Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 84 Metascore
    • 80 Critic Score
    At less than the price that airports charge for a packet of Extra, Quell is yet another way to make you feel Zen about spending hundreds of pounds on Apple hardware.
    • 69 Metascore
    • 80 Critic Score
    This is a game about Going Fast and Jumping, and, at last, its designers have realised that that's exactly what we want to do with Sonic. The Going Fast is brilliant, the Jumping is fantastic, and we have big smiles on our faces. Sonic is back.
    • 74 Metascore
    • 80 Critic Score
    With spectacular landscapes and soothing music, Europa is a deeply zen experience - yet is also capable of delivering some hard-hitting messages.
    • 85 Metascore
    • 80 Critic Score
    Graphically Syphon Filter is impressive and the musical score is utterly fantastic, though unfortunately the voice-over work features more racially stereotypical accents than your average mobile phone ring-tone advert.
    • 79 Metascore
    • 80 Critic Score
    This is not a pompous blockbuster, nor a long-term proposition. This is about men hitting each other with swords, and the hitting part works great. Chivalry is a simple pleasure, and a funny game indeed.
    • 86 Metascore
    • 80 Critic Score
    It's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections.
    • 79 Metascore
    • 80 Critic Score
    It's expertly paced, with bite-sized levels that walk a tightrope between pull-your-hair-out maddening and knowingly easy – and while it can be overwhelming and cause you to doubt yourself, it's always worth it for that moment of relief where it all slots into place.
    • 82 Metascore
    • 80 Critic Score
    The action starts off nice and gently before smashing you around the room with a two-by-four. No one said that puzzle genius couldn't be tempered by abusive madness, and you take the rough with the smooth in this game. Bloody Chillingo.
    • 70 Metascore
    • 80 Critic Score
    It doesn't play out quite like anything else, veering between brutal and whimsical all the time, and at its best it hits that shooter sweet spot: when your brain is absorbed, fingers moving in advance, the music's pumping, and your eyes observe genius skills emerging from some subterranean consciousness. So please don't quote this out of context, but I'm a big fan of DRM.
    • 78 Metascore
    • 80 Critic Score
    It's exactly what meets the eye - which is to say a good-hearted festival of a game about talking robots shooting and smashing each other, shouting itself raw-throated in joy at the toys it gets to play with, but no more than that.
    • 80 Metascore
    • 80 Critic Score
    FlatOut: Ultimate Carnage isn't perfect, and doesn't quite live up to its promise; but it's sitting on the doorstep of absolute, legendary greatness. Everyone with a spark in their soul for high speed, ultra-destructive fun should play this game, and cross their fingers that just that tiny bit of extra care can be lavished on the next game in the series.
    • 89 Metascore
    • 80 Critic Score
    A great tennis sim. It's certainly less fun than "Virtua Tennis" (especially the career mode) and it's damn frustrating at times, but it's still the best representation of strawberries and cream we've ever seen.
    • 89 Metascore
    • 80 Critic Score
    Pokopia succeeds in capturing the spirit of Pokémon's past without sacrificing its uniqueness, as one of the best spin-offs the franchise has ever seen.
    • 84 Metascore
    • 80 Critic Score
    Continuing improvements to the 3D match engine also help drag it kicking and screaming into the present, although it's still a long way short of FIFA Manager in that regard. But, frankly, sod that. The dogged purist in me prefers to see the match unfold via elaborate text commentary, rather than see the painful truth of my tactical inadequacies laid bare.
    • 82 Metascore
    • 80 Critic Score
    The thing that really marks The Darkness out, we'll repeat, is its "minute-to-minute gameplay". You can't argue with that. It's a game which offers thrills arguably as intense as anything the genre has to offer. It is, for the most part, an extraordinarily entertaining game with precious little fat around the edges,and often technically stunning.
    • 83 Metascore
    • 80 Critic Score
    While on the surface of it Darksiders feels like a game with a lot of good ideas but only a few of its own, where even a brief flying section on an angelic mount owes rather a lot to Panzer Dragoon, overall the silly old story and wonderful art style give terrific heft to the universe, and the clockwork of the puzzles and game systems are precision-engineered in a manner that you come to trust implicitly.
    • 83 Metascore
    • 80 Critic Score
    iOS has got the version of Clash of Heroes that it deserves, rather than the one that it's capable of.
    • 76 Metascore
    • 80 Critic Score
    It feels familiar, but it's unlike anything else - and even on DS, where good RPGs are plentiful, this is in the top tier. It should have been called Awesome Robot-Riding Dog Adventures, of course. But you can't have everything.
    • 86 Metascore
    • 80 Critic Score
    A thoroughly enjoyable game that matches its predecessor in every way. It's true that the plot never becomes as epic as Golden Sun hinted it might, and it's also true that the game will be a little too 'freeform' for some RPG fans, but it is basically the middle of a story - and thus plays as such.
    • 78 Metascore
    • 80 Critic Score
    It's hard, it's obtuse. It's big, it's beautiful. It's cruel, it's arbitrary. It's an adventure.
    • tbd Metascore
    • 80 Critic Score
    Simultaneously brain-frying and fiendishly satisfying, Ancient Frog is another puzzle revelation. And with 100 beautifully presented levels to unpick, it's a keeper.
    • 84 Metascore
    • 80 Critic Score
    By putting accessibility and instant enjoyment at the forefront, 2K Czech has cast all the old frustrations aside at a stroke, and the fact the developer has eased passage into the game without sacrificing any of its depth is also remarkable. It feels as though a balance has been struck, which should suit players of all skill levels.
    • 70 Metascore
    • 80 Critic Score
    A must-have purchase for any action gaming fan, and is a testament to what can still be done with the genre with the proper amount of thought.
    • 79 Metascore
    • 80 Critic Score
    A subtly tweaked and well fleshed out return to the dirty streets of Dunwall, and its handful of shortcomings and taste for blood over stealth are never really enough to stop it from being essential.
    • 66 Metascore
    • 80 Critic Score
    It's not big or boisterous, the characters don't squeak at you in comedy accents and you don't get to unlock Bowser or anything (at least I should hope not), and that's what high-end golf is often like: quietly dignified, a sport of concentration. The occasional lucky chip-in is satisfying, but the real pleasure comes from getting it right because you thought about it.
    • 86 Metascore
    • 80 Critic Score
    EA should take a page out of FIFA's book here: focus on the game. Every iteration - pre-alpha onwards - sit down and play a full game, 15-minute quarters. If it feels 'right', then you're on the right path.
    • 73 Metascore
    • 80 Critic Score
    War of the Roses is modest and pared-down, then - but it offers a challenging, chaotic and sometimes comic take on multiplayer. It's an innovative game and I'd like to see it succeed, I'd like to see it grow and, quite honestly, I'd like to see it turn into an eSport.
    • 72 Metascore
    • 80 Critic Score
    You'll laugh, you'll die, you'll blow the teeth out of a wandering Borok the size of a small camper van. Compared to the heights of Mr Torgue's Campaign of Carnage, with its masterful blend of Kayfabe jokes and sustained bar-fight intensity, Hammerlock can't quite match up. But it provides several great new reasons to return to Pandora, and that's enough to seal the deal.
    • 82 Metascore
    • 80 Critic Score
    By putting accessibility and instant enjoyment at the forefront, 2K Czech has cast all the old frustrations aside at a stroke, and the fact the developer has eased passage into the game without sacrificing any of its depth is also remarkable. It feels as though a balance has been struck, which should suit players of all skill levels.
    • 76 Metascore
    • 80 Critic Score
    The Pitt undoubtedly provides far more value for money than its predecessor, with around four solid hours of entertainment for the first run-through, and probably at least double that if you feel motivated to explore the quest from all the intriguing angles it throws up.

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