Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 66 Metascore
    • 84 Critic Score
    Its biggest flaw is that the dogfights that are nominally its focus are satisfying and will keep you engaged, but escort, bombing, and recon missions are a lot more fun.
    • 66 Metascore
    • 64 Critic Score
    Nothing about Medieval Conquest speaks of quality, and I thought the four mission campaign was repetitive and boring (although it did take 15-20 hours, if that makes a difference).
    • 66 Metascore
    • 74 Critic Score
    Her voice and 3D model may be missing but the spirit of adventure is definitely something not forgotten here.
    • 66 Metascore
    • 60 Critic Score
    The trouble with Enclave is the camera system. It seems geared toward exploration, one-on-one combat and not mass combat, therefore allowing even a group of lowly enemies to inflict significant damage from 'cheap' shots.
    • 66 Metascore
    • 85 Critic Score
    If you’re on the fence about it, try the free trial – you’ll get to play through the first stage, including a boss battle, and get a perfect idea for how the game feels.
    • 66 Metascore
    • 92 Critic Score
    Citizens of Earth is a must-have for anyone who loved Earthbound either in its heyday or has had a chance to play it with the Wii U re-release.
    • 65 Metascore
    • 75 Critic Score
    A polished and relentless action game with some of the craziest levels in this console generation.
    • 65 Metascore
    • 72 Critic Score
    As long as you don’t mind that the game doesn’t really have a campaign and instead relies on skirmishes, then it can provide you with a worthwhile gaming experience. I’d just recommend that you wait for the price to drop down to well under the $50 mark where it is now.
    • 65 Metascore
    • 75 Critic Score
    Diablo got to be the icon and the benchmark that it is by giving players great tools for building countless different character types and then throwing them mercilessly into a constantly changing proving ground of monster slaying mayhem. Too Human may be working off that same blueprint for success, but, like so many other imitators before it, it never quite gets there.
    • 65 Metascore
    • 60 Critic Score
    It's unforgiving, user-unfriendly, and the computer routinely cheats. I can't recommend it to modern gamers at all.
    • 65 Metascore
    • 84 Critic Score
    Overall, Yesterday is a fine adventure with a unique look, competent puzzles, and a compelling story. The only downside is that it's relatively short. It only took me a little more than five hours to complete the game, and so Pendulo definitely had some room to add in an extra chapter or two. But otherwise, as long as you don't mind some disturbing content, Yesterday is well worth its $30 price tag.
    • 65 Metascore
    • 65 Critic Score
    In the end, Blacklight: Tango Down is a good game with some lofty goals. For sheer amount of content it gets gold stars, and ideas like the Digi Grenade, which explodes into a brilliant array of blinding pixels, are admirable ones. Unfortunately, the game also likes to reward shady practices like spawn camping, and the health bar is pretty much useless.
    • 65 Metascore
    • 60 Critic Score
    On the one hand, aside from the camera issue, it’s a solid adaptation of the board game with a unique twist. On the other hand, I still prefer to play the actual board game, and the lack of online support makes this an exclusive party.
    • 65 Metascore
    • 65 Critic Score
    Surprisingly absent from this version of Dig Dug is the alternating two-player mode found in the original arcade version.
    • 65 Metascore
    • 65 Critic Score
    It brings some interesting graphical style, some cool hip-hop beats, and some top-notch voice work by Sam Jackson to the party, but it’s too short, too repetitive, and too flawed design-wise to be anything but a mediocre game.
    • 65 Metascore
    • 79 Critic Score
    Classic naval strategy with a twist. The entire presentation of the Classic Battleship mode could have been put together a little better, but the Arcade mode provides a solid action-packed alternative to the standard board game.
    • 65 Metascore
    • 80 Critic Score
    I found the experience more entertaining than frustrating, and, with a price of about $25, the game is fun enough for those who have twitchy trigger fingers.
    • 65 Metascore
    • 82 Critic Score
    It’s a little short, and it doesn’t have much in the way of puzzles, but it’s an intriguing game, and it’s fun to play through.
    • 65 Metascore
    • 65 Critic Score
    So, if I had to pick a single word from the roughly 1000 that I have written above, it would have to be disappointed. I was completely primed for Dungeon Keeper, and what I got instead was kind of Diablo meets Rollercoaster Tycoon. Not good. Worse than not good.
    • 65 Metascore
    • 80 Critic Score
    Of note in this installment is the overall graphic and sound improvements. The graphics are actually quite good and crisp. The character animation is very nice. Other than a few notable exceptions, the sound is quite a bit better as well.
    • 65 Metascore
    • 70 Critic Score
    Despite the much talked about three unique campaigns, this is a game that puts its multiplayer in the spotlight, but there's very little innovation and even less of a reason to choose this game over the myriad of better online experiences out there.
    • 65 Metascore
    • 70 Critic Score
    There’s little uniquely Bond about this experience. It’s simply an average shooter at a time when average doesn’t quite cut it.
    • 65 Metascore
    • 81 Critic Score
    The levels are short and there are lots of them (about 40 total, not counting bonus levels), the weapons are varied as are the aliens, the locales are well-drawn and fun, and the screen is almost continually packed with stuff dying. What more could you want in escapist arcade entertainment?
    • 65 Metascore
    • 80 Critic Score
    If you’re looking for puzzles, then there are any number of adventures better suited for you. But if you like the idea of hanging out with Gil Grissom and the rest of the “CSI” team, then Dark Motives can provide a weekend’s worth of enjoyment.
    • 65 Metascore
    • 75 Critic Score
    Overall, there isn’t anything to get excited about here. If you’ve played one zoo tycoon game, then you’ve played them all, and there isn’t any reason to buy Wildlife Zoo unless you really like the genre or unless you haven’t played anything in the genre yet.
    • 65 Metascore
    • 70 Critic Score
    With extremely linear gameplay, a relatively flawed fear mechanic and basic combat system, Batman really isn't breaking a sweat in this title.
    • 65 Metascore
    • 68 Critic Score
    Serves up some decent platforming elements, and blasting hordes of opposition is fun to a certain extent, but there are so many trifling aspects to the experience that you’ll probably want to give up before you have a chance to appreciate the game’s interesting storyline.
    • 65 Metascore
    • 74 Critic Score
    Of course, you’ll miss out on a lot of the wonderful visuals and spot-on gameplay elements if you go the PS2 route, but if that’s your only option then take comfort in the fact that Mafia’s excellent storyline, which is arguably its best quality, hasn’t suffered a bit in the transition.
    • 65 Metascore
    • 70 Critic Score
    The superfluous story mode, unbalanced custom versus mode and technical issues relegate this title to a definite rent before you buy game.
    • 65 Metascore
    • 64 Critic Score
    As it stands now, Monster Force's camera is too close and fixated to the protagonist, putting the player at an unnecessary disadvantage; poor vantage point for exploration and an easy Achilles heel for swarms of monsters to exploit.

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