G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 65 Metascore
    • 40 Critic Score
    Dark Arena's graphics are average at best. Much of the architecture is plain-looking and the average enemy sports only a half-dozen character animations.
    • 55 Metascore
    • 40 Critic Score
    Middling level design along with an over-reliance on mobbing the player with nearly impossible situations make Hunt a disappointing release.
    • 68 Metascore
    • 40 Critic Score
    Lost Magic for the Nintendo DS combines all the fun of drawing letters, trying to remember arcane symbols, dying repeatedly, cursing like a sailor at having died repeatedly, and getting carpal tunnel syndrome repeatedly tapping a stylus against a touch screen in order to fast-forward through a series of conversations that manage to be simultaneously inane and overlong.
    • 74 Metascore
    • 40 Critic Score
    It seems like the slightly retarded love child of Meteos and Tetris DS – a clunky excuse to use the stylus more than a fun experience. Both of those games – despite their own flaws – are miles better than Pokemon Trozei!
    • 54 Metascore
    • 40 Critic Score
    But this brief, easy, and repetitive experience never comes close to the games it’s emulating.
    • 56 Metascore
    • 40 Critic Score
    The mix of mission and circuit racing along with the interesting ranking system are offset by the poor mechanics and sloppy design.
    • 67 Metascore
    • 40 Critic Score
    The painfully simplistic controls and short nature of the mini-games aren't going to satisfy most players, even those who routinely fire up the Wii to play with friends.
    • 63 Metascore
    • 40 Critic Score
    The textures are model, character models are laughable up-close, and the game has a toylike look that doesn't really pay homage to the historical backdrop.
    • 62 Metascore
    • 40 Critic Score
    Fix the navigation system, ease back on the creature auto-leveling, patch the game, and you’d be closer to something that rated three or even four stars than this unfortunate mess of a "Diablo" wannabe.
    • 73 Metascore
    • 40 Critic Score
    It's exactly what you'd expect in a licensed third-person action/adventure. But that's the problem. We liked the additional characters and multiplayer options, but the gameplay and graphics are uninspired.
    • 45 Metascore
    • 40 Critic Score
    NFL Tour has its fun moments, but the gameplay is just so damn shallow.
    • 77 Metascore
    • 40 Critic Score
    Nexus plays like a great game that misses the mark almost every step of the way. It’s slick, complex, and ambitious. But the potential here is never realized.
    • 58 Metascore
    • 40 Critic Score
    Feels like a great game that wasn't finished. It's not that the game's too short; it's that it's too sparse. More enemy types, weapons, and spells could have really fleshed this out into a hack-and-slash classic. As is, it feels like a demo stretched into a full length game -- and a short one at that.
    • 73 Metascore
    • 40 Critic Score
    There’s something oddly compelling about the game. When you’re not online, you’re constantly worried about what’s going on. Once you meet up with other players, that worry becomes dread.
    • 61 Metascore
    • 40 Critic Score
    The online mode and audio commentary show that the series holds promise, but even hard-core college football fans will feel frustrated by this game.
    • 55 Metascore
    • 40 Critic Score
    Next to Silkworm and Ninja Gaiden, these efforts are just warm-up practice for the real thing. Even at a budget price, spend accordingly.
    • 47 Metascore
    • 40 Critic Score
    A good game design need to fire in all cylinders. Mage Knight Apocalypse stumbles on so many levels, it’s a wonder they ever got it out the door.
    • 55 Metascore
    • 40 Critic Score
    But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.
    • 62 Metascore
    • 40 Critic Score
    The greatest crime depicted in the game isn't Syndrome's machinations, but the speed with which the lame design renders dull action out of such cool characters.
    • 55 Metascore
    • 40 Critic Score
    It's the kind of game that pads itself out with random fights. And, worst of all, it's type of game that tries to pass tired techno-babble off as story. This crime is all the more heinous considering the fact that Mega Man Star Force 2 is aimed squarely at young gamers.
    • 53 Metascore
    • 40 Critic Score
    It has plenty of significant flaws mixed with some excellently done gameplay elements.
    • 71 Metascore
    • 40 Critic Score
    The concepts are solid, the story is excellent, and the characters sustain. Aesthetically it is a beautiful piece of work. It's just not all that much fun to play, especially when bugs have left parts of the game incomplete.
    • 61 Metascore
    • 40 Critic Score
    While the presentation is PSP-worthy, the gameplay isn’t. The default “nub” control makes it hard to guide players where you want them too, especially when trying to land a check or two on defense.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game, could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 61 Metascore
    • 40 Critic Score
    A Bond game without Bond just doesn't make sense, especially when the bad-guy gimmick fails miserably.
    • 66 Metascore
    • 40 Critic Score
    The concept behind the battle system is solid but dragging it through uninspired dungeons and a tired story can make putting in that second disk a chore.
    • 58 Metascore
    • 40 Critic Score
    TMNT's uninspired brand of ninjitsu-fueled platforming won't be blowing any minds.
    • 73 Metascore
    • 40 Critic Score
    The characters and the trials they face simply aren’t cut out for the game they inhabit, and the game feels shallow and incomplete as a result.
    • 45 Metascore
    • 40 Critic Score
    The vast world with bandits and weapon-packed vehicles is an interesting idea, but being forced to meander back and forth across it just to earn a few scraps of cash makes the whole thing boring.
    • 60 Metascore
    • 40 Critic Score
    Lag is a constant problem, with characters and enemies often freezing in their tracks for a few moments before warping ahead to make up for time lost. The in-game visuals don’t impress at all.

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