Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 79 Metascore
    • 83 Critic Score
    Those who keep a special memory of it since the days of the Wii will appreciate the myriad new features of this Deluxe Edition. Kirby Returns is therefore an excellent platformer and a fun party game; it remains only a bit of disappointment for the absence of online multiplayer especially if we consider the efforts that have been made to expand the multiplayer offer.
    • 81 Metascore
    • 80 Critic Score
    Company of Heroes 3 is certainly a solid production, whose path follows the path left by its two predecessors without particular deviations. But it's not a big problem that the gameplay has remained substantially unchanged, because that mixture between classic strategy (in greater doses) and simulation continues to work, offering a delicious depth that never leads to more rigorous complexity. The dynamic campaign is the most welcome novelty, and although it is not comparable in terms of richness of options to other congeners or to the 4X, it is an introduction to be fully appreciated. In short, Relic Entertainment's game will not be the bravest of the RTS, but it offers an experience of undeniable quality.
    • 70 Metascore
    • 75 Critic Score
    Atomic Heart tries to do everything it can and wants: in fact, it offers a combat system that mixes firearms and powers, and then lowers everything into an open world that is a bit of an end in itself. The possibility of building custom builds is not lacking, just as there is a very detailed crafting system. Yet the gameplay ends up stumbling when the extreme dynamism of the droids is contrasted by the heavy movements of P-3 (and the use of Polymers is not enough to change the cards on the table). In terms of artistic direction, on the other hand, the title of Mundfish finds its maximum expression, also thanks to the good lighting system. We would have just preferred a greater balance between the various playful components underlying the experience.
    • 72 Metascore
    • 65 Critic Score
    OddBallers presents itself as a potentially very fun title, but with an all too simplistic realization, which would certainly have benefited from greater care both in the expression of one's cheeky style and in the polishing phase. Since the idea behind the gameplay is so simple, we expect that in the future, with the right support, the Ubisoft title will be able to expand its already decent content offer, coming to constitute a good alternative in the field of party games.
    • 81 Metascore
    • 78 Critic Score
    Like a Dragon Ishin is a must-attend event for longtime fans of Kiryu Kazuma and other yakuza legends. It is in fact an adventure full of fanservice, both in the purely playful (with the Trooper Cards) and narrative fields, restored in Unreal Engine 4 to be even more pleasant from a visual point of view. At the same time, however, various aspects of the combat system and the very structure of the game world clearly indicate the true age of production, which has its roots in an era prior to the advent of the Dragon Engine, with everything that follows. Furthermore, as pleasant as it is to explore the mid-19th century Kyo, the events narrated have some imperfections, both in terms of effectiveness and rhythm, and fail to reach the same emotional peaks of the saga's cornerstones, such as the never forgotten Yakuza Zero.
    • 79 Metascore
    • 80 Critic Score
    Horizon: Call of the Mountain is a virtual reality game with an ordinary and "basic" gameplay formula when compared to the action adventures that make up the main saga. The difference, however, lies in the technology supporting the innovative features of PlayStation VR2, which enrich the sense of immersion thanks to excellent management of physics and movement sensors. All of this is enriched by a breathtaking visual frame that easily exploits the computing power of PlayStation 5 and that loudly thunders the gigantic production scope of an unmissable launch exclusive for PSVR2 owners.
    • 68 Metascore
    • 65 Critic Score
    While on the one hand we understand and appreciate Bandai Namco's decision to bring Tales of Symphonia to as many platforms as possible, in order to allow new generations to (re)discover one of the most important chapters of the franchise, on the other hand we strongly believe that such a lazy remastering is not the most effective (nor the most respectful) method to re-propose a great classic of the past and celebrate its twentieth anniversary. Except for the Switch version, which for its part can leverage portability, if you have a PlayStation 3 or in any case a gaming PC there is not a single reason why you could prefer the new remastered to the package entitled Tales of Symphonia Chronicles, which in addition to the base game also included its direct sequel. In short, this second remasterd is indicated only to anyone who does not have the aforementioned platforms and to those who wish to use them in handheld.
    • 73 Metascore
    • 75 Critic Score
    Arrived like a bolt from the blue, Valiant Hearts: Coming Home can only embellish the Netflix Games portfolio, even if we would have expected something more from the sequel to a rare pearl like The Great War. It's not about creative gaps, because what Old Skull Games did with the supervision of Ubisoft is in all respects a deferential recovery of that stylistic figure, updated and integrated also with the deepening of new themes. It is the excessive debasement of the playful component that sometimes makes it difficult to fully immerse yourself in an otherwise visceral and well-constructed story. In short, this "homecoming" is bittersweet just like the story - or rather, the stories - it wants to tell us: pungent and imperfect.
    • 58 Metascore
    • 70 Critic Score
    Evaluating Wanted: Dead means coming to terms with the past of the action genre. We repeat: we had a lot of fun during the most excited moments, fighting against some of the more particular bosses, or noticing the constant references to pop, cyberpunk and the history of video games from the 2000s. Unfortunately, however, the weight of technical inaccuracies and the The inconsistency of the plot, the slowness of the interludes between one explosion of violence and the next, are evidently out of tune and condition the charm of an experience which in any case is capable of entertaining the most irredeemable action fans.
    • 65 Metascore
    • 65 Critic Score
    Tomb Raider Reloaded is a simple and fun product that can keep you entertained for a few hours. After that, the problems that distinguish most of these free to play productions begin to emerge. The flow of gameplay is abruptly interrupted upon completion of the third location, a moment in which an insurmountable barrier is revealed that requires hours and hours of grinding or the use of a credit card to be able to be circumvented. The title of Emerald City Games is also less generous than other of its more illustrious colleagues and the lack of mechanics such as the automatic completion of the levels makes progression even less easy. In short, it is a perfect experience for a game every now and then, but which in the long run shows all its limits.
    • 94 Metascore
    • 85 Critic Score
    In these 20 years that separate us from Samus' three-dimensional debut, the videogame medium has evolved enormously and yet, while not presenting radical upheavals at the heart of the experience, Metroid Prime Remastered offers a fiercely current experience, which fits among the most important titles (and convincing on the graphic front) of the Switch library.
    • 84 Metascore
    • 83 Critic Score
    Hogwarts Legacy can be a manifesto of the heart that wins over reason. The one concocted by Avalanche Software is in fact an open world RPG that is not very stimulating in the dynamics of exploration and with a not entirely impactful role-playing formula, which could tire the most demanding players. However we believe that the flaws are well balanced by a good combat system, a great attention to detail and an impeccable art direction, which represents a true love letter to the Wizarding World and its fans.
    • 87 Metascore
    • 90 Critic Score
    Hi-Fi Rush is a gamble won hands down by Tango Gameworks. Venturing into unknown terrain, the software house behind The Evil Within and Ghostwire: Tokyo brings a light-hearted, stylish and addictive experience to the Microsoft ecosystem. One combo after another, the songs that accompany the crazy mission of Chai and his companions have conquered us, for a new IP that we hope represents only the first in a series of unexpected experiments for the Bethesda team. Hi-Fi Rush - available on Xbox Game Pass or in standalone format for 29.99 euros - is in short a thick action game, capable of giving gamers the most important thing: hours and hours of fun.
    • 89 Metascore
    • 90 Critic Score
    Today, as and more than then, Dead Space is an unmissable appointment for fans of the genre of reference and not only for those who loved the 2008 classic. Through careful interventions in every area of the experience, from the plot to the characters, up to specific playful elements and the pleasure of exploration, the guys from EA Motive have given us the best version of this cornerstone of videogame horror, further embellishing it with an audiovisual frame not without some uncertainty but of great value, which makes it even more disturbing the theater of horrors of USG Ishimura.
    • 64 Metascore
    • 80 Critic Score
    There was a moment in which we really feared for the success of Fospoken, which, due to a not exactly crystal clear communication from the publisher, often ended up making us feel mixed sensations. Confirming the impressions gained on the occasion of previous direct contacts with the product, however, the new creature of Luminous Productions convinces in every respect, without excelling in any field. While the staid pace of the isekai matrix plot is counterbalanced by surprising twists and turns that leave a love flavor, the albeit chaotic combat system and the exorbitant number of optional activities offered by an open world that is anything but empty compensate for a surrender visual not quite state of the art.
    • 63 Metascore
    • 60 Critic Score
    OmegaBot is a very basic action platform, certainly enjoyable, even in its brevity but without real distinctive elements. The mechanics linked to the shooting are not enough to characterize it, nor does a certainly appreciable level design enhance it enough, but which suffers from two important problems: the excessive simplicity in the first hour of play, the lack of gimmicks capable of varying the action in the subsequent.
    • 80 Metascore
    • 90 Critic Score
    Despite the initial misgivings, Fire Emblem Engage has proven to be a solid and articulated strategy, which mixes the fundamental characteristics of the saga with great attention to a rich slew of functional and inspired innovations. With the introduction of the Breach and the numerous mechanics related to synchronization, the guys from Intelligent Systems have indeed added new layers of depth to an already sublime strategic component and to the customization of the party, offering an always adequate and pressing level of difficulty . However, the proverbial - and somewhat unexpected - icing on the cake is represented by a visual system of great impact and more than satisfactory technical performances, which represent a surprising step forward compared to what was seen in Three Houses. Whether or not you know the various heroes recalled from the past, we suggest you make it your own and let yourself be enchanted by a brilliant and varied combat system.
    • 73 Metascore
    • 80 Critic Score
    The route traced by the guys from ILCA is undoubtedly the right one, which is why we hope that the studio will continue to work on the license in the years to come and that it can therefore perfect the shot with a hypothetical sequel.
    • 90 Metascore
    • 95 Critic Score
    Ultimately, Matthias Linda's video game is a must for fans of the genre as well as for those who want to approach JRPGs in an accessible way, in the name of absolute excellence.
    • 86 Metascore
    • 90 Critic Score
    Vampire Survivors is a surprising and well-packaged title, supported by a formula capable of kidnapping the user to drag him into a continuous succession of high-intensity pyrotechnic battles. By putting a simple but effective gameplay loop at the center of the proposal, Poncle has built an experience full of reward mechanics, expertly administered to push the user into a tunnel made of addiction and fun. Son of a talent for game design that we hope will continue to amaze us in the years to come, Vampire Survivors is therefore a title that is absolutely worth trying, especially considering the negligible cost of Luca Galante's work.
    • 62 Metascore
    • 55 Critic Score
    Crossfire Legion marks a misstep for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were negatively surprised to experience a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components. Ours is not a complete rejection, but in essence we find it difficult to recommend the purchase of Crossfire Legion to anyone who is not already a diehard fan of the franchise.
    • 72 Metascore
    • 75 Critic Score
    Vibrant and colorful, Dragon Quest Treasures is a fun and entertaining action RPG, which we recommend to both newbies and experts of the genre. Due to the excessive backtracking and the expected cyclical routine of the gameplay, it may not be the classic title to devote entire days to, but on the other hand, the spin-off lends itself very well to fleeting sessions, perhaps aimed at interspersing much more demanding activities. The most successful elements of the package are the combat system, satisfying and intuitive, and the amount of content, which we are convinced will be able to give you many hours of entertainment in the always fascinating Dragon Quest universe.
    • 81 Metascore
    • 75 Critic Score
    Signalis is a survival horror characterized by ingenious and truly stimulating puzzles: solving even just one can give great satisfaction and pushes us to continue the journey of the frightened protagonist, based on a well-finished and fascinating plot. Some game design choices certainly had a negative impact on the pleasure of the second part of the adventure but net of these critical issues Signalis is a good survival horror, which fans of the genre - especially if you subscribe to Xbox Game Pass - should definitely else try.
    • 75 Metascore
    • 78 Critic Score
    Master of Magic, a remake of the 1994 strategy classic, brings back to life a perhaps unjustly forgotten title, but responsible as much as colleagues with the most high-sounding names for having contributed to the success of the 4X genre. The work of the development team seeks and obtains fidelity to the original material but also presents unexpected simplifications. In any case, longtime enthusiasts would do well to prepare themselves for a long, very long journey to become sorcerer supreme, but this time in a mostly effectively modernized experience.
    • 69 Metascore
    • 72 Critic Score
    Just the indomitable creativity of the development team, which also shines on the aesthetic side, makes High on Life a production worthy of the attention of the public, especially of that large audience of players who recognize Rick and Morty as one of the most brilliant animated series of the last years.
    • 79 Metascore
    • 67 Critic Score
    The good work done in giving a new form to the myth of Baba Yaga, updating the legendary witch of Slavic folklore through a plot whose ending will be decided by us, is too frequently overshadowed by the structural naiveties of a perhaps overly ambitious production.
    • 94 Metascore
    • Critic Score
    The impact of the new textures and a revised lighting system in almost every part allows you to appreciate the adventures of the Witcher par excellence like never before, with a cinematic cut made even more effective by the addition of Ray Tracing and with unprecedented fluidity choosing to opt for the performance mode. Wisely selected the mods produced by the community, and equally effective those created from scratch to rejuvenate the most obsolete mechanics of the original game, which now benefits from a fresher and more dynamic interaction system and a close-up view that favors immersion in the exploration and combat.
    • 68 Metascore
    • 60 Critic Score
    Arkanoid: Eternal Battle saves itself in the corner thanks to a series of ancillary methods which, between classicism and modernity, know how to pay homage in an at least dignified way to a work that has made the history of the medium. As for its battle royale heart, unfortunately, it must be noted that it has a certain difficulty in pulsating, too inconsistent and frequented by the community to justify, on its own, a ticket price that is not so low.
    • 74 Metascore
    • 75 Critic Score
    Warhammer 40,000 Darktide is a title that needs more content and some tweaking. Graphically it is excellent and the play of light and shadow, in particular, make some moments even memorable. However, the balance between the classes needs to be reviewed, as well as the in-game economy and the cost of aesthetic elements. In any case, when lived with a handful of connected players, Darktide manages to be appreciated at its best but in some hours the shadow of repetitiveness makes itself felt. As for the Warhammer 40,000 lore, the game is steeped in it, but an audible and non-influential background radiation remains. The launch on Game Pass can help support the experience in the short term, when the novelty effect is still hot but it is clear that the production will need worthy support from the developers to continue to entertain the public.
    • 78 Metascore
    • 85 Critic Score
    Between HD remastering and complete remake, Crisis Core -Final Fantasy VII- Reunion is a thick reissue that keeps the valuable narrative component of the original unchanged, today more than ever essential to fully understand the increasingly complex mythology of the seventh fantasy the final. By intervening on the fluidity of the combat system and even reworking the infamous OMD system, Square Enix has managed to rejuvenate and improve a still valid play system. On the flip side, however, the graphic restoration was only partially successful, as the landscapes and polygonal models of the secondary characters would have needed touch-ups of a much different entity. While waiting for Final Fantasy VII Rebirth to reach the launch pad, Crisis Core still represents an obligatory stop for fans of the saga, perhaps even more than it was fifteen years ago.

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