Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 73 Metascore
    • 60 Critic Score
    The one packaged by Kite Games is a formula full of proposals, appreciable by the admirers of the real-time strategy, especially in the medieval setting, which, however, would certainly have benefited from further study and care. After all, the playful recipe works but does not impress, accomplices of the constituent elements unable to interact better with each other. In other words, what The Valiant offers is an experience with a good dose of unexpressed potential, both from a narrative and a technical point of view.
    • 64 Metascore
    • 60 Critic Score
    Years of training, and Mario still hasn't succeded in getting fit. But, guess what, this time he hasn't struggled at all.
    • 67 Metascore
    • 60 Critic Score
    The title could have done better if they had bet more convincingly on stealth, which instead is put aside after the first hour of play. The result is an always regular experience, if not for some well-conceived enigma and a good number of secrets to be discovered. Gylt is not a product to be completely cast aside, but in order to give character to its platform, Stadia needs other exclusive items.
    • 61 Metascore
    • 60 Critic Score
    It should also be said that the PS4 version offers a small share of the heroes available on mobile, a choice that makes it even more difficult to recommend the purchase of the product, especially considering the imbalance between its price (€ 29.99) and the actual quality supply.
    • 63 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 is a good game, able to entertain. Unfortunately it can't hold a candle to its predecessor because of some lacks in the control system and a clumsy level design.
    • tbd Metascore
    • 60 Critic Score
    Peach Beach Splash is a fresh game, at times funny, but weighed down by a massive grinding and excessive repetitive background.
    • 47 Metascore
    • 60 Critic Score
    Call of Juarez: The Cartel is a poor videogame. Gameplay lacks in term of precision and variety; graphics is distant from the top of this gen.
    • 57 Metascore
    • 60 Critic Score
    Breach isn't a complete disaster. Despite many flaws and limits, many of them linked to the netcode, it reaches a narrow sufficiency thanks to a good character growth system and a gameplay that does not forget the standards of this genre.
    • 63 Metascore
    • 60 Critic Score
    OmegaBot is a very basic action platform, certainly enjoyable, even in its brevity but without real distinctive elements. The mechanics linked to the shooting are not enough to characterize it, nor does a certainly appreciable level design enhance it enough, but which suffers from two important problems: the excessive simplicity in the first hour of play, the lack of gimmicks capable of varying the action in the subsequent.
    • 64 Metascore
    • 60 Critic Score
    Coming to Steam from OUYA, the game brings an exciting story but simple gameplay.
    • 65 Metascore
    • 60 Critic Score
    Dynasty Warriors: Gundam 3 is the most successful episode of the saga. Despite the many flaws of the combat system the game is able to amuse and entertain.
    • 69 Metascore
    • 60 Critic Score
    The excessive linearity, the mismanagement of the combat system, and a too easy difficulty level, irreparably damage a title with lots of potential.
    • 63 Metascore
    • 60 Critic Score
    In evaluating All-Stars Fruit Racing we have to underline a certain disappointment not so much for what the product is, but for what it could have been.
    • 69 Metascore
    • 60 Critic Score
    This is a great game for Final Fantasy fans, but the price to buy all the episodes is extremely high.
    • 62 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 60 Critic Score
    This Joe Danger-like arcade racing lands on 3DS without much to say. No level editor and a basic gameplay.
    • 49 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 60 Critic Score
    The weakest chapter of the trio, perhaps because it does not quite conceal the fact that it is a somewhat 'superfluous episode, which tells in three hours what could be said in a cut-scene.
    • 65 Metascore
    • 60 Critic Score
    The Forge enriches the Shadow of the Tomb Raider offer, adding a new area, a timed mode and the possibility of playing in co-op.
    • 79 Metascore
    • 60 Critic Score
    The content novelties offered by the expansion are exhausted in a matter of hours, those necessary to complete the campaign in the Big Apple.
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth is undoubtedly an interesting experiment, starting from an idea we'd like to see explored more often: thoughtfully modernizing a past title, reviving the key ideas that led to its creation but incorporating them into a modern framework. It's a shame the execution isn't the best: beneath the pleasant nods to Bandai Namco's history lies a derivative Metroidvania, reminiscent of a bygone era. Navigating the labyrinths is simple, the combat lacks creative flair, the protagonist's power-ups lack impact, and even the original ideas haven't been perfectly implemented.
    • 61 Metascore
    • 60 Critic Score
    Creature creation is catchy, but the basic gameplay lacks depth.
    • 77 Metascore
    • 60 Critic Score
    Kokuga is an interesting shooter with some innovative mechanics, unfortunately marred by a sub-standard realization and a clumsy level design.
    • 63 Metascore
    • 60 Critic Score
    In the end it's a mediocre experience, and its competitors can do much better. The screenplay is below average, and the gameplay is just business as usual.
    • 78 Metascore
    • 60 Critic Score
    The new Play Control version has no rhythm and no soul. Resolute players should somehow try to find the GameCube edition.
    • 52 Metascore
    • 60 Critic Score
    It's the same old story: Magic fans will find a complete and engaging experience, but investing huge amounts of money in the microtransactions is absolutely necessary to take the best from the game.
    • tbd Metascore
    • 60 Critic Score
    It lacks ambition and originality, and it's just for die hard fans of the original game.
    • 50 Metascore
    • 60 Critic Score
    Frustrating and badly designed, Neverdead is one of the first victims of the year. Shooter lovers could appreciate some original ideas, however.
    • 64 Metascore
    • 60 Critic Score
    BlazBlue Continuum Shift II shines in its gameplay but fails in every other aspect, due to the many flaws of a lazy porting.
    • tbd Metascore
    • 60 Critic Score
    A good game spoiled by an unforgivable drawback. It could've been an enjoyable Trials clone, but the issues with the frame rate are compromising.

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