Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 75 Metascore
    • 80 Critic Score
    For PS2 owners in particular I can think of no finer FPS on the system at the moment. Given that it's technically pushing the machine further than anything else, features 16-player online multiplayer, an action-packed single-player campaign that's no pushover and provides an interesting and well-conceived twist on the saturated shooter genre I'd happily nail my hearty recommendation to all PS2 owners looking for a shooter to get them through the summer.
    • 71 Metascore
    • 60 Critic Score
    The game lacks the precision of a professional-level shooter to satiate the genre's dedicated players and its whole concept is undeniably more attractive on paper than in polygon.
    • 88 Metascore
    • 90 Critic Score
    Innovation takes on many guises; this isn't this generation's "Super Mario 64" in terms of reinvention, but given its comprehensiveness and attention to detail, you might liken its impact on us to that of Yoshi's Island. Except, you know, this is funnier.
    • 56 Metascore
    • 30 Critic Score
    Yes it's simple and probably meant for kids, and you can get a small amount of fun out of Wrestlemania 21 for a relatively short period of time, but behind the shiny superstars it has a pork pie for a brain. That's the most positive thing we can say, sadly.
    • 87 Metascore
    • 80 Critic Score
    What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
    • 63 Metascore
    • 40 Critic Score
    It's worse than ATV console games, thanks to a poor control system that's seemingly been designed with little thought for how the PSP itself is designed.
    • 63 Metascore
    • 70 Critic Score
    It's a game with style, in the true sense of its word. That is, it has decided what it wants to be and then just does that, without worrying what the world may think of it.
    • 73 Metascore
    • 70 Critic Score
    With some of the most basic visuals seen since the days of the ZX81 and mind-numbingly uninspired audio it's not going to woo gamers looking for the quick thrill that other eye-candy laden DS titles will.
    • 85 Metascore
    • 70 Critic Score
    At my most charitable I felt like I was playing an experimental mod of a game I really love. All the time you're thinking 'well done chaps, nice work', but at the same time wanting to get back to the game you love.
    • 51 Metascore
    • 60 Critic Score
    A classic example of a game that isn't any good yet manages to be enjoyably passable for long enough that you might come away with the mildly mistaken impression that it's actually good.
    • 89 Metascore
    • 80 Critic Score
    Action fans will find the combat too simple, while RPG fans will find the inability to customise their character to any major degree frustrating.
    • 84 Metascore
    • 70 Critic Score
    Midnight Club 3 may have more cars, more customisation options, new special moves, look better and sport an enhanced online component this time around, but the lack of a tangible challenge and carelessly implemented progression system rips the soul out of what was an immensely promising series.
    • 75 Metascore
    • 80 Critic Score
    I've had more fun playing Mercury than any other PSP game so far. It is my new "Zoo Keeper." That is all.
    • 53 Metascore
    • 40 Critic Score
    But no amount of colourful 3D graphics and soothing jazz can make up for tiresome puzzles, empty levels, unoriginal weapons and endless backtracking.
    • 66 Metascore
    • 70 Critic Score
    The cheapness of the visuals and lack of convincing delivery from the voice actors ultimately knocks off a few marks, but on the whole it's a decent package that true aficionados of the genre will welcome as an interesting departure. ["Obscure"]
    • 85 Metascore
    • 80 Critic Score
    Despite the Good Cop trappings, this really is one of the most macho games I've recently played; all guns, tactics and difficulty.
    • 78 Metascore
    • 80 Critic Score
    What Shin Megami Tensei: Digital Devil Saga delivers in spades is an interesting, atmospheric RPG experience with an enjoyable battle system, fabulous music and an excellent visual style that set it well apart from RPG cliches of recent years.
    • 78 Metascore
    • 80 Critic Score
    It's not offering anything revolutionary, and you could argue that it doesn't fix anything that was wrong with it last time out, but the new toys are a lot of fun, it still stands out for looking absolutely stunning and given that it lasts about as long as most full priced shooters you're getting good value for money.
    • 88 Metascore
    • 80 Critic Score
    "Riddick," "Halo," "Half-Life 2" - these are games you can play again and again and find new things. In Doom III it's hard to find anything fundamentally new on the second level.
    • 78 Metascore
    • 80 Critic Score
    If you're a Star Wars fan wondering where the magic went, look no further.
    • 69 Metascore
    • 50 Critic Score
    The dictionary definition of the average hackandslasher. It's a brand well and truly stuck in a rut of its own making and deserves no more than average marks.
    • 92 Metascore
    • 80 Critic Score
    The bottom line for us is that it has morphed into a dumbed-down experience that is no longer anywhere near as gripping and compelling as it once was, and while the multiplayer does bail out the overall value of the package to a large extent, it can't mask the decline elsewhere.
    • 54 Metascore
    • 10 Critic Score
    Possibly the worst videogame Nintendo has had the misfortune to publish. Avoid at all costs; this is disgracefully bad.
    • 77 Metascore
    • 70 Critic Score
    With an attractive PBEM option and game durations that can be measured in hours rather than days, this is definitely the grand-strategy title for those of us lumbered with obligations like jobs and school.
    • 58 Metascore
    • 50 Critic Score
    There's still a very small part of us that can't help but still be slightly impressed by the appearance of a 3D platformer on a handheld, but given the control issues it's not a happy marriage.
    • 79 Metascore
    • 50 Critic Score
    I'm keenly aware that Twisted Metal has "an audience", and I'm not belittling the people who like it. Heck, I remember a time I found it enjoyable belting around loosing off missiles. But it's such a disposable form of entertainment.
    • 83 Metascore
    • 80 Critic Score
    In the unlikely event that you're a newcomer, this is as good an example of the series (or indeed the genre) as any other, and not only well stocked but also the only thing like it on the PSP at the moment.
    • 67 Metascore
    • 50 Critic Score
    The good news: it's fun to play and nice to look at, and does a fine job of showing off what the PSP can do. The bad news: it's all over in the time it would take you to nip down Blockbusters, rent a copy of the movie and watch it. Skipping the credits.
    • 94 Metascore
    • 90 Critic Score
    Stands out as an absolute colossus that towers over the competition - on any format.
    • 69 Metascore
    • 50 Critic Score
    Even if the surface mistakes were removed, its problems are so fundamental to its design that it's hard to imagine it transcending into a serious competitor for the big boys.

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