Game Informer's Scores

  • Games
For 7,738 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7752 game reviews
    • 68 Metascore
    • 68 Critic Score
    I hate feeling like a buzzkill here, but I can’t recommend this to anyone who wasn’t evangelical about the original Costume Quest. The changes to the game are a stride in the right direction, but it still has quite a ways to go if it wants to be seen as anything other than a series of funny skits divided by boring combat intermissions. I don’t feign enthusiasm when I see a kid wearing a mediocre costume, and I’m not going to do it here.
    • 76 Metascore
    • 68 Critic Score
    It has an extremely poor frontend. [Apr 2003, p.89]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 54 Metascore
    • 68 Critic Score
    Chosen One offers a decent arcade basketball experience, but its short single player and weak online options ultimately keep it from unseating the current street champ, "NBA Street Homecourt."
    • 68 Metascore
    • 67 Critic Score
    Tak becomes more pedestrian and predictable as each area unfolds. [Nov. 2003, p.150]
    • Game Informer
    • 48 Metascore
    • 66 Critic Score
    The levels are rote and tedious, offering no real surprise or sense of design. Adding to this sense of half-hearted execution are the graphics and storytelling, which are both sub-par even for the Wii.
    • 75 Metascore
    • 65 Critic Score
    If you have a lot of patience, you might find Raskulls' single-player challenges rewarding. Otherwise, you're better off dabbling in the campaign and focusing on the multiplayer.
    • 66 Metascore
    • 65 Critic Score
    Disney Universe gets more interesting when you grab three friends (or kids) and play together, but so does just about everything. There's a nice little competitive element in the game, and players can sabotage their friends' efforts by hoarding power-ups and triggering traps. That said, the game is so shallow and repetitive that only the most easily amused will be able to slog their way through to the end credits, with or without companionship.
    • 80 Metascore
    • 65 Critic Score
    Blood & Truth has some of the elements of the breezy English gangster flicks we’ve effortlessly enjoyed on the silver screen, but it lacks enough style and substance to make the formula work.
    • 68 Metascore
    • 65 Critic Score
    It captures the electricity of the sport and is quite amazing graphically, but it's low in the substance department, and not quite as endearing...The only source of enjoyment was collecting the obscure items and weapons. [Mar 2002, p.84]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    Disney Universe gets more interesting when you grab three friends (or kids) and play together, but so does just about everything. There's a nice little competitive element in the game, and players can sabotage their friends' efforts by hoarding power-ups and triggering traps. That said, the game is so shallow and repetitive that only the most easily amused will be able to slog their way through to the end credits, with or without companionship.
    • 74 Metascore
    • 65 Critic Score
    Moving Out has a charming sense of humor and the developers clearly went out of their way to make the game as accessible as possible. You can adjust difficulty in an impressively granular way, checking individual boxes to tweak the time you have to complete goals, make objects lighter, remove some obstacles, and more. That does make it easier to zoom past some of the trickier levels, but it doesn’t ultimately change the fact that moving furniture in the game is as fun as the real deal.
    • 63 Metascore
    • 65 Critic Score
    Fans will no doubt ennjoy it, but if you never got into the series there's no reason to start now. [Aug 2006, p.93]
    • Game Informer
    • 45 Metascore
    • 65 Critic Score
    Interaction within the environment and the board game movement and structure are tedious and archaic. [June 2003, p.102]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    From a gameplay perpective, NBA Jam doesn't hold a candle to "NBA Street." [Nov 2003, p.171]
    • Game Informer
    • 57 Metascore
    • 65 Critic Score
    Fans will appreciate the classic versus bombfests and the multitude of modes and maps, but the lack of online play means many solo players will be stuck competing against lame bots.
    • 75 Metascore
    • 65 Critic Score
    The overall story is still intriguing, but this disappointing episode won't be a tough act to follow.
    • 58 Metascore
    • 65 Critic Score
    If you’re a fan of endless runners and can put up with the game constantly asking you to post to Facebook or purchase more ISO-8, then you find this a fun diversion while you wait in line to see Iron Man 3 in theaters.
    • tbd Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 71 Metascore
    • 65 Critic Score
    Zipper has shooter mechanics down after years of making SOCOM games, but Unit 13's missions lack personality and the guard A.I. is downright awful at times. If you're dying to shoot some guys on your Vita, it may scratch that itch. Just don't expect anything you haven't seen ad nauseum.
    • 71 Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 50 Metascore
    • 65 Critic Score
    The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
    • Game Informer
    • 56 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Tie the archaic visual presentation to the nauseating plot and uninteresting character personalities, and the end result is yet another RPG that doesn't live up to the expectations. [Mar 2002, p.79]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Unfortunately, the combo system is designed for a button-mashing extravaganza - and combos of X-X-X just don't cut it today. [Mar 2003, p.88]
    • Game Informer
    • tbd Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 73 Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 64 Metascore
    • 65 Critic Score
    Going after Koei this aggressively certainly proves that Capcom has celestial-sized gonads. [Nov 2005, p.161]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    Aliens: Fireteam Elite occasionally fires on all cylinders, but a monotonous gameplay loop bogs down the entire experience.
    • 71 Metascore
    • 65 Critic Score
    The end result is a tale of two games: One that crushes the dreams of people hoping to wear spandex or a cape, and another that gives artists and creators more power. Stay away if your hopes lie with finally playing a great Avengers or Guardians of the Galaxy game. Come play if your ambitions lie mostly with building worlds.

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