FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • tbd Metascore
    • 40 Critic Score
    While its visual environment is original and competent, the game has little originality and a rather short lifespan. If its simplicity is a welcome trait when played on a mobile device, on a console the standards are higher and Squareboy vs Bullies: Arena Edition does not rise up to that challenge.
    • 65 Metascore
    • 40 Critic Score
    Petit Novel Series: Harvest December may be aiming towards the Visual Novel genre but its lack of interactivity and consequent zero input from the player makes it not much more than an ebook. Its design is not compelling either, with a scarce amount of images that would keep the player interested and other than a long plot, it has no other assets that could captivate any player expecting a minimum amount of gameplay.
    • tbd Metascore
    • 40 Critic Score
    There are good ideas behind Shadow of Loot Box and it's certainly something to praise that the game intends to lampoon some contemporary game conventions which are far from gathering a unanimous appeal. Unfortunately this idea is poorly implemented and this FPS with RPG elements turns out to be a game that is way too simplistic and affected by faulty controls. Beyond a promising first level, Shadow of Loot Box quickly comes down and ends up losing its main selling points.
    • 53 Metascore
    • 40 Critic Score
    Without anything remarkable to offer in the four fields that it touches upon - action, adventure, puzzle and arcade - this is best used as a basis to learn about how to make videogames, as the insights on game design found along the way are more entertaining than any other component the game offers.
    • tbd Metascore
    • 40 Critic Score
    Fishdom H2O: Hidden Odyssey ends up not rising above the waterline, as its fun factor is too short-lived and its gameplay quickly becomes too repetitive. The proliferation of similar titles on the World Wide Web, where games about looking for objects are very common, makes Hidden Odyssey a passable title, only recommended to those who are enthusiastic about staring at aquaria.
    • tbd Metascore
    • 40 Critic Score
    Sweetest Thing is clearly a game designed for the mobile market which unfortunately did not receive a proper conversion treatment when ported to the Wii U. As such, there are several gameplay aspects which, as adequate as they may be for a mobile system, just do not fit in with the Wii U, beyond its short lifespan and repetitive nature.
    • 48 Metascore
    • 40 Critic Score
    RIOT - Civil Unrest features a rather original premise that pits the player in civil strife scenes based off real world events and it does a decent job at that, especially as it allows the player to play both as the rioters and as the forces of order. Unfortunately the game suffers from too many unnecessary problems, including (crucially) issues with its control system and the lack of a tutorial doesn't help. The promise of future updates, on the other hand, is a plus.
    • 51 Metascore
    • 40 Critic Score
    Being too slow during the combats and lacking any depth in its mechanics, ACORN Tactics is lacking on elements that players take for granted in tactical and strategic games and overall, this game does not amount to a fun experience.
    • 57 Metascore
    • 40 Critic Score
    Astro Bears Party is not a very ambitious game and it could perfectly fit within a bigger production. It still manages to bring some fun to a multiplayer session for a very short amount of time before falling into an overwhelming feeling of monotony, mostly due to its lack of content.
    • 53 Metascore
    • 40 Critic Score
    Castle of Heart may seem appealing when looking at its still pictures but once the game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the game suffers from several design flaws that make this experience really difficult to enjoy. While its visuals are decent, this is not an enjoyable game to play.
    • tbd Metascore
    • 40 Critic Score
    Castle Conqueror Defender quickly falls into a repetitive process which will appeal to very few players out there.
    • tbd Metascore
    • 40 Critic Score
    Star Sky 2 follows the footsteps of its predecessor and while it improves on some elements and provides for a rather appealing experiment in relaxation, it sorely needs a more involving overarching structure.
    • tbd Metascore
    • 40 Critic Score
    When a regular flow is required to keep the player's attention, Plantera will often fail at this, which will leave its players somewhat frustrated and disappointed with what the game offers.
    • 40 Metascore
    • 40 Critic Score
    My Style Studio: Notebook takes its attempt to recreate a school notebook a bit too far, so far that it ends up with an unpractical experience which does not feel intuitive at all for the player.
    • 55 Metascore
    • 40 Critic Score
    Shadows 2: Perfidia tries to create an atmosphere of horror but the result is only a half-success: if the soundscape does a good job, the visual landscape is far from that and it turns out to be uglier than it is scary. It's not a remarkable feast of gameplay either, very simplistic but with a well implemented sanity mechanic. Shadows 2: Perfidia is not something that will raise the hair on everyone's neck but for those who are interested in a decent work of a horror-themed audio environment and a good use of a sanity mechanic, it can be a fun purchase.
    • 55 Metascore
    • 40 Critic Score
    The Grumpy Reaper is based on an interesting and original concept which is severely ruined by the way the game was executed.
    • 34 Metascore
    • 40 Critic Score
    Fantasy Hero ~unsigned legacy~ tries to contribute to the RPG segment of the Nintendo Switch catalog and it features some interesting elements of progression but overall, its action gets repetitive and dull too quickly early on. The game's visuals and sound also betray its age, meaning that it's not in a position to provide a pleasant audiovisual experience either, which only gets aggravated by several flaws that should have been corrected.
    • 42 Metascore
    • 40 Critic Score
    There are few reasons why a game that is available on the mobile market and also available for free on a Flash format should be released as a paying game for the 3DS. Other than players with a very keen interest in poker and who are not familiar with the other versions of this game, very few will find it appealing.
    • 54 Metascore
    • 40 Critic Score
    Tangram Style has no ambition and it shows. An overall dull and technically flawed experience, which will wear out the players’ patience and which does not in any way maximize the game’s potential lifespan derived from its very high number of puzzles, Tangram Style is only to be considered by those specifically looking for something like this.
    • tbd Metascore
    • 40 Critic Score
    A strategy game without much strategy to speak of cannot make it far. This is the case of European Conqueror 3D, which intends to bring the player to the war theatres of World War II, but rather ends up becoming an extremely dull war of its own between the players and their patience to put up with the extremely slow pace of play and stale audiovisual environments.
    • tbd Metascore
    • 40 Critic Score
    A short, uninspired effort, hampered by serious obstacles which prevent it from being fully completed, this downloadable title is not worthy of more than a few minutes’ attention.
    • tbd Metascore
    • 40 Critic Score
    Guess the Word on the Nintendo Switch has been adapted from the mobile market and even though it presents itself as an educational game, its value as such a work is very limited. Short in content, with only one gaming mode and lacking in the very element it bases itself on, Guess the Word does not fulfill any of its objectives and will feel too limited and too short for everyone, including its target audience.
    • tbd Metascore
    • 40 Critic Score
    Glory of Generals: The Pacific tries to go as far as possible to recreate a boardgame environment in a turn-based strategy game but the battles quickly become uninspired, extremely long, incoherent and unappealing to any but the most hardcore fan of strategy games. While there is a lot of content, it lacks depth and does not compel the player to go further.
    • 48 Metascore
    • 40 Critic Score
    Sssnakes tries to bring back the experience of the game that was popularized sixteen years ago in Nokia mobile phones and while the intention is laudable, its execution and implementation end up falling very short of what's expected. Unresponsive controls and an exaggerated difficulty level, along with a sub-par presentation and a lack of content trump over a low price tag and the good ideas introduced in some of the levels.
    • 44 Metascore
    • 40 Critic Score
    AeternoBlade II for the Nintendo Switch has some good ideas and its RPG-like elements do give the game some appeal. That said, the execution is rather poor and its combat quickly becomes frustrating. Adding to that, its mediocre art style, technical issues and exceedingly long loading times make this a rather botched experience that becomes difficult to recommend.
    • 50 Metascore
    • 40 Critic Score
    A beat’em up in the style of what was done in the early 90s but which is not fluid at all, has a faulty and dull gameplay and overall is simply not fun does not carve its own space in the Wii U’s online lineup.
    • 46 Metascore
    • 40 Critic Score
    Mad Carnage is simple enough to get into, which by itself is positive. Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics end up being too simple for its own good, resulting in a game that is more dull than it should be.
    • 41 Metascore
    • 40 Critic Score
    The game falls short, however, when it comes to its gameplay experience, not only due to performance problems but especially because the gameplay experience feels disconnected from the player and a constricting interaction with the game contributes to make this experience one without much enthusiasm.
    • 53 Metascore
    • 40 Critic Score
    While its gameplay is obviously based on the games that inspired it, Alphadia does not provide anything groundbreaking which could set it apart from other games of the genre and the lack of development of the characters or of any other of its elements condemn it to being a rather shallow effort which would greatly benefit from one or two new gameplay mechanics.
    • 57 Metascore
    • 40 Critic Score
    Destiny Connect: Tick-Tock Travelers presents itself as a JRPG with time traveling mechanics and there's nothing wrong with that. The problem is it doesn't fulfill any of its promises and other than a very enjoyable soundtrack, Tick Tock Travelers has very little going for it, as its poor visuals and plot demonstrate and very unhelpful gameplay mechanics further attest.
    • tbd Metascore
    • 40 Critic Score
    Reaper: Tale of a Pale Swordsman for the Nintendo Switch doesn't quite feel like it fits in this format - indeed, this is a game that was originally made for mobile devices and the short, brief nature of its gameplay doesn't hide that nature. This doesn't mean the experience is bad per se, the gameplay is simple and intuitive and those looking for quick game rounds will find something minimally satisfying but there's very little here that goes beyond a very shallow depth and there are much more involving and fun alternatives out there.
    • 49 Metascore
    • 40 Critic Score
    Midnight Deluxe brings with it a competent visual environment and decent control systems for a game with a rather unusual premise. Beyond that, the experience quickly loses appeal, as the difficulty level feels forced, the game becomes repetitive on a short-term basis and does not motivate the player to go further.
    • 52 Metascore
    • 40 Critic Score
    Snow Moto Racing Freedom may not have much competition on the Nintendo Switch catalogue but that doesn't make it a groundbreaking game alone. Due to its unrefined gameplay and visible technical issues, this is not a game that will please everyone.
    • 59 Metascore
    • 40 Critic Score
    Warlocks 2: God Slayers starts off with good intentions and it features interesting, funny dialogues as well as an appealing visual environment and fluid animation. Sadly this is not enough to redeem it from its flaws and shortcomings, the most major of which a control system which quickly becomes cumbersome even for the simplest actions and which is unchangeable, as well as several gameplay problems that end up harming this game more than it would be acceptable.
    • 49 Metascore
    • 40 Critic Score
    Canvaleon could be an example of a fine idea and concept which suffer from its implementation. Its platforming mechanics and controls are very well executed but the cumbersome details which impose endless grinding and the need for drawing skills beyond what is expected in the videogaming medium make this a work that is very difficult to enjoy, not to mention redundant.
    • tbd Metascore
    • 40 Critic Score
    Blasting Agent makes sense in its original format and environment but when converting it to the Wii U, the result is too problematic - not just due to its technical issues and unstable framerate but especially due to incoherent level design and the overall feeling that this conversion adds nothing to what already existed.
    • 53 Metascore
    • 40 Critic Score
    Hover may feature an interesting art style and concept but the overall gameplay experience is a major disappointment. Due to its disengaging mechanics, regular framerate problems, maladjusted camera angles and overall feeling of repetitiveness, Hover ends up falling short of its major objectives.
    • 57 Metascore
    • 40 Critic Score
    Epic Dumpster Bear is competent at providing a hilarious, long-lasting and varied platforming experience that doesn't take itself too seriously. Beyond that, it's a rather standard game that doesn't rely on anything else, certainly not on its simple visual and audio atmosphere. While players looking for a funny platformer will be entertained, those who crave a more in depth and technically gratifying experience will look elsewhere.
    • 38 Metascore
    • 40 Critic Score
    Touhou Kobuto V: Burst Battle has decent Arcade and Score Attack modes and the idea of playing the same plot with different characters is worthy of praise but the fights quickly become repetitive and dull, its audiovisual component is a throwback to fifteen years ago and overall, the game just feels uninspired.
    • 62 Metascore
    • 40 Critic Score
    With plenty of characters, customization options and simple controls, the game is easy to get into but alas, the feeling of repetitiveness settles in too quickly and this Nintendo Switch conversion does not do a brilliant job when it comes to handheld experiences. Furthermore, its online component is very sparsely populated due to the lack of cross-platform functionalities and the price/quality relation tends to fall towards the negative side.
    • 58 Metascore
    • 40 Critic Score
    Oddworld: Munch's Oddysee is a conversion of a game that originally came out nineteen years ago and while the Oddworld series is undoubtedly an outstanding example in platform games, this conversion work falls way behind expectations. With few elements that will appeal to contemporary players, this will almost exclusively look interesting for fans of the original and brings little to the Nintendo Switch catalogue.
    • 48 Metascore
    • 40 Critic Score
    Gravity Badgers is full of good intentions. Its plentiful contents and interest mechanics have everything that would amount to a fun and compelling challenge…but its repetitiveness and exaggerated resource to those very same mechanics end up leaving the player weary and tired.
    • 56 Metascore
    • 40 Critic Score
    Warplanes: WW2 Dogfight represents a genre that is mostly absent on the Nintendo Switch and it does a decent job at providing the player with a wide choice of airplanes and missions. The problem is that its gameplay is simply too clunky and uninspiring, which coupled with its very lacklustre visuals and almost non-existing sound component make this an overall very disappointing effort that will not do any good for aerial combat games on the Nintendo Switch.
    • 58 Metascore
    • 40 Critic Score
    All the potential of Pac-Man and the Ghostly Adventures gets lost in an uninteresting mix of frustrating gameplay mechanics, camera failures and a short lifespan. Pity the iconic Namco character, who finds himself in an uninspired experience, surrounded by more captivating offers in the platforms genre.
    • 55 Metascore
    • 40 Critic Score
    The game's art style stands out but it can actually interfere with the gameplay, the difficulty quickly becomes frustrating and the game's short experience add up to a work that will not leave players fully satisfied with this choice, especially fans of the fly'em up style.
    • 43 Metascore
    • 40 Critic Score
    If at its core, the game itself remains good - it is, after all, the same as FIFA 19 - the product being sold under this name is simply not what EA should be presenting to its consumers. While updated squads and jerseys fit perfectly with the idea of a regular update to a football simulation, charging a full game's price for nothing but an update is simply unacceptable.
    • 39 Metascore
    • 40 Critic Score
    The Deer God starts off on an interesting note and features a visual style that catches the players' eyes but unfortunately, it does not capitalize on its assets and quickly becomes an uninteresting, unappealing and repetitive game that could have been much more compelling, had its best elements been fully explored.
    • 52 Metascore
    • 40 Critic Score
    Last Encounter joins the ranks of roguelike games on the Nintendo Switch and as a twin-stick shooter, it does a good job at presenting ideas regarding the ship's upgrading and an approach to combat that forces the player to think carefully. Unfortunately not all goes well, and the weight of the difficulty and limits to upgrades will erect a wall that becomes difficult to overcome. Dedicated roguelike fans will find it more bearable but the wider audience will quickly lose motivation.
    • tbd Metascore
    • 40 Critic Score
    If Pantsu Hunter: Back to the 90s has its heart on the right place when it comes to delivering an experience that is strong on the nostalgia factor, the gameplay is anything but captivating. With rather dull puzzles, a somewhat poor structure and overall uninteresting elements, this point n'click adventure ends up becoming more of a disappointment rather than an engaging work.
    • 64 Metascore
    • 40 Critic Score
    Refunct has its advantages, it certainly helps the player relax and provides for a nice experience. Unfortunately Refunct is limited in what it gives the players: it is too short, too simple and its mechanics too limited for Refunct to be a truly enjoyable game. If Refunct made a greater effort at being a longer, more in-depth experience, it could be a recommended work.
    • 58 Metascore
    • 40 Critic Score
    Unfortunately it doesn't do a successful job at presenting a memorable game, as its control is far from effective, its AI is often too aggressive and the game betrays its origins as something designed for mobile devices, rather than for gaming consoles.
    • 67 Metascore
    • 40 Critic Score
    While its platforming mechanics are overall competent, there's virtually no improvement whatsoever over the original and the visible result is that of something which stopped in time one decade ago, even in the visual component. Having some new elements would be welcome too, but that has also been left out of this anniversary edition.
    • 55 Metascore
    • 40 Critic Score
    Bit Dungeon+ brings dungeon crawling and roguelike elements to the Nintendo Switch along with a nostalgic art style and some fun combat moments. Unfortunately the game quickly feels like it's too simplistic. Adding to that, its skills system is quite difficult to understand and frequent glitches and a soundtrack that is unremarkable, at best, make Bit Dungeon an effort that is overall difficult to appreciate.
    • 46 Metascore
    • 40 Critic Score
    Riddled with technical issues that need improvement and with too long loading times, Paranautical Activity ends up being a difficult experience to play and it requires a revision from top to bottom until it can be considered as a competent game.
    • 48 Metascore
    • 40 Critic Score
    Star Sky manages to set up a soothing and relaxing atmosphere thanks to its soundscapes and visual environment but its interactive dimension is too absent and the lack of a proper narrative make this a very difficult title to captivate the players.
    • tbd Metascore
    • 40 Critic Score
    Shiny the Firefly may have an excellent artwork but it immediately becomes a dull and repetitive experience that fails to captivate or pose a significant challenge. Based on the game's art, this could be taken further and into more promising fields but faced with a gameplay that is all but compelling and interesting, there is little choice left other than leave Shine the Firefly in the (digital) shelf.
    • 42 Metascore
    • 40 Critic Score
    Wheels of Aurelia brings forward a hybrid between a visual novel and a driving simulator, where the dialogues are topical and captivating and give the game a unique flair. Disappointingly, Wheels of Aurelia does not mange to fulfill all its promises and the game's interaction ends up feeling short and the way the dialogues are carried out does not live up to the game's premise.
    • 62 Metascore
    • 40 Critic Score
    Wooden Sen'SeY shows some ambition but unfortunately, its badly implemented control schemes and physics make it extremely difficult and frustrating to play. Sadly, if these problems were addressed, this would be a much more attractive game but it's impossible going around such pressing control issues when the controls are so difficult to use.
    • 48 Metascore
    • 40 Critic Score
    Cubit The Hardcore Platformer Robot can be best described as having a well intended and well thought concept but whose implementation does not let it live up to its potential. A merciless jumping mechanic and controls which should have been fine-tuned contribute to an extremely demanding experience which will frustrate the majority of players.
    • 40 Metascore
    • 40 Critic Score
    Moonfall Ultimate has some ambition when it draws inspiration from several renowned hack and slash and beat'em up games. The problem is, while its plot is minimally interesting and engaging, the game doesn't really present anything else that will strike a chord with the players and the combat system, its life and soul, is simply too dull, uninteresting and overly simplistic to give any trace of fun while paying Moonfall Ultimate.
    • 44 Metascore
    • 40 Critic Score
    Funk of Titans brings forth a very simple control system and some elements which if explored better, could make a more interesting experience. Unfortunately, the overall impression is that its mechanics are far too repetitive and its level design is flawed, which alongside an irregular frame rate contribute to make this a frustrating and unappealing work.
    • tbd Metascore
    • 40 Critic Score
    My Exotic Farm does not stand out in any of the fields it tries to follow: farm managing and animal care. Had it followed one of these, it could perhaps stand on its own legs but as it is, My Exotic Farm isn’t more than a tedious and repetitive piece of work with very little content to speak of.
    • tbd Metascore
    • 40 Critic Score
    Time Carnage ultimately fails to stand out. The game is too repetitive and dull to play to become a worthy effort, and while it can still serve to fill small time gaps, Time Carnage ends up not delivering on any of its components, which makes it an overall negative experience.
    • tbd Metascore
    • 40 Critic Score
    Flight of Light proposes to merge racing cars with rhythm action in what could potentially be a surprising and fun game. Unfortunately its oversimplified gameplay that barely requires any effort on single player, a very low difficulty level, passable audiovisual environment and a price tag that doesn't match its quality make this a disappointing experience that won't appeal to its target audience.
    • 46 Metascore
    • 40 Critic Score
    It quickly becomes repetitive on a short-term basis, partly because its levels and game modes are just endless recycling attempts of each other, and the game environment does not improve with its low quality soundtrack, all of these are factors that do not justify paying the high price requested for this effort.
    • 45 Metascore
    • 40 Critic Score
    For all its rather interesting puzzles, Soul Axiom does not manage to stand out due to its sub-par level design and overall unappealing gameplay. The game also needs a technical overhaul, as its drops in framerate can often harm the moment and its lack of immersion will keep the players from developing a keener interest.
    • 40 Metascore
    • 40 Critic Score
    The overall difficulty level is low and will not pose any problem for players with a bit of experience, which inadvertently ends up throwing the game against the expectations of its target audience of players longing for RPGs from the early 1990s. Chronus Arc ends up falling significantly below its potential in several fields.
    • 57 Metascore
    • 40 Critic Score
    Sonic Forces may have created some hype but unfortunately, it mostly falls flat on its face as it quickly becomes obvious that this game is an exercise in disappointment. While the action runs smoothly whether on a television screen or on handheld mode, the game's short and unimaginative levels, the absence of gameplay mechanics that had become a staple of 3D Sonic games, the unreliable controls and the mediocre soundtrack all add up to a very flawed game from which a lot more was expected.
    • tbd Metascore
    • 40 Critic Score
    Mini Golf Resort may boast a large amount of content in the form of holes, trophies, outfits, clubs and whatnot but this is not matched by the game's quality, which falls way below expectations. A lack of creativity in level design, camera problems and an overall poor audiovisual experience make this game passable and under performing, despite the amount of content provided.
    • tbd Metascore
    • 40 Critic Score
    Jones of Fire could have pushed the bar further if it had been more ambitious but the limitations of converting a mobile game to a home console format quickly become all too obvious. While there's some fun to be had in short, quick sessions, Jones of Fire doesn't take long until it becomes too repetitive and its overall components are clearly sub par compared to what is expected from a platform game.
    • 35 Metascore
    • 40 Critic Score
    Bringing Langrisser out of Japan after 25 years is worthy of praise but unfortunately it's the only thing worth praising about Langrisser Re: Incarnation Tensei. Its gameplay mechanics force the player to follow a pre-set order to move the characters, rather than allowing for a more dynamic choice, its visual environment needs a near-complete overhaul and its chapters are simply not motivating to move forward.
    • 46 Metascore
    • 40 Critic Score
    Into the Dead 2 may not have the most original premise but the game does a decent job at creating a grim, apocalyptic environment around itself. Nevertheless, and despite fun mechanics, the game is too much alike its original version for mobile devices and simply does not live up to what a Nintendo Switch game should be.
    • 46 Metascore
    • 40 Critic Score
    Other than its commendable art style, the gameplay experience is not challenging and is mostly devoid of serious engagement, even for a simple effort. Overall, Desert Child has not received the treatment it should in order to be recommended as a racing game in the Nintendo Switch catalogue.
    • 59 Metascore
    • 40 Critic Score
    Ambition of the Slimes could have been a more fun, dynamic and overall compelling strategy RPG were it not for its flaws and ill-conceived organization, which will result in very frustrating and repetitive combats and long moments of plain annoyance at how the game puts the player in combat with a very unforgiving system and difficult interaction.
    • tbd Metascore
    • 40 Critic Score
    Defense Dome is a very simple game which could have been worthy of praise were it not for its lack of shine and poor visual presentation. While the movement controls are very well implemented, the difficulty in hitting the targets and the way the game flows is simply not addictive or fun enough to redeem it from its overall unappealing aesthetics.
    • tbd Metascore
    • 40 Critic Score
    Family Tennis SP tries to be a family-friendly tennis game but it becomes obvious that many of its points need to be revised and polished. Overall, it doesn’t manage to captivate and even hardcore tennis fans have better options available.
    • 36 Metascore
    • 40 Critic Score
    Hollow could have gone further and cemented itself as a good proposal in the growing horror genre within the Nintendo Switch and it gets the ambiance right, including the good use of sound effects. It does not succeed at all it could, unfortunately, as its heavy and cumbersome gameplay, losses of fluidity and several technical issues end up plaguing the experience, whose plot is also too generic and unremarkable to make this a memorable horror game.
    • 59 Metascore
    • 40 Critic Score
    Devious Dungeon features a fairly interesting progression system, along with a healthy variety of enemies for the roguelike game that it is. Alas, it fails to deliver on the rest and the result is a game that is way too simple and unambitious for its own good, without any factors that redeem it from an overall repetitive and uninteresting experience.
    • 43 Metascore
    • 40 Critic Score
    Excave may have an interesting concept but its overall simplistic implementation and uninspired enemies and locations mean that even the biggest action RPG fans will quickly find themselves bored by this game and seek something more compelling and involving.
    • 52 Metascore
    • 40 Critic Score
    Caveman Warriors is yet another 2D platformer that arrives on the Nintendo Switch eShop. While it has its pluses thanks to a varied characters roster, it also feels like it still embodies many of the problems that affected 2D platformers in their day, while lacking any of the elements that made them good.
    • 49 Metascore
    • 40 Critic Score
    Its overly simplistic visuals are easy to forget and its repetitive combat system does not do a lot for the player's amusement. A missed opportunity to make something more memorable that could rival the original game.
    • tbd Metascore
    • 30 Critic Score
    Taking one of the world's most famous board games and converting it into a Nintendo Switch game could be a remarkable effort if it worked. Unfortunately that's not the case with this version of Risk. Everything that makes the original so entertaining and unforgettable is absent from this adaptation which, while mechanically competent, falls short at delivering in every other aspect which made Risk such a big name to begin with.
    • 39 Metascore
    • 30 Critic Score
    It's hard to recommend Senran Kagura Reflexions to anyone at all. Rather than a game, this is more like a collection of screens that test the accuracy of the Joy-Con movements and at that, it does work. Unfortunately, it fails at everything else and it simple does not provide the content, the sense of purpose and the structure necessary to call this a fun interactive experience.
    • tbd Metascore
    • 30 Critic Score
    Originally a free game developed for mobile devices, there is no reason for Car Mechanic Manager to be released on a console and with a monetary cost. As this game brings nothing worthy of praise to any segment of the market, there is no reason why it should be recommended to anyone.
    • 30 Metascore
    • 30 Critic Score
    Yet another attempt to emulate Flappy Bird’s incredibly addictive/frustrating (scratch as appropriate) mechanics, Frenchy Bird brings its experience to the Wii U and with a stereotypical French treatment to its visual and sound components. Unfortunately, this is far from the ideal format for a game of this kind and there’s plenty of other similar titles on the market.
    • 39 Metascore
    • 30 Critic Score
    Rock ‘N Racing Off Road could have been shaped into something fun and enjoyable, even if not very ambitious. Unfortunately, problems in the responsiveness of the controls – which seriously increase the game’s difficulty – and a lack of content make this a passable, frustrating title.
    • tbd Metascore
    • 30 Critic Score
    Reptilian Rebellion may feature a funny concept interesting enough for a title of this dimension but the game has nothing else going for it, as its interface and visual appearance are below the acceptable standards and its gameplay quickly becomes way too dull, even for an eShop title at this price. There are several better alternatives in the Wii U's digital catalogue for this style.
    • 44 Metascore
    • 30 Critic Score
    Vaccine starts off from an interesting idea and the similarities to the original Resident Evil may raise expectations but unfortunately its concept was not rightly put into place and the result is a game that is built on what's negative - the controls, its very outdated graphics and complete lack of variety - and barely touches what's positive, as its idea gets easily sidelined by its more negative aspects.
    • tbd Metascore
    • 30 Critic Score
    Ash
    ASH tries hard to pay tribute to turn-based RPGs of the 1980s and 1990s...so hard that it doesn't realize that genres evolve for a reason. This game is mostly stuck on a sea of obsolescence and not even its well-written dialogues can add a different flair to a production that does poorly in nearly every other aspect.
    • tbd Metascore
    • 30 Critic Score
    Pet Care is a game for young children that does pretty much what its title suggests: taking care of pets, more specifically by giving them food. Simple and accessible, it also runs out of content very quickly and the children who might be captivated by its good use of the Nintendo Switch touch screen won't spend too much time until they turn their attention elsewhere, as Pet Care is too repetitive to provide an immersive experience.
    • tbd Metascore
    • 30 Critic Score
    Pixel Maker is another drawing application for the Wii U which asides from demonstrating that Nintendo's console is a good format for this kind of programs, doesn't achieve anything else. Its options are very limited and will leave most people frustrated if they expected something more ambitious from a drawing application.
    • 42 Metascore
    • 30 Critic Score
    Contra Rogue Corps marks the return of the Contra series and its premiere on the Nintendo Switch. That should be a reason to generate enthusiasm, instead the result is a botched attempt at bringing one of the most iconic 2D shoot'em-up series to our age. With its frustrating and clumsy gameplay, technically inferior performance and limited multiplayer experience, the Contra series did not deserve an attempt that cannot be compared to the classics bearing its name.
    • tbd Metascore
    • 30 Critic Score
    Dinox attempts to enter the genre of educational games with videos and questions about dinosaurs. Unfortunately, the way this is structured is not stimulating enough for its target audience and the only skill it stimulates is short term memory.
    • 44 Metascore
    • 30 Critic Score
    Animated Jigsaw: Beautiful Japanese Scenery features some interesting puzzle challenges...and that's about it. This experience is short and while competent, it brings nothing that does not exist already in other forms. To make things more difficult, moving the pieces around can turn into a frustrating experience, which is not something that should happen in a game where moving the pieces is the main action.
    • tbd Metascore
    • 30 Critic Score
    Its game modes are uninteresting, its visuals have no added value whatsoever and its sound component is disastrous, not to mention the lack of an online component. While the potential for development was not great, Bingo for Nintendo Switch has nothing in its favour.
    • tbd Metascore
    • 30 Critic Score
    Beyond the relative interest the game might have for viewers of the TV show, who will enjoy this further look into its world, there's very little else worth pointing out to the general public. A very dated visual environment, completely uncharacteristic gameplay and an overall drab experience make this game an entirely passable effort for the majority of players.
    • 47 Metascore
    • 30 Critic Score
    The content is short on both quantity and quality, some of the minigames are just badly designed, one of its game modes is way too repetitive and dull to provide any fun and the soundtrack adds nothing to the experience. As far as party games are concerned, Scribblenauts Showdown is not worthy of the players' dedication.
    • tbd Metascore
    • 30 Critic Score
    The burden of mundane, everyday tasks does not seem like an attractive premise for a videogame. Yet, this is what Life With Horses 3D mostly consists of. Uninteresting and difficult to control racing and management activities, plagued by bothersome duties and outdated graphics which will only put away any enthusiasm for this game, Life With Horses 3D does not stand out in any field.
    • 33 Metascore
    • 30 Critic Score
    It’s hard to understand why such a flawed piece of work would be released without at least a major revision. Explore the Dungeon Because I DON'T KNOW! tries and fails not only at being a decent playable effort, but even at portraying a popular animation series for its fans. If anything, it provides an example of what not to do in a game.
    • tbd Metascore
    • 30 Critic Score
    It's refreshing and even praiseworthy that there's a game for the 3DS built entirely around its Augmented Reality capabilities. Sadly, there's very little substance to support this effort and Bubble Pop World ends up being a failed attempt to follow the legacy of Bust-a-Move. Overall, this is an uninteresting title, which does not motivate the player to discover the potential of AR technology.

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