Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
Torchlight was originally made on a tiny budget in under a year, with all of around 25 people working at Runic at the height of development. For all that, it's a better dungeon crawler than most everything else that has been released post-Diablo II.- Game Informer
- Posted Mar 9, 2011
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- Critic Score
Despite its technical imperfections, Yoostar 2 can be enjoyable if you step out of your shell and be a total ham. Bring in some friends for a full cast, and you'll get some laughs during your acting debut.- Game Informer
- Posted Mar 8, 2011
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- Critic Score
On all platforms, Dragon Age II caters to an audience that didn't connect with Origins, while alienating those who did. This may result in a better console experience, but considering that Dragon Age: Origins was a love letter to old-school PC RPGs, BioWare's neglect of the sequel's PC release is tragic. I appreciate the technical refinements, but improving the polish doesn't do much good when the basics still need work.- Game Informer
- Posted Mar 8, 2011
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- Critic Score
Unless you're going to dive into multiplayer, though, Retribution is a mediocre expansion pack even though the base gameplay is still quite good.- Game Informer
- Posted Mar 7, 2011
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- Critic Score
The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]- Game Informer
Posted Mar 7, 2011 -
- Critic Score
The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]- Game Informer
Posted Mar 7, 2011 -
- Critic Score
A complete game. Super Street Fighter IV is one of the best fighting games around, and players owe it to themselves to give it a shot. [Apr 2011, p.94]- Game Informer
Posted Mar 7, 2011 -
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Square Enix's minimal attempts to address the first game's issues won't win any new fans, but the company knows how to pander to an audience. That's one area where Dissidia 012 is firing on all cylinders. [Apr 2011, p.95]- Game Informer
Posted Mar 7, 2011 -
- Critic Score
Less truly is more when it comes to Total War. Shogun 2, with a smaller scale and tighter focus, boasts the best gameplay and design of any entry in the franchise. I can't imagine a realistic way that The Creative Assembly could have made a better case to win back fans put off by Empire. [Apr 2011, p.92]- Game Informer
Posted Mar 7, 2011 -
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The new analog pitching is the most polished and challenging gameplay mechanic a baseball game has ever offered. [Apr 2011, p.90]- Game Informer
Posted Mar 7, 2011 -
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Part of me was disappointed with Dragon Age II. I hoped for an improvement on the original, but it ultimately feels like a step back. [Apr 2011, p.85]- Game Informer
- Posted Mar 7, 2011
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- Critic Score
Part of me was disappointed with Dragon Age II. I hoped for an improvement on the original, but it ultimately feels like a step back. [Apr 2011, p.85]- Game Informer
- Posted Mar 7, 2011
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- Critic Score
Repetitive quests that require taking down specific enemies or fetching items in areas you'll revisit multiple times over becomes dull quickly. [Mar 2011, p.98]- Game Informer
Posted Mar 6, 2011 -
- Game Informer
Posted Mar 6, 2011 -
- Critic Score
It comes up short. It's split into three uninspired levels of repetitive knife stabbing, sloppy platforming, and switch hitting to drain out toxic sludge. [Mar 2011, p.98]- Game Informer
Posted Mar 6, 2011 -
- Critic Score
It comes up short. It's split into three uninspired levels of repetitive knife stabbing, sloppy platforming, and switch hitting to drain out toxic sludge. [Mar 2011, p.98]- Game Informer
Posted Mar 6, 2011 -
- Game Informer
Posted Mar 6, 2011 -
- Game Informer
Posted Mar 6, 2011 -
- Critic Score
Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.- Game Informer
- Posted Feb 23, 2011
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- Critic Score
Some areas shine brighter than others, but the developer's inspired Champion mode is the star feature that must be experienced.- Game Informer
- Posted Feb 23, 2011
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- Critic Score
Even when the game seems to be working against me at every inopportune time, the drive to see the fate of Heinrich and Gretchen made me push forward. I'm glad I did. I didn't see the ending coming, and I love how the story concludes.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
Even when the game seems to be working against me at every inopportune time, the drive to see the fate of Heinrich and Gretchen made me push forward. I'm glad I did. I didn't see the ending coming, and I love how the story concludes.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
An exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
An exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
Bulletstorm is an exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.- Game Informer
- Posted Feb 22, 2011
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- Critic Score
Pokemon Black and White do a great job building upon already solid features and taking them to the next level. [March 2011, p.95]- Game Informer
Posted Feb 18, 2011 -
- Critic Score
Pokemon Black and White do a great job building upon already solid features and taking them to the next level. [March 2011, p.95]- Game Informer
Posted Feb 18, 2011