Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 81 Metascore
    • 75 Critic Score
    We believe that the production will certainly find the response of diehard enthusiasts, to whom the series is aimed mainly without making a mystery of it, while the more general lovers of racing games or the curious could less digest a driving model so satisfying, but extremely in need of practice and patience. to be mastered properly.
    • 60 Metascore
    • 60 Critic Score
    The work remains anchored to an obsolete and far too sparse play structure.
    • 80 Metascore
    • 80 Critic Score
    Super Bomberman R Online for Google Stadia is exactly what the Konami mascot needed after years of anything but "explosives".
    • tbd Metascore
    • 77 Critic Score
    And so Tell Me Why ends, not with a bang, but in a faint melancholy.
    • 91 Metascore
    • 85 Critic Score
    Maybe it's not yet a masterpiece: in the future, who knows?
    • 74 Metascore
    • 70 Critic Score
    The first DLC therefore appears capable of offering fans of The Outer Worlds what they needed: a pleasant excuse to return to visit the system of Alcione.
    • 70 Metascore
    • 55 Critic Score
    Yet another setback for a title that seems unable to break free from the plots of an adverse fate, unlike its revived silent hero.
    • 67 Metascore
    • 60 Critic Score
    Not very enthralling and without particular flashes.
    • 78 Metascore
    • 70 Critic Score
    Inmost is a fascinating adventure full of symbolism, which is not afraid to face - albeit in a way a little too hermetic and at times sincerely confused - undoubtedly strong themes and in general not exactly recurring in the videogame field.
    • 80 Metascore
    • 65 Critic Score
    The Last Campfire is a short experience, well executed, but trivial in the result.
    • tbd Metascore
    • 73 Critic Score
    Overall, between contemplative sequences, rather intense moments, reflections on forgiveness, on the concept of family and on self-acceptance, the second chapter of Tell Me Why accompanies us, with sufficient curiosity, at the gates of a final episode called to definitively close the curtain on the tormented history of the Ronan, revealing what is currently the biggest mystery of the game: once the "why" of some events have been discovered, will the two brothers be willing to accept the truth?
    • 69 Metascore
    • 55 Critic Score
    Rather disappointing.
    • 89 Metascore
    • 87 Critic Score
    Tony Hawk's Pro Skater 1 + 2 is the realization of a dream that has pervaded the minds of fans for a long, too long, time. Through the inclusion of gameplay features from the third and fourth chapters, Vicarious Visions has restored vigor to the classic recipe and gave players valid reasons to "stay" even after completing the Skate Tours.
    • 71 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a carefully crafted port. On the other hand, the inevitable graphic compromises show themselves in situations that do not affect the enjoyment and spectacle of the matches, which obviously represent the real beating heart of the play experience.
    • 75 Metascore
    • 70 Critic Score
    The strengths of Iron Harvest are its style and its imagery.
    • 74 Metascore
    • 80 Critic Score
    Pathfinder Kingmaker is therefore confirmed as a good quality product even on consoles, proving to be able to obscure some of its shortcomings behind a truly impressive amount of content that will undoubtedly fully satisfy the expectations of the diehards of the category.
    • tbd Metascore
    • 60 Critic Score
    The problems arise, however, when the random element and a certain basic complexity overly complicate things, extending the clashes indefinitely and taking the user for exhaustion, ruining the good ideas behind the stratified Little Town Hero combat system.
    • 88 Metascore
    • 90 Critic Score
    A Short Hike is a delightful experience: simple, contained, collected in ambitions, yet so full of character and emotion.
    • 65 Metascore
    • 68 Critic Score
    It alternates questionable design choices with snippets of good entertainment.
    • 64 Metascore
    • 70 Critic Score
    Kara's vicissitudes lack the right bite to keep the player glued to his seat and keep one's attention, although the art direction remains delightful overall. Unfortunately Windbound is plagued by a basic monotony that permeates the plot, the islands explored, and even the music. Very pleasant but soon repetitive.
    • 74 Metascore
    • 70 Critic Score
    The first episode piles up this cauldron of topics, and the hope is that the next acts can give each narrative theme the space and depth it deserves. Given the premises, in any case, the memories of the twins Tyler and Alyson - however painful - still deserve to be (re) lived.
    • 76 Metascore
    • 55 Critic Score
    If The Foundation had already raised some doubts, in this case Remedy has pulled too hard, trying to save a structurally and playfully weak content with the indisputable charm of the franchise that is about to recover.
    • 69 Metascore
    • 75 Critic Score
    Captain Tsubasa: Rise of New Champions is a heartfelt product that, despite a playful system that is not always adequately precise, offers a long-lasting, energetic and spectacular experience.
    • 85 Metascore
    • 75 Critic Score
    Even with its shortcomings, in short, InXile Entertainment's latest work is a well-made role-playing game: it will not have the innovative ideas of Disco Elysium or the maniacal care typical of Larians, but at least it knows how to dose its ambitions with great pragmatism.
    • 67 Metascore
    • 70 Critic Score
    The low price is an incentive to give Takeshi and Hiroshi a chance, a work that in its brevity can thrill and involve, as long as you are predisposed to markedly narrative playful experiences.
    • 71 Metascore
    • 58 Critic Score
    No Straight Roads is a colossal wasted opportunity: the first work of the young Malaysian team Metronomik has character to spare and an aesthetic to scream, of those that grab attention without being shot. But be careful not to be charmed by a spell that ultimately proves to be all form and no substance.
    • 70 Metascore
    • 78 Critic Score
    The driving model, once framed in the perspective of a title that also points to accessibility, is certainly functional and fun, but don't expect the simulation rigor of the old chapters.
    • 70 Metascore
    • 75 Critic Score
    Evergate gave us a stimulating and extremely evocative experience whose underlying apparent simplicity was only the prelude to a progression full of stimuli and interesting ideas.
    • 62 Metascore
    • 50 Critic Score
    Giraffe and Annika couldn't convince us. The bite-free plot, the lack of characterization of the protagonist and the non-existent challenge rate are in this case only the tip of the iceberg.
    • 75 Metascore
    • 75 Critic Score
    Troy is, in short, a solid addition to the Saga series, ideal for both veterans and those who are only now approaching the Creative Assembly series.

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