Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 57 Metascore
    • 40 Critic Score
    Green Hell VR comes along with all the same challenges of surviving in the tropics you have come to expect from the game. However, the PSVR2 controls haven’t improved the experience, and unfortunately exploring the lush landscape is a boring chore as you only have a few small areas and terrible loading times.
    • 59 Metascore
    • 40 Critic Score
    Marred by dysfunctional controls, tired turn-based combat and an abysmal story, Crown Wars: The Black Prince is a dire knight. There are glimmers of the game that could have been within its broken and fractured armour, but this warrior is wounded beyond repair. There are simply too many other games in this genre that are more deserving of your time, and money.
    • tbd Metascore
    • 40 Critic Score
    There are a myriad crafting and survival games that are better designed and more refined than this and most of them cost less. It’s simply far too many GAME OVER‘s for my tastes.
    • 57 Metascore
    • 40 Critic Score
    Killsquad’s attempt at a twin-stick shooter unfortunately falls flat in almost every aspect of its design. The competent but bland combat, aesthetically interesting but boring presentation and poorly balanced mechanics lead to a functional but ultimately lifeless video game. It’s not bad, it’s just not a lot of fun to actually play.
    • 48 Metascore
    • 40 Critic Score
    While FMV game fans will likely enjoy moments of I Saw Black Clouds, there are some core issues here that prevent it from fulfilling the potential that occasionally glimpses through. The branching narrative needs a rework to ensure it respects all of the players’ decisions because right now it feels broken, squandering what spooky atmosphere some decent acting performances manage to conjure up.
    • 56 Metascore
    • 40 Critic Score
    The best frag grenades are cooked and as such, Modern Warfare 3 needed a lot more time in the oven to create something explosive. This is the series at its lowest point with uninspired missions on repurposed maps and a story that feels moot after the conclusion. Not to mention an online mode that feels closer to a DLC pack and a Zombies mode that whilst in theory was promising, overall feels incohesive and lacking a stable direction. There’s no bad luck, only bad plans and this one was operating without a blueprint.
    • tbd Metascore
    • 40 Critic Score
    A console version of a classic pub quiz machine game, Sabec’s Spot The Difference is fun to play as a group and intuitive enough for a toddler to pick up. Unfortunately, a lack of content means that within a few hours, the images have repeated so often that there’s no more differences to find. There’s much better versions of this concept elsewhere and for a much smaller entry price.
    • tbd Metascore
    • 40 Critic Score
    While Battle Rockets is an inventive use of the PSVita to facilitate local multiplayer Shmup battles, it’s just not very fun. That’s especially true of the single player content. The offensive abilities, different for each character, will keep the multiplayer fresh for a little while. In the end though, this game is far too bare bones and lacks depth or longevity.
    • 44 Metascore
    • 40 Critic Score
    Repetitive, uninteresting, and lacking in substance, Jumanji: The Curse Returns contributes nothing new or dynamic to the game board genre apart from a dose of movie nostalgia. This game didn’t feel suited to the Switch console, and likely best played on a mobile device because it is short and sweet, but not much else.
    • tbd Metascore
    • 40 Critic Score
    Despite a compelling central premise of combining RTS castle building and third-person action, Eyes of War is sullied by its severe lack of content, underdeveloped mechanics and a host of technical and presentation issues. In a couple of years this may be a fortress worth defending, but as of right now it's a settlement in disarray.
    • tbd Metascore
    • 40 Critic Score
    Stilted combat, an unruly camera and poor localisation undermine the positives that DISORDER brings to the table. For the asking price, there are many other games doing the same things, only better.
    • 54 Metascore
    • 40 Critic Score
    Failing to stack up anywhere near it’s contemporaries, Blackwind is a hollow exosuit complete with unengaging combat, mind-numbing exploration and puzzle elements, repetitious presentation, poor story and baffling design choices. There are plenty of potentially great ingredients to this package, but unlike the age-old adage, the sum is certainly no greater than the parts. A meek gust of breeze as opposed to the promise of a gale-force wind.
    • tbd Metascore
    • 40 Critic Score
    Your mileage with NO THING will depend on how much patience and thought you’re willing to give it. There’s a story buried in a trippy, simplistic autorunner that actively works to frustrate the player at times. A cool vaporware aesthetic and a hand full of decent songs don’t make it any less aggravating to play or help the delivery of a tale that needed clarity.
    • tbd Metascore
    • 40 Critic Score
    If you’re hankering for a game that looks like it comes from the late 80’s/early 90’s and can keep you busy for an hour for a few pounds Sterling, that’s what you’ll get here. It is sorely missing multiplayer, leader boards and game modes that could really elevate it to bigger and better things. Maybe in a sequel…
    • 48 Metascore
    • 40 Critic Score
    A sugar glider nature documentary as a video game, AWAY The Survival Series is an interesting idea for an hour. At that point its otherwise buoyant glide is dragged down by erratic camera, game-breaking glitches, poorly implemented combat and awful gliding controls. This one is better left in the wild.
    • 59 Metascore
    • 40 Critic Score
    Expedition Zero hooks you in with its first hour of tense atmosphere and excellent world design, only to fling you away with horrendous combat, counter-intuitive survival & exploration mechanics, and a barebones story. This expedition simply isn’t worth embarking on, but maybe one day there’ll be an adventure worth going on.
    • 44 Metascore
    • 40 Critic Score
    Ambulance Life: A Paramedic Simulator tries to capture the chaos of an emergency response but fails. Clunky gameplay, stiff graphics and a tone deaf portrayal of mental health leaves it feeling like a missed opportunity and not a life saving experience.
    • tbd Metascore
    • 40 Critic Score
    Another oddball, off kilter FMV game from Kimulator’s Films, Sheesh-Man is a step in the right direction for the developers. It’s still rough and struggles to tell a coherent story but there’s enough outlandish gags in here to make it worth an hour of your time.
    • tbd Metascore
    • 40 Critic Score
    There are butts, there is a minimal amount of boxing and there’s an abundance of bare scarcity to Bare Butt Boxing. What it attempts in slapstick presentation and cartoon fun, it slips straight onto its butt with, thanks to barely passable gameplay, stifling cosmetic progression and a lack of anything to help it standout. Bare Butt Boxing might bare all, but perhaps it should cover back up.
    • 76 Metascore
    • 40 Critic Score
    I’m sure those who loved The Wonderful 101 the first time around will get a kick out of playing this game again on modern day consoles with nicer visuals. For those that hadn’t experienced it before though, this remaster feels like an artifact from a bygone age that couldn’t adapt to a new set of input’s without the Wii U controller. The combat and concept are still sound 7 years on. Everything else needed to be reworked or tweaked further.
    • tbd Metascore
    • 40 Critic Score
    If you’re a veteran of Solomon’s Key and are desperate for more, Ghost Sweeper will provide you with what feels like the levels from the 1980’s classic that didn’t make the cut. The mechanics and enemy types have been recreated with a spit shine for modern TV’s and having a second playable character is a nice touch. Compared to modern day puzzle platformers though, Ghost Sweeper feels like a relic from the past that needed more of a refresh that simply updated visuals.
    • 63 Metascore
    • 40 Critic Score
    The Edge of Fate is a desperately disappointing follow up to The Final Shape, offering little to nothing of value to the overall Destiny 2 experience. A forgettable story, lifeless new locations and joyless mechanic additions, this is a sad indictment on Bungie's current place in the industry.
    • tbd Metascore
    • 40 Critic Score
    The Dead Tree of Ranchiuna is a short walking simulator that may take the words ‘Walking Simulator’ a bit too literally. With a hollow story that feels unfinished, long pauses between any narrative development and repetitive design, it’s difficult to recommend this game when there are many others in the genre that do much more with a similar runtime.
    • 64 Metascore
    • 40 Critic Score
    Whilst it may seem like an intermission before Bloodlines 2 comes out, Vampire: The Masquerade – Swansong isn’t engaging enough to fill the gap. Lacklustre gameplay, unsightly character models and a sense of “You should know this already” are enough to put off the new players. Maybe for the fans, but that’s only if they’re coffin up the money for it.
    • 65 Metascore
    • 40 Critic Score
    Lunar Lander Beyond attempts something of a reboot of the Atari classic with a modern wrapper. But underneath the shiny hood, the gameplay is virtually unchanged, difficult, and dull, and the extras have done nothing to implement a reward system that might keep newcomers trying to develop the skills needed to enjoy it.
    • tbd Metascore
    • 40 Critic Score
    Failing to trigger even a basic form of tension, Anthology of Fear neglects to live up to its name. The exploitative use of mental health themes, boring gameplay and technical frustrations culminate in a case simply not worth wasting your time solving. Exorcise your demons by playing one of the many better predecessors that this title rips so egregiously from.
    • 37 Metascore
    • 40 Critic Score
    It had a chance, and with plenty of nods that will please fans The Edge of Reality should have been the ultimate Doctor Who gaming experience. Instead, dull puzzles and a surprisingly flat atmosphere – along with a dreadful use of the Weeping Angels – leaves The Edge of Reality somewhere that should have remained undiscovered.
    • 61 Metascore
    • 40 Critic Score
    Whilst visually appealing, Daydream: Forgotten Sorrow has infuriating depth perception, technical issues and a story that doesn’t offer much engagement to see you through the end. There is a good game in there somewhere, but at present Daydream: Forgotten Sorrow unfortunately feels unfinished, unpolished and unrefined.
    • 49 Metascore
    • 40 Critic Score
    While the opening 30 minutes might convince you otherwise, The Fridge is Red is an uninspired walking simulator with little actual game to engage with. A cool retro art style and sense of atmosphere dissipate out of this open fridge into the ether of a bland, empty and lukewarm room. This fridge is sadly more grey than red.
    • tbd Metascore
    • 40 Critic Score
    This is a simple game with a simple mission with only the bare minimum of content to keep you playing. Usually, even the simplest games are at least polished in one particular way or another with either beautiful graphics, or some interesting gameplay gimmick to keep you coming back. Galactic Warfighter has no unique selling point. It is as generic as its name suggests.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    I’m not going to lie, Valheim surprised the hell out of me. However, having now experienced what it has to offer, from its chill vibe to its focus on co-operation to its ability to chew up time like it’s going out of fashion, it’s no surprise that it has been as successful as it is. If you have a PC that can run it (and, thankfully, the requirements aren’t outrageous), you owe it to yourself to give it a shot. Game of the year so far for me. [Early Access Impressions]
    • 80 Metascore
    • Critic Score
    TellTale and Deck Nine have laid the foundations of what could be one of the best in both of their catalogues. The introduction can feel like a whiplash if you’re entirely new to The Expanse, but the characters and world help you settle in nicely. The level design and overall presentation are a step up from the cel-shaded roots, though the characters don’t look the best comparatively. Overall, a very promising first episode.
    • 79 Metascore
    • Critic Score
    Wartales is a mix of great ideas tempered by some questionable design decisions. I really want to love this game, and there is plenty of fun to be had, but I can’t help but feel like there was a missed opportunity to make a good game a true great. For fans of the genre I do recommend picking it up and giving it a go, but I really hope that the game gets expanded upon in the future to let it live up to its full potential. [Early Access Provisional Score = 60]

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