FANDOM's Scores

  • Games
For 102 reviews, this publication has graded:
  • 41% higher than the average critic
  • 1% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 2
Lowest review score: 40 Crackdown 3
Score distribution:
  1. Positive: 56 out of 102
  2. Negative: 1 out of 102
104 game reviews
    • 68 Metascore
    • 60 Critic Score
    In a game that’s supposed to be all about skill-based multiplayer, it’s baffling that so many crucial elements of your load out can be bought through loot boxes.
    • 81 Metascore
    • 60 Critic Score
    More future primitive than highly evolved, there is some fun to be had here, but ultimately it’s a game that adds nothing of substance to either genre or franchise.
    • 84 Metascore
    • 60 Critic Score
    On paper, it seemed great. A new Soulcalibur game with 20 characters launching on the current generation of consoles! But what we got looks like a copy and paste from something we’ve played before.
    • 71 Metascore
    • 60 Critic Score
    Switch owners may be more comfortable with playing older games than Nintendo’s less portable cousins, but even this feels a bit too short-lived and dated to satisfy our Capcom cravings, especially when there are more exciting oldies to come to Switch, from Resident Evil 4 to the recently announced Dragon’s Dogma: Dark Arisen.
    • 73 Metascore
    • 60 Critic Score
    While we thoroughly enjoyed our 4-6 hours with Kirby Star Allies, it definitely was lacking in some areas on top of its short length. Levels are decisively easy and lack extra exploration, boss fights are simplistic, and the minigames are fun but shallow. It’s difficult not to feel like Nintendo was playing it safe when designing it.
    • 56 Metascore
    • 50 Critic Score
    As a celebration of Shonen Jump’s illustrious history, we expected more from Jump Force than just pure spectacle. But with its off-putting photorealistic aesthetic, underneath the hi-res razzle-dazzle is ultimately a hollow package and a shallow gaming experience.
    • 61 Metascore
    • 50 Critic Score
    The series quite clearly left me in the dust as I matured and doesn’t seem to be making any effort to change in the future. Nostalgia alone can’t keep this game afloat and it’s loot crate-like, monotonous system makes Need for Speed Payback feel stale.
    • 57 Metascore
    • 50 Critic Score
    Sadly, Sonic Forces struggles with the same issues that have plagued 3D Sonic games since Sonic Adventure – portraying an accurate sense of speed to the character while giving players a choice on how to clear obstacles. While the game includes three stage types – all of them are plagued by their own gameplay issues.
    • 62 Metascore
    • 50 Critic Score
    Strip away the need for it to be a Metal Gear game, and Survive is a surprisingly solid survival adventure game. There are moments of pure excitement in the game when you are defending a single point from oncoming enemies using cobbled together equipment and limited resources.
    • 76 Metascore
    • 50 Critic Score
    Can you separate a game’s design from its business model? In the case of Artifact, that’s a resounding no. Both are broken. In a market of pay-to-play, Artifact is pay-to-pay. Skill matters, but the strongest card is your credit card.
    • 59 Metascore
    • 50 Critic Score
    What disappoints so much about Anthem is that there are sparks of potential in there. Flying around in your Javelin and queuing up combo attacks with other players can be a blast. But then you discover that you’ll have to back out to Fort Tarsis during Freeplay every so often in order to continue earning experience points. Or you’ll be killed and stuck staring at a red screen waiting until a player feels like reviving you. Or you’ll want to customise your Javelin and find there are no interesting cosmetic options that aren’t behind a paywall.
    • 60 Metascore
    • 40 Critic Score
    It is a game in which inertia reigns. A sandbox that is desperately lacking a signpost. To the direction of fun would be much appreciated, but in truth, we’d just take one that would lead us to purpose. And yet, there is the dullest of silver linings…
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 82 Metascore
    • Critic Score
    what Destiny 2: Forsaken offers most is choice. Never before have Guardians had such agency, and the ability to choose between well-balanced PvE components and PvP modes means there’s now good options for all, regardless of individual play style or weapon choice. Whether you play as a clan or as a lone wolf, there’s plenty to do… and best of all, a myriad of ways to do it, too. [Provision Score = 80]
    • 85 Metascore
    • Critic Score
    Essentially, Black Ops 4 a Frankenstein Monster of a FPS experience. That’s fine. It’s also a little bit sad. Time will tell if the package peels further back to reveal more of its own soul. [Provisional score = 70]

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