G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 48 Metascore
    • 40 Critic Score
    Astonishia Story offers no compelling gameplay, nothing like a gripping narrative, nothing much to listen to (the MIDI-riffic music hasn't aged well over 12 years), and a great deal of waiting.
    • 48 Metascore
    • 40 Critic Score
    The visuals hold up fairly well, and the controls are solid, if simplistic. What's here is the underlying base of a game. They just forgot to include meaningful gameplay or a storyline.
    • 48 Metascore
    • 40 Critic Score
    Successfully taking down a fleeing opponent is almost enough to make you forget how many times you wanted to chuck the controller straight at the TV.
    • 48 Metascore
    • 40 Critic Score
    The flimsy-as-aluminum presentation certainly doesn't help Battle Assault 3 earn any new fans.
    • 48 Metascore
    • 40 Critic Score
    The rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.
    • 48 Metascore
    • 40 Critic Score
    You’ll have to dig through hours of babying and layers of silliness, strangeness, and awkward dialogue to get to the good stuff.
    • 48 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 48 Metascore
    • 20 Critic Score
    The experience is a little like being served greasy fast food from an employee that really hates his job. Not only is the product prepared to the lowest possible standard, the bun is mashed, the ketchup and mustard are in one big glob off to the side, and the meat is soggy.
    • 48 Metascore
    • 40 Critic Score
    The addition of character development is a nice touch, but was handled poorly, and the visuals are almost depressing.
    • 48 Metascore
    • 40 Critic Score
    Where the colorful Pokemon games are finely polished and well-oiled machines, Digimon World 4 feels like a junker thrown together out of rusty spare parts.
    • 48 Metascore
    • 60 Critic Score
    A fun and fluid representation of the best moments of the film. It isn't the deepest or most visually dazzling game, but it feels right. It's what a "Crouching Tiger" game should be.
    • 48 Metascore
    • 40 Critic Score
    Takes an amusingly bizarre sport and runs with it, but just doesn't run far enough. Even the power-up--laden off-road courses feel uninspired, with unremarkably physics and control, middling graphics, and a general air of boredom throughout the whole production.
    • 48 Metascore
    • 40 Critic Score
    Just simply on the jittery, crunchy, slow, and empty side.
    • 48 Metascore
    • 40 Critic Score
    The game equivalent of bowling shoes: cheap, tacky, a little stinky, and something best left behind the rental counter.
    • 48 Metascore
    • 40 Critic Score
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.
    • 47 Metascore
    • 40 Critic Score
    It's definitely preferred to the average character-based kids' games; just don't expect to cast your Tony Hawk or Katamari aside to play it.
    • 47 Metascore
    • 40 Critic Score
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • 47 Metascore
    • 60 Critic Score
    It's essentially a one-trick pony -- short, fast, fun, and to the point, just like a good arcade experience should be, but not exactly what gamers hungry to spend $50 will call filling.
    • 47 Metascore
    • 40 Critic Score
    Feels as if it's beneath the once-great franchise.
    • 47 Metascore
    • 40 Critic Score
    In terms of visual presentation the game is a total letdown, with flawed 3D graphics that even at their best are not all that striking or impressive.
    • 47 Metascore
    • 60 Critic Score
    A worthy distraction in small doses.
    • 47 Metascore
    • 40 Critic Score
    A good game design need to fire in all cylinders. Mage Knight Apocalypse stumbles on so many levels, it’s a wonder they ever got it out the door.
    • 47 Metascore
    • 40 Critic Score
    Somewhere buried beneath the game's bird-brained plot and overly-complicated controls are a pile of flying missions that are reasonably engaging. There's just a whole lot of unnecessary junk to wade through.
    • 47 Metascore
    • 40 Critic Score
    Perhaps the biggest news is that the game's language has been toned down.
    • 47 Metascore
    • 40 Critic Score
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • 47 Metascore
    • 40 Critic Score
    If anything, Battle Nexus is a really uneven game. Some sections last two minutes, others last about 10 and culminate in a huge battle.
    • 47 Metascore
    • 20 Critic Score
    At the end of the day, what you’ll find in the box is a bunch of nice extras that are packaged with a horrible batch of code that barely qualifies as a game.
    • 47 Metascore
    • 20 Critic Score
    The whole game is embarrassingly shoddy. From the glitch that prevents sound from playing during the opening cutscene, to the finger-cramping control scheme, Conflict Zone fails to ever become fun.
    • 47 Metascore
    • 40 Critic Score
    Unfortunately, the rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.
    • 46 Metascore
    • 40 Critic Score
    It's a shame that the one good idea in this streetball title had to be overshadowed by bad execution and a mediocre presentation.

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