Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
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- By Critic Score
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- Critic Score
Warmind effectively rounds out Destiny 2’s first year, and represents a franchise in a strange period of transition. The game seeks to maintain some of its successful new features, like better destinations and clan integration, even as it simultaneously tries to recapture some of the magic and investment that characterized its predecessor. The weapon is aiming at the right target, and now it just needs to hit that precision shot.- Game Informer
- Posted May 15, 2018
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As I played Laser League people walked by my desk, saw the vibrant colors and figures scurrying around, and told me that they had no idea what was going on. Play the game for just five minutes, however, and its addictive frenzy will become readily apparent. The future is dangerous, chaotic, and unpredictable, but it's full of exciting possibilities.- Game Informer
- Posted May 14, 2018
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The Forest is a triumph, both for the survival genre as well as gruesome horror. It gives players just the right amount of freedom to enjoy the challenge of this hellish nightmare.- Game Informer
- Posted May 14, 2018
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The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.- Game Informer
- Posted May 10, 2018
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The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.- Game Informer
- Posted May 10, 2018
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Pillars of Eternity II: Deadfire hews closer to the traditions than it needs to, and some of the new concepts like ship battles simply aren’t as robust as they could be. But stellar narrative structure and writing and an interesting central threat help this sequel maintain interest across the dozens of hours it takes to enjoy a robust playthrough. We also bear witness to a studio that is still at the top of its game in crafting memorable fantasy adventures. ]- Game Informer
- Posted May 8, 2018
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Uppercut Games’ first roguelite is a strong entry in the crowded rogue-lite genre thanks to its amusing, thievery-based brand of creativity. Though I’ve had my fill for now, I imagine in a few weeks I’ll find myself running through the haunted halls and squares of some haunted desert setting gleefully filling my pockets with every shiny piece in sight.- Game Informer
- Posted May 7, 2018
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Super Mega Baseball 2 delivers a rock-solid baseball experience that may come up light on modes, but homes in on the fun and skill of pitching and batting. I hope this becomes an annualized series, as Metalhead has a great foundation to build upon.- Game Informer
- Posted May 4, 2018
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Light Fall draws you in with its stylistic visuals and the promise of a new twist on a classic formula. Creating your own platforms is fun, but Bishop Games didn’t develop this gimmick into a meaningful series of mechanics. As it stands, Light Fall is a handful of interesting ideas that are missing the elements they need to really shine.- Game Informer
- Posted May 2, 2018
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39 Days to Mars does a better job of relaying comedy through gameplay than most games, but the jokes it tells aren’t worthwhile. Little is terrible about the core concept or its execution (aside from the awful single-player mode), but nothing was outstanding or notable, either. I had a few laughs with the people I played, but by the time I reached Mars, I was ready to just shrug my shoulders and go back home.- Game Informer
- Posted May 2, 2018
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The Switch version reaffirms that Donkey Kong Country: Tropical Freeze is a fantastic platformer. Having a new character control and a handheld version of the game is great for previous owners, but the real audience is those who missed the original release.- Game Informer
- Posted May 1, 2018
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Despite some gameplay quibbles, the core loop of BattleTech – mech acquisition, customization, and combat – does a great job of adhering to the source material and providing engaging ballistic battles. Crunching an enemy core under your metal boot or scoping out a target for an enormous missile barrage are satisfying as hell, even if the frame of the title could stand for a little extra armor.- Game Informer
- Posted Apr 27, 2018
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From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.- Game Informer
- Posted Apr 27, 2018
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From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.- Game Informer
- Posted Apr 27, 2018
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From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.- Game Informer
- Posted Apr 27, 2018
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Rarely does an interactive experience keep me awake at night wrestling with big decisions. Frostpunk did this on multiple occasions and made me feel squeamish when forcing edicts upon society instead of building consensus. Extraordinary circumstances call for desperate measures, and all I can do is ask for forgiveness from those trampled by my headstrong approach.- Game Informer
- Posted Apr 23, 2018
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Kratos’ reinvention serves as a narrative hook, but it also parallels the series’ evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity. God of War learns from its past while clearing an exciting path for the future, and emerges as one of the best games of this generation.- Game Informer
- Posted Apr 12, 2018
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One look at Extinction’s artwork may conjure thoughts of Shadow of the Colossus and Attack on Titan. While attaining the scale of these games, it doesn’t succeed in delivering the awe factor of engaging a new giant. They all look the same and you know what you need to do to drop them. Extinction ends up being shallow, repetitive, frustrating, and little more.- Game Informer
- Posted Apr 10, 2018
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Minit is short and sweet. Its clever mechanic doesn't overstay its welcome, but an abrupt ending left me wanting more. Thankfully, a new game+ mode adds increased difficulty and new secrets for dedicated players. With its creative premise, stylish aesthetic, and engrossing progression system, Minit makes racing against the clock a compelling endeavor – even if it means dying a hundred deaths.- Game Informer
- Posted Apr 3, 2018
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The finale of Batman: Enemy Within is a joy any way you cut it. I was on the edge of my seat during both paths, wondering what would happen next, feeling both dread and excitement all the way until the credits rolled.- Game Informer
- Posted Mar 30, 2018
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Pikachu made a delightful Watson to my Holmes, full of genuine charm and laughs. I enjoyed exploring this Pokémon-filled world with a surly Pikachu so much that I almost didn’t care how we filled our time.- Game Informer
- Posted Mar 30, 2018
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Load times for all avenues of play are better, and the play on the field is once again a showpiece of iteration, but the online aspect of the game – where Sony is focusing the most for additions – remains unpredictable at best and completely broken at its worst. As the season goes along, the experience will hopefully get better, but for the hardcore baseball fans that purchased the game early, it can be a nightmare.- Game Informer
- Posted Mar 29, 2018
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Public executions aside, Far Cry 5’s world is meticulously constructed, and it’s a remarkable facsimile of Big Sky Country. Unfortunately, too much of the action in it is uninspired. It’s a beautiful but bland recitation of what’s come before, from both the series and Ubisoft’s open-world playbook. It’s never bad, but considering how great the past games have been, its overall predictability is disappointing.- Game Informer
- Posted Mar 26, 2018
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Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.- Game Informer
- Posted Mar 23, 2018
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A Way Out's co-op vision is a bold choice that works because it uncompromisingly places players in a co-op context, joining them onscreen and off. But given the weakness of the gameplay at times, perhaps the game isn't bold enough.- Game Informer
- Posted Mar 22, 2018
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#WarGames’ TV-style branding suggests a second season might soon emerge, but I’m not invested in seeing it continue at this point. It has potential as an experiment in interactive storytelling, but it’s going to take better acting, more meaningful choices, and meatier subject matter to keep me on board.- Game Informer
- Posted Mar 21, 2018
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Vermintide 2s’s co-op delights are gruesome fun, especially if you have a dedicated group of friends to take on the horde of monsters and level up your characters. The bloody thrills of working with fellow players to shred entire armies of foes into meat makes this grisly battlefield surprisingly fun (if unsettling) place to spend time.- Game Informer
- Posted Mar 20, 2018
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Building your kingdom is satisfying and engaging, even with the weak narrative hooks. The cycle of rewards became an obsession, and had me staying up late to recruit just one more ally, or complete just one more upgrade. Combat could be tighter, and other supporting elements could use some polish – but like any kingdom, this experience isn’t about individual contributions. It’s about how those contributions come together, and the fun of this experience as a whole outweighs its flaws.- Game Informer
- Posted Mar 19, 2018
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One of my favorite things about Yakuza 6 is that it delivers surprises at such a steady clip.- Game Informer
- Posted Mar 15, 2018
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AL delivers a polished Kirby experience here that plays well, but it ultimately amounts to a forgettable adventure that demands so little from the player that I sometimes felt like I was barely involved at all.- Game Informer
- Posted Mar 14, 2018
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