Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 65 Metascore
    • 80 Critic Score
    Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
    • 73 Metascore
    • 70 Critic Score
    An effortlessly engaging, if rather slender, dose of wanton destruction that should satisfy the appetites of both retro fans and mainstream gamers without alienating either group.
    • 61 Metascore
    • 50 Critic Score
    Whereas the DS game could be defended for ignoring significant depth for the sake of accessibility, Cook Off's controls are simply too ropey for it to earn any flavour of respect, and leave its repetitive, flash-in-the-pan mini-games open to assault.
    • 84 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 82 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 62 Metascore
    • 60 Critic Score
    Action RPG veterans who are looking for a new challenge for their over-muscled index fingers could do a hell of a lot worse than investing a few hours (and indeed a few pounds) in Silverfall. It's no giant of the genre, but it's a pretty decent snack between meals.
    • 69 Metascore
    • 90 Critic Score
    It gives you well over a hundred weapons to try out, masses of difficulty levels, and explosions so big that you'll worry they may crack the front of your television. Earth Defence Force 2017 isn't a complex cocktail. It's a Molotov cocktail.
    • 77 Metascore
    • 70 Critic Score
    Generally a decent, well-thought out and enjoyable conversion.
    • 72 Metascore
    • 70 Critic Score
    It's a package that knows exactly why people want to buy it and lives up to their expectations; that it uses a little imagination along the way is a bonus. You'll either want it or have no use for it, so the number down there doesn't matter a great deal.
    • 69 Metascore
    • 60 Critic Score
    Controller novelty value can't disguise its one-trick limitations or the vanilla production values, and there's no doubt that it should have been released at a budget price. One to rent, then.
    • 58 Metascore
    • 40 Critic Score
    If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination.
    • 47 Metascore
    • 50 Critic Score
    Your on-screen plane may capture, almost perfectly, the movements of the Wiimote in your hand, and a trio of extra moves - the speed boost, rapid brake and 180-degree turn, activated by thrusting the Wiimote, pulling it quickly back and flicking the point to the left or right - allow for a greater range of movement options, but the degree to which it accepts input is actually counter-productive, often forcing you slightly off-line when you're trying to approach something at a precise angle.
    • 58 Metascore
    • 70 Critic Score
    The most significant obstacle to most peoples' enjoyment of the first game - namely, the over-dependant partner - has been removed, and so I really hope that Lost in Blue 2 will win a few new fans as well as delighting the old ones. There's a lovely and unique game in here, if you've the patience to find it.
    • 72 Metascore
    • 70 Critic Score
    Being able to swap profiles using Wi-Fi is a nice touch, but we don't need to be touched, we need to be manhandled.
    • 76 Metascore
    • 70 Critic Score
    The huge time investment required to make anything that resembles progress means that this is hardly the best place for newcomers to start but by stark contrast, there's no better Yu-Gi-Oh! title on the market in terms of card lists, AI and sheer longevity.
    • 74 Metascore
    • 50 Critic Score
    a horribly clichéd plot and a fairly tedious single player mode, but it does have a nice online mode and asks you to rub your robot's crotch to make sure it's working properly.
    • 52 Metascore
    • 40 Critic Score
    Put next to the (unfairly derided) Lumines Live, Tetris Evolution is clunky, overpriced and devoid of compelling new features, and with the Xbox 360 controller's directional pad putting in its usual awkward performance, it's hard to think of a reason to recommend this to anybody.
    • 67 Metascore
    • 70 Critic Score
    The absence of any truly teeth-gnashing puzzles means that experienced players will rattle through this tropical romp in short order, but the experience will at least be an overwhelmingly enjoyable one.
    • 66 Metascore
    • 30 Critic Score
    Turtles is about as shallow as gaming gets, with even less to offer than Renegade, a game already three years old by the time this hit the arcade...Even at 400 points, that's pretty shoddy value.
    • 93 Metascore
    • 90 Critic Score
    Maybe the one notable down-side of this incredible sequel is that it is 'just' the second part of a game we all loved two years ago, and even die-hards like myself have to acknowledge that. As such, as refined and honed as the gameplay is as a whole, you can never quite replicate the wow factor of the original - even if it ends up being a better game.
    • 71 Metascore
    • 70 Critic Score
    Persevere with Nintendo's prodigious little joy-stick, and you'll be richly rewarded, because there's a good game in here.
    • 64 Metascore
    • 60 Critic Score
    But really this is a game that makes you wonder why people are still churning out first person shooters on the PSP - not least because it's probably one of the best, and yet it's still not really good enough.
    • 58 Metascore
    • 60 Critic Score
    A slick and stylish boxing game that plays like a champ when you're winning, but is worryingly featherweight when it comes to defensive options.
    • 48 Metascore
    • 40 Critic Score
    The clichéd storyline is accompanied by plenty of hammily acted cut-scenes, and the whole package is ultimately pretty forgettable. There's some nautical mileage in the sea battles, but that's not nearly enough.
    • 77 Metascore
    • 70 Critic Score
    Northern Strike is a polished offering, a lot more than the token handful of stuff draped around the glinting trophy of new unlocks it could have been.
    • 75 Metascore
    • 60 Critic Score
    But for a few missing weapons, then (sorry - a few dozen missing weapons), this is as close to the series' peak as we've been since the days when the novelty hadn't worn off on the PC, and given the right company you'll find it quite approachable, with simple controls and the usual potential for comedy failure.
    • 76 Metascore
    • 70 Critic Score
    It's still splendid - it's just infuriating that so much of what makes it such a delight has been lost in translation.
    • 63 Metascore
    • 60 Critic Score
    Disney has clearly tried to make a vastly more flexible and more varied game to Pokémon but, in doing so, has broken that game's more elegant flow and focus of ideas.
    • 69 Metascore
    • 50 Critic Score
    ICON may look the business, but it falls down in that most crucial of areas - it makes fighting a chore rather than an enjoyable experience.
    • 76 Metascore
    • 80 Critic Score
    Burnout: Dominator is a perfectly functional stopgap, and Criterion has stayed absolutely true to its game's ethos. This is about as basic a game it could produce that would still retain the series' impressive reputation.

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