Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 71 Metascore
    • 78 Critic Score
    The Climb is a successful experiment, which opens up new possibilities in virtual reality gaming.
    • 71 Metascore
    • 70 Critic Score
    The first hurdle is certainly the shooting, and more generally the entire combat system, which is too old, woody and clumsy.
    • 71 Metascore
    • 80 Critic Score
    Little Nightmares 3 is a heartfelt installment that respects the legacy inherited from Tarsier, which Supermassive has embraced with skill and without the intention of overturning established mechanics, rhythms, and situations that still work very well. We would have liked to see some camera issues fixed, just as we would have appreciated more creative solutions for the puzzles, given that the ones present (in the final location in particular...) are truly interesting. The co-op mode is a great fit, and we regret the absence of local co-op. With its light and shadows, Little Nightmares is always Little Nightmares. It's scary, it makes you think, it creates a dense and sticky tension that spans the most disparate horror genres and plays with phobias, sounds, and images—in short, with all the most typical tools of fright. And we can't wait to learn more by exploring the two DLCs already planned.
    • 71 Metascore
    • 75 Critic Score
    Despite cycling, once again, being one of the most difficult sports to play in a video game play, this edition is particularly rich in content.
    • 71 Metascore
    • 55 Critic Score
    In its next gen version, the Dutch game remedies the errors of the past iteration with a visually convincing but terrible performance graphics mode, while the more performing one does not improve the minimum graphic detail we were already accustomed to.
    • 71 Metascore
    • 65 Critic Score
    Edge of Nowhere is a VR experience with an impressive start, but after few hours the adventures weakens, reproducing the same situations for over and over again.
    • 71 Metascore
    • 75 Critic Score
    Surely not a masterpiece in global design and artistic quality. Still, Impostors is quite funny if you're looking for a frag night.
    • 71 Metascore
    • 68 Critic Score
    Pilotwings Resort looks like an extended demo designed to show the stereoscopic effect of the new Nintendo console.
    • 71 Metascore
    • 70 Critic Score
    A classic puzzle game, perfect for quick play and funny on the short run. The lack of innovation strongly reduce the appeal on the genre fans.
    • 71 Metascore
    • 65 Critic Score
    flOw is an almost impalpable title, inconsistent, which arrives on the PlayStation 4 emerging from the depths of a long ancestral past.
    • 71 Metascore
    • 68 Critic Score
    It's perfect for a night with friends, or very short sessions. Played with bots it could grow old at alarming speed, so it's definitely better served with pals to enjoy it with.
    • 71 Metascore
    • 65 Critic Score
    The experiment of division into individual contracts is therefore not entirely successful, but lovers of the genre will certainly find bread for their teeth.
    • 71 Metascore
    • 75 Critic Score
    A fresh setting and effective dialogue writing combine with the mechanics of a fast, physical action RPG, with numerous offensive possibilities. The combat system based on blades, magic and projectiles is immediate and fun, above all because the challenge level forces you to face each battle carefully without reaching the heights of difficulty of a classic soulslike, while it is pleasant to explore this large but not dispersive with the aerial maneuvers of its protagonist. If one-on-one battles allow us to admire real dances of death, we do not find the same good sensations in battles against multiple enemies. The sense of progression remains satisfying until the end of the campaign despite the limited variety of weapons, armor and rivals to defeat, while the few boss fights do not differ much from the conflicts with the classic enemies of the open world. However, the currency system based on a multiplier is absolutely promoted: this is the real idea that makes the game enjoyable until the end credits, minus its rough edges.
    • 71 Metascore
    • 80 Critic Score
    No Man's Sky has no real flaws (except the star maps, really a disaster), but many limitations, but often due to his youth. It seems now clear that the objective of Sean Murray is to create another phenomenon a la Minecraft. The designer has already announced the arrival of terrestrial resources, the ability to build our own bases, even larger ships. Moreover, in a similar game structure you can add anything, including new variables, new land, new formulas to make things even more varied and surprising. No Man's Sky is not only gameplay, but there is something more, and that something is hidden in each of us.
    • 71 Metascore
    • 78 Critic Score
    Even in the face of the perhaps excessive (and inexplicable) simplification of the battles, Megadimension Neptunia VIIR remains the definitive version of the best exponent of the saga.
    • 71 Metascore
    • 70 Critic Score
    Despite a complex control scheme, Grand Slam Tennis 2 is not a simulative game. There are few reasons to prefer it rather than Virtua Tennis.
    • 71 Metascore
    • 74 Critic Score
    An interesting space exploration game, bestowed with an almost magnetic feeling. Not a game for everyone, as it can be really complex at times, but still a good overall experience.
    • 71 Metascore
    • 70 Critic Score
    The Rebound CG production really has a lot in common with the Football Manager series. For now TM 2022 is a decent managerial simulation, quite satisfying for tennis lovers but still characterized by a large room for improvement. User interface, game playback, licenses and bugs are to be fixed to make the experience more accessible and less chaotic. In short, the way to go to reach very high peaks is still quite long, but it cannot be denied that the team has taken the right path.
    • 71 Metascore
    • 80 Critic Score
    Another Fisherman's Tale proved to be a sequel that lived up to expectations. The duration of the adventure finally does justice to the production value, while the new mechanics based on the ability to manipulate the protagonist's body guarantee a fresh and original approach to solving puzzles. Net of some flaws in the control system, we appreciated the greater physical involvement required of the player during the experience. The narrative sector pushes us to want to know more about Bob and his daughter Nina, accompanied by a narrative voice that skilfully mixes lightness and poetry.
    • 71 Metascore
    • 60 Critic Score
    Double Visions continues the downward trend of Back To The Future: The Videogame.
    • 71 Metascore
    • 68 Critic Score
    Problems with motion controls aside, Squishies presents itself as a puzzle-platform in Virtual Reality that is quite solid and fun.
    • 71 Metascore
    • 65 Critic Score
    The investigation of our electric rodent turned out to be rather "elementary".
    • 71 Metascore
    • 78 Critic Score
    After a wobbly start, Michonne's mini-series returns on the right path. This last episode is, literally, What We Deserve: a story focused on the characters and not on the fan-service, a touching tale of revenge and forgiveness.
    • 71 Metascore
    • 80 Critic Score
    An incredible homage to one of the best manga ever created. A solid beat'em up, not technical as a Street Fighter but deep enough to please the fan of the genre.
    • 71 Metascore
    • 70 Critic Score
    Minor graphical issues and an unbalanced gameplay.
    • 71 Metascore
    • 75 Critic Score
    We are happy that Shadows of the Damned Hella Remastered exists. A video game that is edgy, sharp, with a recognizable soul thanks to the style of its creators and that has aged, yes, but in the right way...most of the time. There are obviously gameplay elements that are less digestible for users accustomed to new degrees of gameplay variety and fluidity of action, lacking in Shadows since 2011. However, the game is absolutely worth the candle even just to live or relive an experience filled with irreverent comedy, gratuitous vulgarity and humor "à la Suda 51". Which for true fans of the Japanese creative is worth at least half a point more on the vote below. For everyone else, one less (sorry maestro!).
    • 71 Metascore
    • 70 Critic Score
    It's an interesting managerial game, but it doesn't have the same appeal as the old classic Rollecoaster Tycoon. At the same time, the chance to create and share is welcome, and it adds something new to the formula.
    • 71 Metascore
    • 76 Critic Score
    Fairy Fencer F: Advent Dark Force is not for everyone. If on one hand we have a great combat system, on the other we find a lack of content in the history, so we suggest it to Compile Heart e Hyperdimension Neptunia fans. However, the presence of new stories and characters makes it attractive for who has completed it on PlayStation 3, too.
    • 71 Metascore
    • 75 Critic Score
    A welcome return to the medium.
    • 71 Metascore
    • 73 Critic Score
    The DioField Chronicle basically has good potential, not always exploited properly. With this atypical experiment, the suspicion is that the developer Lancarse has aimed mostly at the casual audience or at least the neophytes of the genre, who through The DioField Chronicle could in fact approach for the first time the evergreen world of strategists and remain trapped in it. All the others will still be able to let themselves be carried away by an intriguing narrative system and an incredibly rich mythology. With the right precautions to the playful formula, The DioField Chronicle could become the starting point on which to build a valid and innovative series.

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