Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 54 Metascore
    • 50 Critic Score
    While the story mode is relatively short and generous in opening up new areas fairly quickly, fishing these days is far better suited to mini-game distractions in bigger titles than something like this.
    • 54 Metascore
    • 20 Critic Score
    The sooner Gameloft stops wasting its considerable resources making console-lite games and starts figuring out how to make the most out of mobile platforms, the better. Like 9mm, Silent Ops is gaming at its most clueless and uninspired.
    • 54 Metascore
    • 50 Critic Score
    In the end, the game's dated feel is a double-edged sword. It might be odd to feel nostalgic for a time that's less than a decade ago, but Flower, Sun and Rain will make you feel exactly that.
    • 54 Metascore
    • 40 Critic Score
    More will follow, but despite what its name might suggest, Infinity is extremely limited, both in terms of what little content it offers and your ability to access it.
    • 54 Metascore
    • 60 Critic Score
    For all my reservations about the format, there's definitely an audience for this sort of thing out there and while 800 Points puts this in the upper price bracket for Live Arcade, it still makes it the cheapest brain game option around. In that regard at least, it gets the job done.
    • 54 Metascore
    • 60 Critic Score
    Forget about tactics: it's about pitting your silly custom character against someone else's silly custom character in a giggling orgy of button-bashing. It's not big or clever or deep, but it is fun if you take it for what it is.
    • 54 Metascore
    • 50 Critic Score
    Despite the rugged, rough-hewn aesthetic of Skyrim, Hearthfire ultimately offers all the character and personality of an Ikea cupboard.
    • 54 Metascore
    • 40 Critic Score
    El Matador is an unsophisticated action shooter which might have been a decently average blast - there are elements of simple fun to be had in its running and gunning - but it's all messed up by the transparently scripted and static enemies, patchy AI and poor clipping detection.
    • 54 Metascore
    • 40 Critic Score
    Dream Trigger is a novel experiment that starts off refreshing, surreal and unique, but it's too content to regurgitate the same tricks and never evolves past its base mechanics. New coats of paint can only mask so much before it grows tiresome.
    • 54 Metascore
    • 40 Critic Score
    Suffice to say, feeble half-baked offerings like this are a step in the wrong direction. Hopefully Dragon Age: Origins - Awakening will do a much better job next month.
    • 54 Metascore
    • 50 Critic Score
    Plot-wise, this is an unnecessarily confusing experience.
    • 54 Metascore
    • 30 Critic Score
    Instead, the game concludes disagreeably, as virtually everyone Jason is supposed to protect is left tortured and dead by his original departure, and he simply has a party because he got what he wanted. For an action RPG elevated beyond its serviceable components by the allure of rich mythology to end in such a desperate contradiction is comprehensively self-destructive.
    • 54 Metascore
    • 60 Critic Score
    There is a Ferrari experience here, as long as your idea of the Ferrari experience is a Toyota MR2 with an ill-fitting F355 replica bodykit.
    • 54 Metascore
    • 40 Critic Score
    Sonic's stuck in a rut, then: he can run as fast as he likes, but no matter the fancy new tricks he learns, he just can't seem to keep up any more.
    • 54 Metascore
    • Critic Score
    The only sane reason to invest in Valkyria Revolution is to send a message to Sega that this series should live on, and to hope that somehow it leads to the revival the originals deserve. Given the state it's left in after this turgid affair, though, that time may have already been and gone. [Avoid]
    • 54 Metascore
    • 40 Critic Score
    If you want a game that does the franchise justice, you can probably pick up the fantastically entertaining Die Hard Trilogy on PSone for about one eighth of the cost of this.
    • 54 Metascore
    • 30 Critic Score
    Painfully thin.
    • 54 Metascore
    • 40 Critic Score
    Ironically for a series based around the idea of a carefully staged experience that collapses into unpredictable chaos, you're always more passenger than participant on this visit to Jurassic Park.
    • 54 Metascore
    • 50 Critic Score
    But the biggest problem that Battle For Naboo suffers from is that it is just too short. There are fifteen missions, but they only take five or ten minutes each to complete, and only a few offer any real challenge.
    • 54 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Eurogamer
    • 54 Metascore
    • 50 Critic Score
    After thirty-odd rounds of Duæl Invading, it becomes increasingly apparent that a Game Over screen isn't going to appear any time soon. With extra lives spewing out at a rate of knots, it seems like the difficulty level wasn't quite as finely tuned as it could have been.
    • 54 Metascore
    • 60 Critic Score
    Part of me has always thought that Nintendo doesn't really care about technology. The company's made games that look like they're made of paper and felt, and when it dabbled in VR it did it with cardboard. So it feels a bit weird to see Nintendo banging on about HDR and, in the later moments of the stamp rally, diving inside the Switch 2 console itself and letting you walk over its battery and its heat channels and all that jazz. It feels like Nintendo spends a lot of time pretending that this isn't technology at all. It's just imagination and playfulness.
    • 54 Metascore
    • 50 Critic Score
    The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should.
    • 54 Metascore
    • 80 Critic Score
    If you play through this avalanche of new content and you still don't find yourself warming to KOEI's Warriors series, then you can probably forget about ever doing so, because Gundam Musou 2 is absolutely the best in its class. Here's hoping it won't be quite so criminally overlooked as the first game. [JPN Import]
    • 54 Metascore
    • 60 Critic Score
    The biggest problem with the game is that it's simple but devoid of real depth. Without the challenge of precision-aiming, it becomes easy to blunder through levels without much planning and the experience is shallow and repetitive for it.
    • 54 Metascore
    • 50 Critic Score
    You can sort of see how the concept for Rocket Bowl must have seemed like a good idea, and for a few minutes it's certainly interesting to play around and enjoy the admittedly good physics.
    • 54 Metascore
    • 50 Critic Score
    If you have the sort of disposable income that allows you to spend thirty quid on a short-lived and rather bland diversion, or if you have an intensely adolescent fondness for flames, skulls and chains, then I dare say you'll find Ghost Rider to be 'not that bad'. And it's not.
    • 54 Metascore
    • 60 Critic Score
    Put MicroMachines in front of four people instead of one and it’s a revelation.
    • 54 Metascore
    • 50 Critic Score
    If there is a poignancy to A Valley Without Wind, it's that you really are playing through a post-apocalyptic world, just one that's failed creatively rather than ecologically. The designers were too ambitious, built to high, and you're free to explore what's left.
    • 54 Metascore
    • 60 Critic Score
    A massive improvement on the previous Taito-related DS efforts issued to date. As short-lived as it is, and despite some irritating control and level design issues it's a lot of fun.

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