriors series. Its games are not known for being the most in-depth, but they at least strike the good balance between hack-and-slash and RPG that Warriors lacks.
    • 51 Metascore
    • 16 Critic Score
    It can be difficult, but usually this difficulty stems from horrible camera angles, slow animations, and ill-positioned save points.
    • 39 Metascore
    • 16 Critic Score
    This game is so bad its suckiness doesn’t reveal itself slowly, but rather right away. It’s likely you won’t get halfway through your first race before the boredom sets in.
    • 60 Metascore
    • 16 Critic Score
    One of the worst games we’ve ever seen. As much as we’d like to see more sexual content in games, we’re afraid Magna Cum Laude will do for Mature games what "Showgirls" did for NC-17 rated movies.
    • 45 Metascore
    • 16 Critic Score
    There's no way around it - today's standards for games are way higher than they were years ago. A game comprising of just pixel hunting, and doing that as badly as Interpol, is simply ridiculous.
    • 62 Metascore
    • 16 Critic Score
    This just feels like one of those movies where you push a button to decide what scene should come next (and we all know how great those movies are). That’s just not enough to justify what is essentially five slow moving episodes of Harvey Birdman.
    • 49 Metascore
    • 16 Critic Score
    What makes the ending for Ninja Reflex the worst of all time is that it's intentional. It would have been better if the Wii had glitched, or if the memory card had burned, or if I was sucked into an inter-dimensional space where memories die.
    • 57 Metascore
    • 16 Critic Score
    The big kick in the eyes come with the laughable rain. Besides degrading the graphics to a PSX level, the rain only seems to fall in certain spots, like right over your car. It's as if there's a guy in a helicopter spraying water from above with a hose.
    • 50 Metascore
    • 16 Critic Score
    I'm totally for the idea of a nonviolent FPS, but this one just doesn't work on any level. It's like "Catechumen's" long lost pagan brother. It doesn't even make a good game for your kid brother or son who's hopped up on Atlantis fever. This is one empire that deserves to stay lost.
    • 43 Metascore
    • 16 Critic Score
    The shooty stuff is okay, the cover is fine, the difficulty is all but nonexistent given your inability to die, but the worst part of all of this, the real slap in the face, is that it costs FIFTY !@#$ING DOLLARS
    • 50 Metascore
    • 16 Critic Score
    I honestly can’t think of any kind of gamer that would genuinely enjoy this underwhelmingly over-the-top tribute to everything you’d see if Hot Topic made a video game.
    • 59 Metascore
    • 16 Critic Score
    One of the worst games we’ve ever seen. As much as we’d like to see more sexual content in games, we’re afraid Magna Cum Laude will do for Mature games what "Showgirls" did for NC-17 rated movies.
    • 41 Metascore
    • 16 Critic Score
    This could possibly be the worst hero game since Superman 64.
    • 44 Metascore
    • 16 Critic Score
    Last Rebellion tries your patience at every turn. The combat is repetitive, the story is obtuse, and the graphics are primitive. It’s as if Hit Maker aimed for total mediocrity on the PSP and hit an abyss of obsolescence on the PS3 instead.
    • 46 Metascore
    • 16 Critic Score
    As the slacker par excellence, Donkey Kong would seem to be more suited to the casual gaming era than any other character in the Mario pantheon. Instead, as with any aging slacker, he’s simply a frustrating bore.
    • 39 Metascore
    • 16 Critic Score
    So wildly uninspired, so entirely rote in its design that it barely qualifies as decent merchandising even at its discounted $20 price. The GR judges give this one the finger.
    • 41 Metascore
    • 16 Critic Score
    This could possibly be the worst hero game since Superman 64.
    • 58 Metascore
    • 16 Critic Score
    There’s no unifying factor to the game, no universal joy to be had, no... I need a beer.
    • 51 Metascore
    • 16 Critic Score
    It provides roughly fifteen minutes of absolutely gruesome, chaotic pleasure, then promptly nosedives into the Mariana Trench of bad design, bad graphics and bad control.
    • 41 Metascore
    • 16 Critic Score
    I could go on to tell you about the terrible graphics, the ho-hum animations, the appalling voice-acting, and Perseus's stupid shoulder shrugs whenever he speaks. But really, this game has taken up enough of my time and yours.
    • 58 Metascore
    • 16 Critic Score
    If you're losing sleep at night and are in need of some real-time combat, get Vagrant Story. If it's too late and you already own this atrocity, just break it up and try to feed it to ducks or something.
    • 32 Metascore
    • 16 Critic Score
    Besides the two seconds of fatality joy, the only other redeeming quality of this game is its price. Major retail outlets tag it at about $20. That’s still about $19 overpriced, but at least they’re not trying to pretend this decorative coaster is anything else.
    • 42 Metascore
    • 16 Critic Score
    I could go on to tell you about the terrible graphics, the ho-hum animations, the appalling voice-acting, and Perseus's stupid shoulder shrugs whenever he speaks. But really, this game has taken up enough of my time and yours.
    • 53 Metascore
    • 16 Critic Score
    Do not play Warriors Orochi. You'll be in desperate need of high-caliber pain-killers to stomach all that cheese.
    • 51 Metascore
    • 16 Critic Score
    Terrible control, lame features and an overall lack of excitement make this law enforcement experience worse than an episode of "Cop Rock."
    • 64 Metascore
    • 16 Critic Score
    Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling.
    • 52 Metascore
    • 16 Critic Score
    With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.
    • 32 Metascore
    • 16 Critic Score
    Though the game is in 3D, you cannot move the camera at all. It just tracks Bruce and zooms in and out randomly. Half the time you'll be fighting a guy standing off screen. Not that it matters, though, since the enemies are morons who simply perform the same attacks over and over again.
    • 58 Metascore
    • 16 Critic Score
    Don't spend your money on How To Train Your Dragon, no matter how much you enjoyed the movie. You can easily do better than this terrible, movie-tie-in, mad grab for cash.
    • 57 Metascore
    • 16 Critic Score
    The game's best feature is its inclusion of the twenty year-old version of Rampage, which is actually smarter, deeper, and just plain better than Total Destruction. That's sad. Flee in terror.
    • 45 Metascore
    • 16 Critic Score
    Whoever is coming up with ideas like the two Career modes and the ability to set practice schedules should get promoted. Then, they should go work for a series with more potential. Either that, or Sony should hire people who are serious about gameplay, because NCAA Final Four 2004 clearly is not.
    • 52 Metascore
    • 16 Critic Score
    It provides roughly fifteen minutes of absolutely gruesome, chaotic pleasure, then promptly nosedives into the Mariana Trench of bad design, bad graphics and bad control.
    • 49 Metascore
    • 16 Critic Score
    Sets the stage for success with an awesome track list, but fails miserably with its totally weak skills. Please, put down the mic.
    • 58 Metascore
    • 16 Critic Score
    With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.
    • 36 Metascore
    • 16 Critic Score
    So wildly uninspired, so entirely rote in its design that it barely qualifies as decent merchandising even at its discounted $20 price. The GR judges give this one the finger.
    • 51 Metascore
    • 16 Critic Score
    Don't spend your money on How To Train Your Dragon, no matter how much you enjoyed the movie. You can easily do better than this terrible, movie-tie-in, mad grab for cash.
    • 59 Metascore
    • 16 Critic Score
    Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling.
    • 46 Metascore
    • 16 Critic Score
    It’s pretty clear that Pokemon Dash is a game for very young kids, the 6 and under crowd, although I can also see this game appealing to grandmothers. The problem is, it’s barely any fun for either demographic, and members of both might wind up trying to eat the stylus.
    • 63 Metascore
    • 16 Critic Score
    The story isn't there, the gameplay is very boring, the graphics aren't good and the control will leave you craving for the blood of a programmer.
    • 50 Metascore
    • 16 Critic Score
    Terrible control, lame features and an overall lack of excitement make this law enforcement experience worse than an episode of "Cop Rock."
    • 33 Metascore
    • 16 Critic Score
    Every other rail shooter that’s been released for the Wii is better than this one. Target: Terror is unnecessarily difficult and every bit as hollow as it is ugly.
    • 61 Metascore
    • 16 Critic Score
    While the battle modes do offer you a chance to play as some of the other characters in the series, butt-ugly rendering and all, most of them are locked in the beginning however. Now, I know there’s a way to unlock them, because over the course of reviewing the game I unlocked a couple, but I’ll be damned if I know how I did it.
    • 39 Metascore
    • 16 Critic Score
    Someone needs to recycle this plastic and make something more useful, like a toilet paper holder.
    • 44 Metascore
    • 16 Critic Score
    I am at a loss for something truly positive to say. As much as I want to present something, anything, positive about a product people put time into developing, I cannot. Pirates Vs. Ninjas is just a dumb idea, badly executed.
    • 51 Metascore
    • 16 Critic Score
    Other underachieving facets of the game, such as the awful, wildly repetitive music and the atrocious voice-acting, probably deserve comment, but I'm all out of apologies.
    • 42 Metascore
    • 16 Critic Score
    Dull and soulless. An effort in tedium.
    • 52 Metascore
    • 16 Critic Score
    Legends imply greatness; but Soul Calibur Legends is only the greatest loser -- a throwaway hack-and-slash action game. Unattractive, lacking depth, and generally not fun, this dull blade can't parry its long list of flaws with anything worthwhile.
    • 47 Metascore
    • 16 Critic Score
    Legendary is in the same league as Battlefield: Earth and Turok of how not to do something. How bad is this game you ask? It's Superman 64 bad. Well, maybe not quite that bad, but Legendary sucks more that a Hoover on overdrive. It's bad like ET for the 2600 bad. You might even say it's Legendarily bad.
    • 50 Metascore
    • 16 Critic Score
    Honestly, if the game didn't try to make you hate it, it would be perfectly tolerable, maybe even enjoyable.
    • 55 Metascore
    • 16 Critic Score
    I wish there really were a Buzz Lightyear, because he would probably beat the crap out of the guys who made this game.
    • 46 Metascore
    • 16 Critic Score
    The lackluster presentation, awkward control and unbelievably shallow gameplay make this the first official bottom feeder for the PS2. Sic 'em, Jaws.
    • 52 Metascore
    • 16 Critic Score
    In short, everything that Evolution changes from the original Tetris is a bad idea that makes the game worse. That this game sells for $30 is a joke, there are much better games for cheaper on Xbox Live Arcade.
    • 48 Metascore
    • 16 Critic Score
    Instead of a timing-based rhythm game, which has worked well in the past for DS music games like Elite Beat Agents, Red Bull BC One went down the most shallow route possible. The result is an utter time-waster, with decent music that wont make you forget that you're playing a less-amusing version of kindergarten busywork.
    • 48 Metascore
    • 16 Critic Score
    A study in bad design and boring gameplay... Heed my stern warning and don't talk to Ephemeral Fantasia. Don't pass her notes. Don't try to get test answers off of her. She's an evil witch.
    • 51 Metascore
    • 16 Critic Score
    The game’s best feature is its inclusion of the twenty year-old version of Rampage, which is actually smarter, deeper, and just plain better than Total Destruction. That's sad. Flee in terror.
    • 40 Metascore
    • 16 Critic Score
    When compared to a game released in 1977 that was really only one step more complex than Pong, Tank Beat got… beat.
    • 50 Metascore
    • 16 Critic Score
    While the DS is a very versatile machine that can adapt to different play mechanics thanks to its stylus and touchscreen, there are some things it obviously shouldn't attempt. This is one such thing. Avoid like a trip-wire.

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