Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 83 Metascore
    • 90 Critic Score
    Enjoy the artful approach to science-fiction, enjoy the hoops Supergiant's jumped through to position you in the right place to engage with its combat, and you can even enjoy the very fact that the game often struggles to get its deeper messages across. After all, if the developer had something straightforward to say, it might not have had to make a game in the first place.
    • 83 Metascore
    • 70 Critic Score
    What you're buying into is a fantastic celebration of a timeless classic, and one that does something genuinely interesting with the gameplay to make it relevant now. The problem is, basically, is that it's been put in totally the wrong price bracket for what is an impulse buy. A curiosity.
    • 83 Metascore
    • Critic Score
    Moss: Book 2 is without a doubt a game that deserves to be played, especially if you fell in love with the original. Its staggering beauty is reason enough to dust off your PSVR for one last adventure before the PSVR 2 comes out, even if I wouldn’t blame you for holding out in the hope of a PC VR or Quest release - or some kind of bundle for the launch PSVR 2. Both Moss games are as short and sweet as their mousey protagonist, but I feel like Quill is worthy and capable of going on an even more epic adventure. [Eurogamer Recommended]
    • 83 Metascore
    • 70 Critic Score
    This is undeniably still a good, enjoyable and very pretty game. Nevertheless, at this time, from this developer, Eurogamer won't be alone in mourning the fact it's not nearer a perfect, staggering and beautiful one instead.
    • 83 Metascore
    • 80 Critic Score
    During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions. If the original game gave Cole a purpose, this one provides a little personality to go with it.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 83 Metascore
    • 80 Critic Score
    It plays it a little safe in places and lacks a truly killer single-player mode, but by broadening the versatility of the tag system while dramatically improving the online functionality, Namco has crafted a new teamwork seminar that builds upon the original in almost all the areas that matter.
    • 83 Metascore
    • 80 Critic Score
    Sure, some of Codies tactics in 'going mainstream' are a tad irksome, but in the main the game succeeds by not only being exceptionally good fun to play, but being unquestionably one of the finest looking racing games on the market too.
    • 83 Metascore
    • 70 Critic Score
    The game's watered-down nature is likely to appeal to those of a casual gaming disposition looking for a quick game on the commute to work - but if you're hoping to carry around the FM experience you know and love in your pocket, be prepared to be left feeling slightly underwhelmed.
    • 83 Metascore
    • 80 Critic Score
    The single player portion, while never less than hugely entertaining, stops short of true greatness thanks to a few fundamental design shortcuts which offer easy health restoring concepts seemingly at the expense of balanced AI. Some of this is irrelevant in the online mode, and the profound implications of a massively destructible environment make it a unique proposition in online gaming right now - albeit a riotous chaotic one.
    • 83 Metascore
    • 80 Critic Score
    Broken Mirror certainly addresses all the major complaints directed towards Omega Dawn, although by giving the APC so many tactical advantages Incog may have created a monster.
    • 83 Metascore
    • 90 Critic Score
    If you're an RPG fan of any kind, you'll love Knights of Pen & Paper. It's one of those rare cases where an offbeat premise is executed with such winning aplomb you can't help but get sucked in.
    • 83 Metascore
    • Critic Score
    An artful puzzle platformer that'll stay with you long after its short running time. [Eurogamer Recommended]
    • 83 Metascore
    • 90 Critic Score
    The fact that games hell-bent on breaking all the rules appear to be showing up on an increasingly regular basis across multiple download channels is genuinely heart-warming.
    • 83 Metascore
    • 70 Critic Score
    The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players.
    • 83 Metascore
    • Critic Score
    A perfectly horrid, wonderfully thought-out mixture of Majora's Mask-style time rewinding and Metroidvania exploration. [Recommended]
    • 83 Metascore
    • 80 Critic Score
    A mixture of good and bad. On one hand it's the finest, most complete and visually fulfilling game the series has ever enjoyed, but on the other it contains so many niggles you'll feel irritated almost as often as you feel elated. The good news is that a patch has been promised soon after release, but in the meantime we have no choice but to mark it down accordingly.
    • 83 Metascore
    • 80 Critic Score
    It starts with a bump, but played the right way, V Rising offers riches few other crafting survival games can match.
    • 83 Metascore
    • 80 Critic Score
    Even though there is nothing new or truly unique about Torchlight, nothing at all, that it so confidently and prettily takes the fight to Blizzard is an enormous compliment about how well put-together this is.
    • 83 Metascore
    • Critic Score
    Gameplay wise, I think it's a marked improvement over FIFA 18. I love the new modes, the new quality of life touches and even tiny changes such as being able to quickly sort cards you get from packs.
    • 83 Metascore
    • 80 Critic Score
    An exceptionally fun game to play - the fight model is spot-on (entertainment wise), and the missions and storyline are both sufficiently interesting to keep the player involved in the action.
    • 83 Metascore
    • 90 Critic Score
    It takes a tried, tested, and thoroughly flogged old genre and injects some more speed and ingenuity into it, and there's a heck of lot of replay value here, even if the game's levels can probably be beaten in a few hours.
    • 83 Metascore
    • 60 Critic Score
    Rayman 3 neither comes close to toppling the mighty Mario games, nor gives a compelling argument for the merits of cross console link-up gaming, but platform addicts will be well served. The more demanding gamer won’t be.
    • 83 Metascore
    • 60 Critic Score
    You can't escape the technical limitations, the little niggles, the frustration of having to start over every time your flick-and-tap skills desert you, and having to perform that boot-up sequence every single time, and the stupidity of Daytona-level pop-up in an Xbox-exclusive game.
    • 83 Metascore
    • 80 Critic Score
    If you live in actual London, however, your cartridge doesn't come with London Life. Japan, North America, and Australia get this rather huge bonus; the U.K. and the rest of Europe don't. It's the kind of tedious, infuriating localisation strategy that Nintendo still holds over from the 8-bit era, when it was possible to keep people on distant shores from knowing they were getting the short end of the stick.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 83 Metascore
    • 80 Critic Score
    But these are small things to get annoyed about in a game that's filled with so many other small things that have been included just to make you laugh, or to surprise you, or to make you think back to a comic book story you haven't thought about in 30 years.
    • 83 Metascore
    • Critic Score
    The true sequel to the best-loved contemporary JRPG is unrestrained in its ambition, and the result is a chaotic kind of brilliance. [Recommended]
    • 83 Metascore
    • Critic Score
    But let's not get carried away. Let's remember that one secret to WOW's success has always been its ability to modernise while staying true to itself, and never pretending to be anything other than the consummate old-school MMO. You can't have a dramatic reversal of fortune when you've actually had 16 years of consistent and smooth progress. You can't call it a comeback when you've always been the king. [Eurogamer Recommended]
    • 83 Metascore
    • 80 Critic Score
    Despite improvements in areas like rain effects and bystander depiction, the Gmotor engine is beginning to look rather tired. Crude shadowing and reflections, primitive vegetation modelling, deserted pit lanes... none of this stuff matters that much when weighed against the superlative handling models, strong audio, decent AI, and robust MP, but it does mean I can't bring myself to award this very fine racing game more than a Nascar-mocking 8.

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