Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 81 Metascore
    • 83 Critic Score
    An exceptional release that takes home the crown for being the deepest game of the season. [Apr 2005, p.128]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    HAL Laboratory does a great job shaking up the mechanics from one set of levels to the next so the action never grows stale, which seems extra impressive after four entries.
    • 81 Metascore
    • 83 Critic Score
    Battle Chef Bridge is breezy and fun, offering roughly 8 to 10 hours of stressful cooking with a decent narrative and beautiful pastel visuals to pull it along. It may seem lighthearted and innocent, but it succeeds more in being overly chaotic in its match-three gameplay.
    • 81 Metascore
    • 78 Critic Score
    It does perhaps the best job I've seen of being realistic and true to its World War II subject matter, while keeping the gameplay fast and accessible - a thin line which is not easily straddled. [Dec 2004, p.188]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    Affordable Space Adventures is a great puzzle game, and it uses the GamePad in interesting ways that don’t feel like gimmicks. It shows Nintendo isn’t the only studio capable of doing interesting things with an additional screen. It’s nice to see the Wii U become home to a truly exclusive title trying to do something different.
    • 81 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 81 Metascore
    • 90 Critic Score
    Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical. I’m pleased Ninja Theory avoided the temptation to blow up this formula into something far bigger than needed – this isn’t Xbox’s God of War; it’s a better Hellblade. The first game is a famous example of not needing to be fun in the traditional sense to be engaging. This sequel sprinkles more broadly appealing thrills while retaining the thoughtful storytelling and artistry few triple-A games possess.
    • 81 Metascore
    • 80 Critic Score
    The rain effects are fabulous and the cockpit cam is sweet, even if skips the odd frame or two. [August 2002, p.79]
    • Game Informer
    • 81 Metascore
    • 73 Critic Score
    Staggeringly addictive at the outset, but starts to get repetitive a few hours in. A really excellent start and worth the money, but it leaves me salivating for a sequel. [Nov 2003, p.174]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    From the gameplay and balancing, to the visual content and story, you really couldn't ask for much more from a 16-bit RPG. [Apr 2002, p.88]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    This is exactly what a GBA game should be: Battle Network 2 has a simple interface, a cool character, plenty of gameplay variety and strategy, and an addictive quality. [June 2002, p.86]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    If you're the methodical type who loves to drown in the details, set up intricate raids, and get your hands dirty (so to speak); I see no reason why you won't enjoy this release. [Aug 2003, p.96]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 81 Metascore
    • 88 Critic Score
    It may not have the depth that wrestling fans expect - such as character creation, gimmick matches, or the largest assortment of moves - but the fundamentals of play are of a much higher quality than any other game in the genre. [Apr 2003, p.88]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Bridge of Spirits stumbles a little in spots, yet confidently sprints into the heart of the adventure, rewarding the player with secrets galore and visuals that are almost always worth admiring. If you love Zelda-like games or are just looking for an experience that will make you smile every step of the way, you can’t go wrong with Kena: Bridge of Spirits.
    • 80 Metascore
    • 85 Critic Score
    This title’s greatest accomplishment is simply in delivering the full Civilization Revolution experience on Nintendo’s handheld.
    • 80 Metascore
    • 75 Critic Score
    A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off. [Apr 2005, p.130]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Dive into the co-op with your friends to see all of the fun, strategy, and depth Dungeon Defenders has to offer. [July 2011, p.94]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    In the same way that a comic series reboot can offer new fans a good jumping-on point, Ultimate Marvel vs. Capcom 3 is the perfect choice for curious fighters to check out the most complete entry in the series.
    • 80 Metascore
    • 85 Critic Score
    An extremely solid game that maintains the great tradition of the franchise. While I doubt it will be remembered as a classic, it will definitely provide fans with many great moments of fun. [Jan 2005, p.127]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    Smart mechanics, aggressive battles, and tight storytelling make this a strong new contender in the genre, even if the campaign's pacing sometimes misses the mark.
    • 80 Metascore
    • 80 Critic Score
    Cold Steel II does exactly what the middle arc of a trilogy should do – keep you intrigued and guessing. Upon finishing, I was even more invested in the narrative and characters and looked up how Falcom’s progress on the third entry was going. The wait already seems unbearable because I need to know what happens next; I haven’t had this much fun with plot twists and crazy villains in a while. When a video game story just gets its hooks in you like that, it’s done its job well.
    • 80 Metascore
    • 80 Critic Score
    Three Hopes runs a few chapters too long, and some late-game twists don’t carry the impact they should as a result, but my 36 hours were a great time. Three Hopes successfully and expertly integrates everything great about Three Houses into its musou format, both in narrative and in gameplay; it’s been one of my favorite Switch experiences in recent memory as a result. If you like Three Houses, you should play Three Hopes, and I’d recommend it to you even if you aren’t familiar with the musou genre. And if you haven’t played Three Houses, there’s a good chance that’ll be your next game after rolling credits on this one.
    • 80 Metascore
    • 80 Critic Score
    Garden Warfare 2 is active and engaging throughout. Finding challenges to take on, even when you don’t want to play online, is easy, and everything feeds into your leveling and unlocks regardless of where you are playing. The new classes add worthwhile abilities (and character designs), the new modes keeping things moving (and are often weird), and the combat is interesting, without venturing into the cumbersome or complicated.
    • 80 Metascore
    • 78 Critic Score
    The uneven execution of ideas that have characterized Madden in this generation continue.
    • 80 Metascore
    • 85 Critic Score
    Disgaea 5 serves up a hearty helping of enjoyable tactical RPG combat, and lives up to the expectations established by its forerunners in the series.
    • 80 Metascore
    • 80 Critic Score
    Conan delivers the best action in the genre, presents an ­amazingly ­immersive world, and has a lot of room for emergent PvP gameplay at the level cap in the Borderlands. However, its heavily instanced design and lackluster PvE content offer little of note to more socially inclined players and PvP haters.
    • 80 Metascore
    • 85 Critic Score
    My enthusiasm for Civ V has continued unabated for a full year now, and this expansion adds new fuel to the fires of conquest that still burn in me. Despite the days of playtime I've put into the base game, I can't imagine going back after a few rounds with Gods & Kings. I strongly recommend this expansion to all Civ V players – though you may need to jump a difficulty level to account for how powerful the new toys are.
    • 80 Metascore
    • 70 Critic Score
    For a gussied-up remake of an NES game, Dragon Quest IV features some nice touches.
    • 80 Metascore
    • 90 Critic Score
    Engage’s characters and social systems never quite hit the high bar set by Three Houses, but it does surpass its predecessor in almost every other way. Players looking for deep customization, expertly crafted strategy RPG combat, and a heartfelt story with adoration for more than 30 years of Fire Emblem history will find that and more in Engage. It’s one of the most gripping games I’ve played on Switch and, ultimately, one I struggled to peel myself away from. If Three Houses was an experiment with where Fire Emblem’s social mechanics can go, then Engage is doing the same for the series’ evolving combat, and excelling just as much, too.

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