FiringSquad's Scores

  • Games
For 245 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 5.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Law & Order: Dead on the Money
Lowest review score: 35 Stronghold 3
Score distribution:
  1. Negative: 6 out of 245
245 game reviews
    • 85 Metascore
    • 83 Critic Score
    It looks great and it’s thoroughly immersive, as long as you stay in your ship.
    • 79 Metascore
    • 83 Critic Score
    A surprisingly charming title. It’s simple enough to be liked by casual gamers and deep enough to have some appeal for the hardcore player.
    • 84 Metascore
    • 83 Critic Score
    Quake Wars just has too much going on to fall into a rut, not counting a couple of choke points on certain maps. It has all the characteristics of an excellent hardcore game except the performance, and that’s a shame. Hopefully upcoming patches will address this and the voice comms issue.
    • 87 Metascore
    • 83 Critic Score
    A worthwhile game, but its stability, length, and a number of the gameplay dynamics hold the game back.
    • 68 Metascore
    • 83 Critic Score
    It loses some points for being an outdated modification packaged up and sold as a standalone expansion, but Mount & Blade: With Fire & Sword is definitely worth the $15.
    • 78 Metascore
    • 83 Critic Score
    In the area of goofy fun, this game lives for eternity.
    • 88 Metascore
    • 83 Critic Score
    Some interesting levels -- even three or four -- and I'd go into the 90s, but the levels are amazingly dull for a game built on an engine this powerful. It's like hiring Michaelangelo to paint your garage.
    • 86 Metascore
    • 83 Critic Score
    Although it has an uninspired campaign, it’s very true to the universe. The same can not be said for the combat system, which deviates from the board game a great deal but results in some remarkably bloody battles. RTS games all too often suffer from micromanagement mania, but Warhammer does away with this.
    • 80 Metascore
    • 82 Critic Score
    With only minor flaws like somewhat poor AI and brevity, and only one major missing feature in multiplayer, it’s hard not to like this game.
    • 85 Metascore
    • 82 Critic Score
    The horror aspect is pulled of very well, and you'll find yourself jumping out of your seat often.
    • 71 Metascore
    • 82 Critic Score
    It's quite gritty, has some surprisingly creative missions and even offers historical lessons about the Vietnam conflict. Now if only it was prettier and fixed the "realistic" walking motion.
    • 82 Metascore
    • 82 Critic Score
    I found Dragon Age II to last about 27 hours for my first playthrough, split almost evenly between its three acts (though the last was a bit shorter). This was disappointing compared to Origins, which took more than 50 hours, considering both were fully explored at a fairly leisurely pace...With that said, DA2 is still a pretty darn good game.
    • 80 Metascore
    • 82 Critic Score
    While it does refine the genre, Dungeon Siege II doesn’t really offer anything truly new. Sure, we can take issues with the graphics or the somewhat uneven difficulty level, but the real trouble comes in the lack of meaningful addition.
    • 86 Metascore
    • 82 Critic Score
    Artificial limits to and strict uniformity of online play, precious development time spent on extraneous and arcadey side-missions, removal of a crucial gameplay mechanic because “the game isn’t balanced for that?” I just expect more from a developer who wouldn’t be around if it weren’t for the PC.
    • 55 Metascore
    • 81 Critic Score
    The killer problems were the story, the tedious nature of the game, and the short length... [but w]e highly recommend Blair Witch 3: The Elly Kedward Tale to anyone looking for a good scare.
    • 81 Metascore
    • 81 Critic Score
    The stake gun and painkiller are simply useless in multiplayer, and they’re your starting weapons. This is as poorly thought out as id giving the blaster as the weapon in "Quake II."
    • 85 Metascore
    • 81 Critic Score
    I've played Thief the third time now. It's time to elaborate and expand. The small touches implemented by the developers, like the City, factions and stores are mostly cosmetic, never taken advantage of fully.
    • 79 Metascore
    • 81 Critic Score
    A good game and graphically far superior to Silent Hunter III, but a couple of weeks more in beta, and some outside testing to tell the designers to stuff their interface where the sun doesn't shine would have done wonders for the game.
    • 74 Metascore
    • 81 Critic Score
    I really did enjoy the game, but I can't help but wonder what it would have been like if Volition didn't have to make sacrifices for the sake of the console versions.
    • 64 Metascore
    • 81 Critic Score
    Though hampered by terrible graphics, a lack of multiplayer and a few gameplay problems could not keep us from being impressed by Jagged Alliance 2: Unfinished Business.
    • 92 Metascore
    • 80 Critic Score
    Without better DM map design, more polished graphics and artwork and maybe more panache in the weapons design department, we don't feel that Unreal Tournament is quite ready to earn our seal of approval as the uber-shooter to carry gaming into the next millennium.
    • 74 Metascore
    • 80 Critic Score
    It’s a great recreation of the old Marvel comic book to which geeks like myself will quickly warm, and the best use of a movie license in at least a couple of years.
    • 81 Metascore
    • 80 Critic Score
    People have different styles of play to go along with different tastes and preferences. You now have some choice as to which RPG is for you. I could never really say which is better than the others are since they are so unique, yet so common.
    • 83 Metascore
    • 80 Critic Score
    L.A. Noire is an ambitious and brilliant game, carrying a new vision for the adventure genre. Sadly, it tries too hard to appeal to the mainstream by taking away control of your actions too often.
    • 88 Metascore
    • 80 Critic Score
    Going up against another player in Myth 2 makes me feel more like a tactical leader than any other RTS has before. You feel more in control of the flow of battle; after playing Myth 2, battles in other RTS games feel like you're just throwing guys at the enemy.
    • 82 Metascore
    • 80 Critic Score
    Random hilarious run-ins occur frequently, many times when they aren't even scripted. And for a show that has virtually nothing to do with driving, it's impressive to see a Springfield with seamlessly integrated wacky vehicles, destructive driving (Canyonero! - it's in the game, baby), and unexpected donut theft.
    • 84 Metascore
    • 80 Critic Score
    BFV's lack of originality can't be excused - not only isn't it all that much different from the original, it isn't even clearly better than the Desert Combat mod.
    • 83 Metascore
    • 80 Critic Score
    The brightest point about all this, is that if Microsoft wants to spend the money, all of these problems can be patched away. A better chat interface is easy – even color-coding messages would help tremendously. Co-op is a long-term project but not impossible.
    • 79 Metascore
    • 80 Critic Score
    Monolith could’ve done so much more with the nuked city in regard to level design, instead you find yourself still exploring generic offices and buildings like you did in F.E.A.R. And come on now, no mouse side button binds? Seriously? How hard could that have been to implement.
    • 89 Metascore
    • 80 Critic Score
    There are just a couple of minor things holding it back : the slightly jumpy mouselook feature, and the slight frustration in finding specific items or areas on particular levels. In the great scheme of things these are a small problems in an otherwise fantastic action shooter.

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