Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 53 Metascore
    • 50 Critic Score
    A bad game? Not really: just an underwhelming one. Your pulse may quicken occasionally, but your world is unlikely to turn upside down.
    • 79 Metascore
    • 90 Critic Score
    When I finished Floating Cloud God Saves the Pilgrims, thanks to liberal use of the restart button, not a man had been left behind. It's a question of self-respect. Not many games can make you feel like that.
    • 87 Metascore
    • 80 Critic Score
    Velocity looks like a blast from the past and plays like anything but; it's some sort of triumph of substance over style. That sounds like a good thing, and it is, but a little more of the latter wouldn't have hurt.
    • 72 Metascore
    • 70 Critic Score
    Harley Quinn's Revenge doesn't offer much that you won't have seen before, but it's unexpectedly tart and pleasantly grim. It's a chance to get back to the city, to rough up its thugs once more, and to leave with a few new bruises and a few extra memories.
    • 67 Metascore
    • 60 Critic Score
    Is it that surprising that Joy Ride Turbo seems a little confused? Not really, I guess.
    • 60 Metascore
    • 50 Critic Score
    It's the little things that add up, one by one, to an often hypnotically bland, slapdash campaign. The core is sound enough, but Burning Skies is far too shabby in places for what is supposed to be the flagship first-party shooter on the Vita - indeed, the flagship shooter on handhelds, full stop.
    • 72 Metascore
    • 60 Critic Score
    It's a solid adventure game with high production values and sharp design. There's a courageous allure to an indie team trying to stand toe-to-toe with LucasArts' masterpieces, and that they've come this close with their first entry in the genre is no minor accomplishment.
    • 39 Metascore
    • 20 Critic Score
    The Eternity Clock is shambolic and underfed, even by the Timelord's previous low gaming standards.
    • 83 Metascore
    • 90 Critic Score
    Gravity Rush's mission structure may not be all that special - it's basically follow the waypoint, collect this, fight that - but the place you're exploring definitely is, and the way you get around that place is even better still.
    • 75 Metascore
    • 80 Critic Score
    You'll love pretty much every minute, and then you'll move on, and the 'downloadable game' suspicion will suddenly make sense: Dirt Showdown's wonderful, but it's probably also a flash in the pan. As long as you know that going in, then you shouldn't be disappointed.
    • 79 Metascore
    • 80 Critic Score
    While Future Soldier risks losing itself in the crowd of similar widescreen War on Terror blockbusters, it at least borrows its elements wisely, serves them up with style and polish, and retains enough of its strategic core to make it an easy recommendation for those hungry for another tour of duty.
    • 88 Metascore
    • 90 Critic Score
    Diablo 3 is more than slick, and more than deep. It's a turbo-charged romp through the conventions of action, role-playing and online games that plays to the gallery but tears up the rulebook on the sly. It has been awfully compromised by its launch and by the lack of an offline mode, but it deserves better than to be remembered for that. And I'm certain it won't be.
    • 70 Metascore
    • 70 Critic Score
    If anything, it's the Move controller rather than that clumsy apprentice or his mysterious cat that emerges as Sorcery's true star. If you're an eight-year-old kid, this short burst of adventure is going to offer you an afternoon or two of vivid fantasy with a wand in your hand and an arsenal of spells in your head, and your only major complaint will be that it doesn't last a few hours longer.
    • 75 Metascore
    • 70 Critic Score
    Ambitious, grand, at once derivative and pioneering, Dragon's Dogma may not be a classic but it's an important title nonetheless - the first example of a blockbuster Japanese RPG attempting to marry its own heritage with contemporary Western expressions. Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles.
    • 69 Metascore
    • 70 Critic Score
    What the game lacks in ambition and depth, though, it makes up for in the ageless pleasure and pain of a finely-balanced multiplayer battle. The ability to dip in and out for a quick, engaging match is a compelling proposition on a handheld. But after seven long years, it's a shame there aren't bigger ideas to rally around.
    • 86 Metascore
    • 70 Critic Score
    You can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty.
    • 77 Metascore
    • 70 Critic Score
    What impressed in 2007 is no longer enough, and while Starhawk is a perfectly fine entry in the third-person multiplayer shooter genre, it's unlikely to inspire much long-term passion in its current state.
    • 57 Metascore
    • 50 Critic Score
    It's better with Move because it was made for it. It's not, though, reason enough to buy one. But if you do have Sony's under-supported device stuffed in a drawer, Datura is a flawed experiment that's worth a look if only because it reaches towards - and occasionally touches - something that feels genuinely fresh.
    • 82 Metascore
    • 90 Critic Score
    It's a good deal less aimless in this new 360 version, which makes a few notable concessions to accessibility for this notoriously inscrutable game.
    • 54 Metascore
    • 50 Critic Score
    If there is a poignancy to A Valley Without Wind, it's that you really are playing through a post-apocalyptic world, just one that's failed creatively rather than ecologically. The designers were too ambitious, built to high, and you're free to explore what's left.
    • 54 Metascore
    • 60 Critic Score
    It lacks the ambition and style of some of its four-wheeled contemporaries, and you could argue that this license would have been better served by a semi-simulation like Milestone's own SBK. But by focusing on what makes motocross fun to watch rather than ride, it replicates the excitement of jumping from lip to lip astride a two-stroke tearaway... just about.
    • 66 Metascore
    • 60 Critic Score
    This is not a sophisticated game in ethos or execution: it's a series of environments in which you shoot men's balls off in slow motion. But this singular calling is, on the whole, well served, and Sniper Elite V2's perfunctory ancillary mechanics don't distract from the practice of cinematic Nazi gelding.
    • 69 Metascore
    • 60 Critic Score
    There's simply not a single thing that Risen 2 does well, not its stilted combat, not its transparent towns, and definitely not its plot, which feels like something you'd come up with after passing out with the Pirates of the Caribbean DVD menu music in the background. Then again, there's nothing it does badly either, so it's no thief.
    • 38 Metascore
    • 40 Critic Score
    It doesn't really work, as the game never finds the right way to balance the two modes of play, but this brief flicker of ambition offers just enough ballast to prevent this otherwise tiresomely unremarkable game from sinking completely.
    • 77 Metascore
    • 70 Critic Score
    This is a deep, engaging, beautiful game, a welcome alternative to DOTA and League of Legends for the console crowd.
    • 55 Metascore
    • 60 Critic Score
    By turns clumsy and clever, annoying and addictive, Fable Heroes isn't as different from the series that inspired it as it initially seems to be. It turns out one of the golden rules of being Albion's king also applies here: surround yourself with good people and you'll enjoy yourself all the more.
    • 85 Metascore
    • 90 Critic Score
    Judged against any reasonable criteria, Modern Warfare 3's first serving of extras is an unmistakable success. Fun and challenging Spec Ops missions, plus excellent maps that have been precision-engineered to complement the COD play style, all add up to an essential download.
    • 42 Metascore
    • 30 Critic Score
    There's no excuse to the get the basics this wrong and there's no reason why slicing your way through a wall of enemies shouldn't be fun. Yet there's nothing that's fun here, only a monotonous bloody grind that copies everything from its peers except their polish.
    • 70 Metascore
    • 60 Critic Score
    Me? I would grudgingly buy it, despite feeling that I was being charged too much for too little. I guess that makes me part of the problem.
    • 74 Metascore
    • 70 Critic Score
    This is still an explosive, exhilarating and sometimes rather exhausting game in which the heroes have sharp hands and bottomless appetites for innocent bystanders and the villains expire in floods of gore and take whole city blocks with them as they go. By this point, Prototype doesn't feel like a sandbox series in its own right so much as the mad, babbling id of the entire open-world genre - with all the inconsistencies and extravagances that implies.

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