Game Power Australia's Scores

  • Games
For 132 reviews, this publication has graded:
  • 56% higher than the average critic
  • 9% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Resident Evil 4
Lowest review score: 25 Dragon Ball Z: Taiketsu
Score distribution:
  1. Positive: 95 out of 132
  2. Negative: 5 out of 132
132 game reviews
    • 74 Metascore
    • 75 Critic Score
    One of those rare games where the story, characters and performances eclipse the gameplay by a wide margin.
    • 73 Metascore
    • 65 Critic Score
    Unfortunately, it's just too shallow to enjoy for any length of time, and feels restricting when compared with the king of the slopes, "SSX 3."
    • 73 Metascore
    • 65 Critic Score
    Makes a terrific rental title, because it's great fun in the short term. Unfortunately, its disjointed story telling, lack of multiplayer modes and limited longevity make it hard to recommend as a full priced purchase.
    • 72 Metascore
    • 65 Critic Score
    It relies far too heavily on trial and error design, meaning it will likely only appeal to the 'hard core' crowd.
    • 72 Metascore
    • 80 Critic Score
    It may not be wholly original, but it is terrifically polished and, basically, a lot of fun.
    • 72 Metascore
    • 80 Critic Score
    Unfortunately, Sega SuperStars is missing one crucial thing - a multiplayer mode. You can enter your name at the end of each game if you've scored well enough, and the ability to take a photo of the winner and save it along with the score is nice, but there's no structured multiplayer mode such as the one found in EyeToy: Play.
    • 71 Metascore
    • 75 Critic Score
    If you're looking for something that's truly revolutionary, you won't find it here, but despite Breakdown's occasionally repetitive gameplay and bland environments, it's a breath of fresh air in a genre that's fast becoming stale.
    • 70 Metascore
    • 65 Critic Score
    A decent licensed title, but it doesn't take any risks, so don't expect an epic adventure.
    • 70 Metascore
    • 70 Critic Score
    The music is great, and as in past Tenchu games, manages to mix traditional Japanese instruments with some more modern electronic sounds.
    • 70 Metascore
    • 70 Critic Score
    While it's a competent shooter that can provide some great thrills, it's simply not in the same league as this holiday season's best first person shooters.
    • 70 Metascore
    • 75 Critic Score
    One of those rare games where the story, characters and performances eclipse the gameplay by a wide margin.
    • 70 Metascore
    • 85 Critic Score
    It’s brilliant and it’s bizarre. It’s also a contradiction - plenty of mindless violence where the screen literally drenched with blood coupled with subversion and thought-provoking symbolism and metaphor. It’s not a high-school English class, though, it’s a game. It’s great fun if you can get into it, but if you can’t it’s probably not surprising.
    • 70 Metascore
    • 75 Critic Score
    Compared with Halo 2 there is certainly more substance and less of the feeling that it's just an excuse for a multiplayer mode.
    • 69 Metascore
    • 70 Critic Score
    It brings some fresh ideas to the table and it's very polished.
    • 69 Metascore
    • 80 Critic Score
    Don’t let the sour taste left by "Driv3r" put you off. Parallel Lines doesn’t re-invent the wheel, but what it does, it does very well.
    • 69 Metascore
    • 70 Critic Score
    As far as gameplay is concerned, Ghosthunter is obviously flawed (although it's by no means unplayable). However, as an experience, Ghosthunter is quite accomplished – it does a great job of developing its characters and it's genuinely spooky on more than one occasion.
    • 69 Metascore
    • 65 Critic Score
    Straddles the line between good design and mediocrity so consistently that it's hard to love it or hate it.
    • 68 Metascore
    • 65 Critic Score
    This game is for the kiddies and most hard-core gamers will not find anything that keeps them playing to the end, but as a game for parents to buy for the youngsters, it's not a bad buy at all.
    • 68 Metascore
    • 75 Critic Score
    We're happy to report that it's actually pretty good.
    • 67 Metascore
    • 65 Critic Score
    A huge disappointment. The game certainly isn’t up to Namco’s standards, and although it can be occasionally enjoyable, there are numerous racing games which tear strips of R.
    • 66 Metascore
    • 60 Critic Score
    It's not as good a game as "Time Crisis 3."
    • 66 Metascore
    • 60 Critic Score
    Had Studio Cambridge spent as much time tweaking and refining the gameplay mechanics as they did reworking the audio and visuals, this could have been a truly great remake.
    • 66 Metascore
    • 70 Critic Score
    A surprisingly competent simulation.
    • 65 Metascore
    • 65 Critic Score
    If the control had been more intuitive and the combat had been tightened up, the game could have been more enjoyable, but as things stand, most should give Sony's new shooter a wide birth.
    • 64 Metascore
    • 65 Critic Score
    Alias isn't the disaster that it could have been, but it doesn't have what it takes to sneak past today's heavyweights.
    • 64 Metascore
    • 65 Critic Score
    Disappointingly, preprogrammed machines is a fitting description for the thugs that supposedly threaten Sydney's life in Alias.
    • 63 Metascore
    • 75 Critic Score
    This is a game that really benefits from its electronic transformation – it is far superior to its paper and pen counterpart. And this is coming from a self-confessed techno-phobe.
    • 63 Metascore
    • 65 Critic Score
    Perhaps if the developers had spent less time trying to blur the lines between roleplaying games and action titles, they could have focused their efforts on compelling combat – something that should be important in a game all about slicing and burning everything in sight.
    • 61 Metascore
    • 60 Critic Score
    Aside from dragging it through the mud, Rogue Agent does almost nothing with the GoldenEye name.
    • 60 Metascore
    • 60 Critic Score
    Rogue Agent does feature a fully-fledged multiplayer component, but it's just not much fun. The maps are poorly designed and the game modes are somewhat limited ' at least Xbox Live and PlayStation 2 online play seems relatively lag-free.

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