G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 84 Metascore
    • 80 Critic Score
    A pleasant surprise. It has deep and varied gameplay, yet manages to keep things extremely focused. It’s too early to tell how well the gaming community will take to these new-fangled ideas, but we’re sure glad someone had the guts and smarts to put them in a game.
    • 80 Metascore
    • 60 Critic Score
    Undeniably fun. It’s also incredibly derivative and still, after three tries, flawed.
    • 85 Metascore
    • 80 Critic Score
    Visually this generation has progressed well past the point where Project Gotham Racing 4 would evoke the kind of bug-eyed glee that its predecessor did.
    • 90 Metascore
    • 80 Critic Score
    What makes a Zelda game Zelda? Whatever that might be, this game’s got it. Chalk up another success for a classic franchise, and another must-have for just about anyone that owns a Nintendo DS.
    • 94 Metascore
    • 100 Critic Score
    The maps are all well-designed, the equipment adds strategic elements to matches, and the creative powers granted to players are unrivaled, at least for a console game. Add to the recipe that unmistakable Bungie polish, and you have a Multiplayer experience that will be enjoyed for thousands of gamers for years to come.
    • 66 Metascore
    • 60 Critic Score
    It does demand a fairly hefty system to run smoothly, especially if you want to pull the camera back and take in a broader view. Once you get a chance to take in that view, it’s undeniably satisfying.
    • 73 Metascore
    • 60 Critic Score
    The more discerning gamer will find themselves assailed by Soul Nomad & The World Eaters' obnoxious characters and confounded by clumsy menus and insufficient in-game tutorials.
    • 58 Metascore
    • 40 Critic Score
    Though on the surface Jackass looks like it has strong replay value, the content is as shallow as Steve-O’s take on world peace. Players will breeze through the story mode within a day, and the challenge mode simply offers the same events with slightly higher score requirements.
    • 72 Metascore
    • 60 Critic Score
    Excellent multiplayer options and a lengthy single player campaign manage to add up to a commendable air combat experience.
    • 68 Metascore
    • 60 Critic Score
    My Sims is a nice beginning for a potentially new game franchise. Right now, it has more in common with creativity software than a video game.
    • 78 Metascore
    • 80 Critic Score
    Another solid DS game starring the little blue hedgehog, and will likely count as one of the only reasons series fans won’t write off Sonic and his friends anytime soon.
    • 89 Metascore
    • 80 Critic Score
    A truly refreshing change of pace. It takes a lot of the waiting out of RTS games, but does so without sacrificing sound tactical decision-making.
    • 55 Metascore
    • 40 Critic Score
    Warriors Orochi is really only for the hardcore fans of the Dynasty Warriors and Samurai Warriors franchises. We freely admit that we’re not one of those. You either like it or you don’t. You either care about the story or you don’t. Put Average Joe Gamer and this reviewer down in the “don’t” column.
    • 53 Metascore
    • 40 Critic Score
    Warriors Orochi is really only for the hardcore fans of the Dynasty Warriors and Samurai Warriors franchises. We freely admit that we’re not one of those. You either like it or you don’t. You either care about the story or you don’t. Put Average Joe Gamer and this reviewer down in the “don’t” column.
    • 79 Metascore
    • 60 Critic Score
    Is it too much to ask that JRPG’s grow up? That we stop letting “aww, pretty!” moments excuse cornball ones? There’s no reason an RPG like Eternal Sonata couldn’t be twice as well written and half as morally blunt.
    • 61 Metascore
    • 60 Critic Score
    Fatal Inertia has solid mechanics and graphics, but is almost completely devoid of personality. The storyline is lame and utterly generic, the locations are clichéd, and the game just lacks a memorable sense of enthusiasm. Still, the actual racing is definitely serviceable, the sense of speed intense, and there are enough clever gameplay elements to make it worth playing.
    • 77 Metascore
    • 80 Critic Score
    Hopefully DK’s second outing in his latest franchise will garner a bit more support this time around, because the big ape’s game definitely deserves it.
    • 73 Metascore
    • 60 Critic Score
    Drawn to Life is perfect for younger or novice gamers who enjoy the artistic aspects the game offers and prefer their action lightweight. It’s a great concept and overall, done well, but once you get over the stylus drawing and coloring pad gimmick.
    • 71 Metascore
    • 80 Critic Score
    Yet those who value realistic AI, tight matches, and deep franchise play will nonetheless appreciate what NHL 2K8 brings to the rink: enough technique and skill to compete with an Alex Ovechkin highlight reel.
    • 53 Metascore
    • 40 Critic Score
    Dragon battles break down to attack-block-repeat. Ships appear from nowhere. Boss fights are more “follow the leader” than actual epic battles. Lair is not a broken game, just one that overcompensates to hide all its flaws rather than fix them.
    • 84 Metascore
    • 80 Critic Score
    Warhawk is an excellent example of a multiplayer-centric game that almost anyone can get into. There is nothing complicated or revolutionary in the design, but the mix of combat styles, large maps, great controls, and a ready supply of players more than make up for the lack of originality.
    • 79 Metascore
    • 60 Critic Score
    Whether it’s because we all expect more from our games now, or whether it’s because there’s just no way Blue Dragon could possibly live up to the hype it received due to its famous designers, the game just isn’t that impressive. Fun, but nothing special.
    • 72 Metascore
    • 60 Critic Score
    It's just familiar content. The developers clearly played it safe with Freedom 2, all too eager to stay on target when they should have been aiming higher.
    • 55 Metascore
    • 60 Critic Score
    Novelty is a little harder to come by. Dynasty Warriors Gundam doesn't aim to revolutionize either series, but it does represent a single, rocket-fueled step in the right direction.
    • 56 Metascore
    • 40 Critic Score
    Carnival Games is ok in short bursts, but much like the real-world games they are based on, they really aren’t that much fun to play more than once or twice. Wii Sports has more depth.
    • 80 Metascore
    • 60 Critic Score
    The new courses, modes and features can't make us forget one simple fact: EA screwed with the gameplay. It's not our fault we were getting really damn good at your game. Don't send it back into the Stone Age with inaccurate swing mechanics and busted-up putting as punishment.
    • 96 Metascore
    • 100 Critic Score
    The art direction is outstanding; mixing art deco architecture, classic 1950’s graphic design and tons of great old music from the early jazz era that adds a musty creepiness to the overall atmosphere of the game. It’s definitely not your typical Space Marine fare, and that’s a very good thing.
    • 96 Metascore
    • 100 Critic Score
    The art direction is outstanding; mixing art deco architecture, classic 1950’s graphic design and tons of great old music from the early jazz era that adds a musty creepiness to the overall atmosphere of the game. It’s definitely not your typical Space Marine fare, and that’s a very good thing.
    • 87 Metascore
    • 80 Critic Score
    While Jeanne D'Arc lacks an in-depth job system found in titles like Final Fantasy Tactics, the pre-defined characters can be outfitted with four types of skill stones; granting your warriors with new spells, attacks, and more.
    • 77 Metascore
    • 80 Critic Score
    If a game can make you smarter, or at the very least make you feel like you're getting smarter, maybe our detractors will get with Dr. Kawashima's program and opt for making change and sketching mathematical symbols over tallying curse words and counting sexual acts.

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