Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 58 Metascore
    • 60 Critic Score
    If you're a long-term fan and haven't already bought it on one of innumerable compilations out there, then 400 points is just about tolerable for a game of this importance and stature.
    • 69 Metascore
    • 70 Critic Score
    If you can track down Singstar Rocks on the cheap, though, you're pretty much guaranteed a few memorable drunken nights in. It's still as compelling and fatally flawed as it has ever been, where the ratio of good to bad songs is as frustrating as we've come to expect.
    • 74 Metascore
    • 60 Critic Score
    As much as novelty value can be a good thing during the launch of a new console, the unavoidable conclusion is that Super Monkey Ball is more fun on a joypad on the GameCube than in this flawed experiment.
    • 77 Metascore
    • 60 Critic Score
    This is a game for the RPG fan willing to overlook intolerable weaknesses of character just to have a desirable looking girl on their arm.
    • 46 Metascore
    • 20 Critic Score
    What should have been a dramatic return to form for Sonic, as signalled by the hugely promising trailer videos from earlier this year and the bold decision to use the original Sonic the Hedgehog name, has turned out to be an absolute mess.
    • 69 Metascore
    • 50 Critic Score
    The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game.
    • 69 Metascore
    • 50 Critic Score
    A mild downhill racer with too many glitches, and beyond the grinding, nothing to do with its licence. The Wiimote controls don't ruin it, despite the madness of the button use, but they don't add anything a regular analogue stick couldn't have made easier.
    • 86 Metascore
    • 60 Critic Score
    Put bluntly, the combat and AI is merely average, the visuals don't really wow, and the much-vaunted weaponry makes little difference to how it plays. To say we're underwhelmed is the understatement of the year.
    • 55 Metascore
    • 60 Critic Score
    As it is, Genji is undercooked. It's not terrible, but it's not good enough to rise above the baggage of ridicule hanging over its shoulder.
    • 42 Metascore
    • 20 Critic Score
    Whoever, wherever, whatever you are, there is absolutely zero reason to own this atrocious excuse for a video game.
    • 76 Metascore
    • 70 Critic Score
    It doesn't have any depth to speak of, but it's unique (for the moment) and has a genuine sense of humour, a quality few games can boast. It's an apt launch title, lacking in polish but rich in character and laughs.
    • 73 Metascore
    • 60 Critic Score
    There is going to be an inevitable split between tabletop players absolutely delighted with the best-ever visual recreation of their game of choice (though possibly also apoplectic about some of the liberties taken with Warhammer rules) and general strategy gamers nonplussed as to why they'd possibly want to play this messy, sometimes broken-feeling thing over the hugely superior (but less aesthetically inventive) "Medieval II: Total War."
    • 80 Metascore
    • 70 Critic Score
    Despite the questionable long term appeal, Gitaroo Man Lives! is one of those games that you'll cherish while it lasts, but only truly get the most out of if you're lucky enough to be able to engage in multiplayer. [JPN Import]
    • 81 Metascore
    • 70 Critic Score
    Smackdown vs RAW is the wrestling "FIFA" - drowning in customisable settings, but the gameplay isn't always completely there. However, like "FIFA," SvsR has made some admirable steps this year.
    • 80 Metascore
    • 90 Critic Score
    I'm completely in love with Trauma Centre: Second Opinion. It's urgent, tense, dramatic, unique, extremely difficult and surprisingly varied, an excellent Wii game and an excellent puzzle game. For anyone suffering from scepticism and uncertainty about the validity of the Wii's control system and doubting developers' abilities to create games to live up to its potential, Trauma Centre: Second Opinion is the perfect remedy.
    • 62 Metascore
    • 60 Critic Score
    If you do know your Kakashis from your Irukas, add a couple of points to the score and think about picking this up. For everyone else, games like Kingdom Hearts 2 and Ninja Gaiden offer far more substantial and rewarding adventures in a similar vein. Everyone's a winner, basically. Hurrah.
    • 41 Metascore
    • 20 Critic Score
    Aside from championship you get standard quick race, split-screen and time trial options, and Drift Combo, an incongruous, aggressively arcadey and frankly unplayable mode that challenges you to string long sequences of slides together.
    • 70 Metascore
    • 60 Critic Score
    Even with a spit and polish to the visuals and the usual effortless presentation it can't help but feel tiring after a while.
    • 66 Metascore
    • 40 Critic Score
    Tedious repetition needs to be a little better disguised.
    • 56 Metascore
    • 50 Critic Score
    The real gem, though, is Mutant League Football, which more than makes up for the absence of any of the Madden titles because it's better than all of them.
    • 48 Metascore
    • 20 Critic Score
    Eragon drags up torrid memories of the bad old days when movie licensed games were not only terrible games, but had sod-all to do with the subject matter. Judged on its own merits, it's clearly below par game in every single area imaginable. Technically bereft, poorly designed and coma-inducing to play, it's about as far away from being an example of where gaming is today as you can imagine.
    • 63 Metascore
    • 80 Critic Score
    At times gorgeous, at other times frustrating, it's worth persevering with just to bask in its snug atmosphere.
    • 49 Metascore
    • 40 Critic Score
    Another safe, derivative, formulaic movie tie-in that's lacking in the graphical department and is way too easy for all but the youngest gamers out there.
    • 46 Metascore
    • 30 Critic Score
    The bottom line is that the core gameplay is tedious beyond belief - so much so that I doubt you'd even get value from renting it.
    • 66 Metascore
    • 40 Critic Score
    Hammers of Fate adds a lot of material for HoMM5. But to warrant a better mark, it would have to actually deal with the basic weaknesses of the game. As it is, despite the Caravan's efforts to streamline one aspect, it just doesn't.
    • 59 Metascore
    • 70 Critic Score
    Personally, I found the handling a touch too heavy for my tastes, with accurate cornering a skill that needs more practice than most fair-weather fans will want to bother with. Committed bike nuts, however, will be in hog heaven.
    • 88 Metascore
    • 90 Critic Score
    Though familiar, MTWII is breathtaking in its depth, fiendishly challenging in all the right ways and a big old phlegmy spit right in the eye of anything else foolish enough to claim ownership of the strategy crown.
    • 58 Metascore
    • 40 Critic Score
    It's a game that, like other examples of the genre, is utterly simplistic, and little more than a carefully engineered route down the reward pathway of the player's brain.
    • 81 Metascore
    • 70 Critic Score
    But really it all comes back to the fact that Yoshi's Island was doing almost everything for the first time, and Artoon is cribbing from the same notes.
    • 78 Metascore
    • 70 Critic Score
    It's better in some areas than 6, and is certainly brilliant played against real people, or just picked up and played properly with the nitrous turned off in arcade mode. But it's not really as challenging.

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