Eurogamer's Scores
- Games
For 5,043 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Uncharted 2: Among Thieves | |
|---|---|---|
| Lowest review score: | New World Order |
Score distribution:
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Positive: 2,007 out of 5043
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Mixed: 2,425 out of 5043
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Negative: 611 out of 5043
5963
game
reviews
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- By Critic Score
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- Critic Score
Looking firmly along the line of simple-as-possible, it's clear that the developers, in focusing so much on the presentation of the HAVEN, rather than gameplay faults, have allowed it to stray too far into the bad half.- Eurogamer
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After Red Storm beauties like "Raven Shield" and "Splinter Cell," and even more recent efforts like "Vietcong", Conflict: Desert Storm on the GameCube is a pretty embarrassing release.- Eurogamer
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When the curtain falls DeathSpank feels like something of a disappointment, but there's undoubtedly a market for the end product. If you like your loot-'em-ups, and you're looking for something humorous and a bit different, this is clearly the game for you. Just don't expect it to sparkle in the way which many, myself included, hoped that it would.- Eurogamer
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It's a game that's just not clever enough by half. Modelled, shamelessly on a game that's too clever by miles. So it's not necessarily bad. It's just not good enough.- Eurogamer
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Borderlands 4 brings a more sensible script and a true open world to its pseudo-cel-shaded gun-show. But these moderate improvements are undermined by frustrating exploration and combat that takes too long to properly shine.- Eurogamer
- Posted Sep 23, 2025
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A cliffhanger ending for a sequel to a seven-year-old game that most people haven't heard of just isn't acceptable. Plonk, it lands safely on [60].- Eurogamer
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For all my reservations about the format, there's definitely an audience for this sort of thing out there and while 800 Points puts this in the upper price bracket for Live Arcade, it still makes it the cheapest brain game option around. In that regard at least, it gets the job done.- Eurogamer
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It's certainly good to look at, the visual gags work well enough, and most of the brainteasers are intuitive. Yet, in a genre that advances as quickly as the pyramids, the few knobs and whistles that modern technology brings really don't drag Ankh up to the level of its glorious forebears, and the linguistic difficulties and its brevity knock it down.- Eurogamer
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Warm-hearted, funny, and never less than sincere, Wanderstop is a pleasant place to while away the time, though less successful as a vehicle for mindfulness in itself.- Eurogamer
- Posted Mar 11, 2025
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Maybe the shoddy controls won't even bother you. Alternatively, if you're willing to use the d-pad, Rivals is a decent game that has an interesting mix of car customisation, skill-based driving and reasonable speed.- Eurogamer
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Persona 5 Tactica marks a welcome return for the Phantom Thieves, delivering a fun strategy spin-off with plenty of heart.- Eurogamer
- Posted Nov 14, 2023
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This is a very simple, very brainless third person shooter for people who want to be Jango Fett – it won’t challenge for a spot on your Christmas list, but it won’t have you crossing anybody off yours if it finds its way into your stocking.- Eurogamer
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The game looks and sounds excellent, but is let down badly by simplistic puzzles, fussy location routes, and it's essentially linear nature.- Eurogamer
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If you're the kind of gamer that enjoys immersive, atmospheric graphics and a surreal world to explore, then you might well find the patience to plough through Ghosthunter's many faults.- Eurogamer
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It's worth buying if you can find it at a bargain price, and works as a decent alternative to Wii Fit for balance board owners. Just don't expect too much.- Eurogamer
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It's the weakest of the series by a long way, and an ill-judged attempt to drag a narrative driven adventure game into the realms of sub hackandslash by removing much of the actual thinking and forcing the player to engage in less than challenging puzzles while foisting repetitive and unengaging combat upon them.- Eurogamer
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Concord's snappy combat and colourful character abilities make it a perfectly playable shooter. But muddled hero designs and unimaginative maps and modes leave it struggling to stand out.- Eurogamer
- Posted Aug 28, 2024
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It won't frustrate you too much, but likewise it won't inspire you either. It's a straight up hackandslash that anyone with friends to play it with will probably enjoy, falling somewhere between Gauntlet's button-mashing traditions and Dark Alliance's intelligence and fun.- Eurogamer
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What you end up with is thirty battles masquerading as a fairly rigid sports league, in which you can try each fight as many times as you like, using whatever weaponry you want.- Eurogamer
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The gameplay, meanwhile, is largely basic and undeniably old-school, but it can be fun, fast, furious and reasonably deep if you find a map and mode you like, and are lucky enough to get a team that works together.- Eurogamer
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Nier is very difficult to dislike, even as you curse the quality control that lets the game oscillate wildly between the fiercely inventive and the utterly generic. Yet while it's hard not to admire a game that dementedly throws so much at the player in an attempt to make something stick, Nier's faults are too many and too severe to wholeheartedly recommend.- Eurogamer
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Frontier's annual management sim offers some small refinements over its predecessor but a lack of major upgrades means it doesn't snatch pole.- Eurogamer
- Posted Aug 11, 2023
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As it is, Genji is undercooked. It's not terrible, but it's not good enough to rise above the baggage of ridicule hanging over its shoulder.- Eurogamer
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The game succeeds with this approach simply because it has so few contemporary rivals but it's a modest sort of success, one that proves the strategy RPG in its traditional form has run out of steam - but suggests that nevertheless, there's enjoyment to be had in revisiting old flames.- Eurogamer
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Disney Universe is far from a bad game. Its general competency is evidence of a capable team that has cherry-picked designs (both systemic and aesthetic) from other titles and paired them with a clutch of inspiring licenses. But the disparate parts only click together in a rather mundane way, failing to capitalise fully on the licenses or match up to the quality of its video game inspirations.- Eurogamer
- Posted Nov 1, 2011
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Completely harmless and sure to get a giggle from younger gamers.- Eurogamer
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If you can look past the lack of polish and horrible graphics, there's a compelling and unique take on cover-based shooters here, along with an interesting lesson on how games deal with plot. It's a rewarding little game, if you can hack it.- Eurogamer
- Posted Feb 8, 2011
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If you're looking for somewhere to start on turn-based strategy, there's no way this should join your collection before you've picked up Square Enix' significantly superior game. ["FFTA"]- Eurogamer
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As an animated movie tie-in, we've come away genuinely impressed at the overall standard on offer.- Eurogamer
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Even after a week of playing it, the trick and combo system just feels like you're cheating the whole time - or being cheated - when what you really want is to feel the thrill of scoring glorious goals, not the smugness of humiliating opponents.- Eurogamer
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- Eurogamer
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It's a tribute act: one that initially delights through recognition, but ultimately feels hollow and counterfeit.- Eurogamer
- Posted Apr 16, 2013
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A versatile build system allows for experiments with deep skill trees and unusual crafting mechanics - but after the initial excitement of creating those builds, momentum fades.- Eurogamer
- Posted Feb 21, 2024
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If you can look past the lack of polish and horrible graphics, there's a compelling and unique take on cover-based shooters here, along with an interesting lesson on how games deal with plot. It's a rewarding little game, if you can hack it.- Eurogamer
- Posted Feb 8, 2011
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But this game is also clunky, burdened with terrible songs and much too weird for most people. It's a quirky alternative to Dance Central, but not a competitor.- Eurogamer
- Posted Dec 20, 2010
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Rise of the Underminer lacks the imagination, variation and challenge of a game like "R&C," and for that it doesn't deserve any more than the score we're about to give it.- Eurogamer
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The truth is that there's more than a whiff of exploitation about this wholly unnecessary release - especially as it's a game which few people rated highly in the first place. Although it does benefit from better controls, that doesn't disguise how boring the storyline is, or how mediocre the missions are.- Eurogamer
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But Scurge is still hugely attractive - packed with charismatic enemy design and pin-sharp pixel-art, it's a real looker, in its old-fashioned way - moderately addictive, mildly nostalgic, and pleasantly to the point.- Eurogamer
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This button mashing hackandslash lark needs an injection of new ideas - RPG pretensions don't hide the core fact that Otogi feels a pretty vacuous beast: gorgeous or not.- Eurogamer
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As it is this is kind of game that neither soaks up my general leisure time, not leaves me yearning for a clan. I've enjoyed my time messing around with it, but I don't feel compelled to return to the game for more serious consideration, as I seem to with a whole bunch of other multiplayer titles.- Eurogamer
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What "Allied Assault" and "Frontline" had that "Spearhead" and "Breakthrough" seem less concerned with is the feeling of a battle raging all around you... Breakthrough's trek to Italy almost feels isolated and distant.- Eurogamer
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But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.- Eurogamer
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Although this doesn't exactly break the mould, figuring out Da Vinci's secrets is generally a pleasurable stroll through a variety of well-crafted and largely logical puzzles and mini-games. The lack of psychotic monks and professors of symbology is an added bonus.- Eurogamer
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Once the combat stops being a one-button-win it builds into a genuinely captivating series of varied events and manages to present the futile bloodlust in an unsympathetic light, yet making the process of limb removal, beheading or carving someone's torso straight down the middle a thrilling experience.- Eurogamer
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There is a soul to the game, an integrity that tries hard to smooth over many of the game's rough edges.- Eurogamer
- Posted Feb 4, 2015
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Stealth Inc. 2 falls short of the games I'd consider its peers, never quite capturing the simple ingenuity of Toki Tori 2, the nervy thrills of Mark of the Ninja, nor the physical comedic energy of 'Splosion Man. It's just too demanding and too laborious too often.- Eurogamer
- Posted Oct 29, 2014
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Staking its claim in the under populated wilderness betwixt classic story-driven RPG and balls-to-the-wall splatter action, it's a worthy evolution of a still-fresh franchise and a rather impressive addition to the PSP line up in its own right.- Eurogamer
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Bliss Island is about as uninspired as mini-game compilations get, with a flavourless selection of challenges and a half-hearted attempt at adding charm and character.- Eurogamer
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Just don't expect quality, consistency, coherence, or any kind of worthy challenge to the head muscle, or the trigger finger.- Eurogamer
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You know what to do: if you want an arcade perfect, no frills port of Galaga then that's what you'll get, but you can probably get your fix by simply downloading the free trial. The lure of global leaderboards (and a succession of largely identical levels) in the full version adds something of a gloss for the retro obsessives, but that's about it.- Eurogamer
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The game's single biggest problem is that while it starts off by making you laugh most of the time, it's not long before it slips into a formulaic procession of irregular gags and the same basic gameplay elements cut and pasted from start to stop.- Eurogamer
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Suffice to say, there's a lot going on in Warrior Epic. But at this early stage - effectively, still a public open beta - it still feels rough, and a long way from fulfilling its potential.- Eurogamer
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The scoring system is extremely forgiving. As long as you make some kind of noise the song bars will fill up, though they'll vary in colour from red to green depending on how well you're doing. At the end of your performance you'll get comments from the judges. Some of these are a bit snidey, but not enough to make anyone cry.- Eurogamer
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The beautiful graphics and authentic Trek feel aren't enough to overcome the confused AI, awkward interface and glacially slow pace in what is ultimately a disappointing game.- Eurogamer
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Even if you can forgive the technical cock-ups and lack of multiplayer action, all you're left with is a fairly uninspired single player campaign that'll take you all of 12 hours to finish.- Eurogamer
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For what is one of the few Xbox-only Japanese titles, you'd expect much more than almost featureless corridors, and only the occasional glimpses of artistic talent from Namco's team.- Eurogamer
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This generation is drowning in impossibly good racing games. If you want something technical, you've got DiRT, if you want something easygoing, you've got SEGA Rally, if you want something cool, you've got PGR4, if you want Nascar 08, you've got problems.- Eurogamer
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Warhammer Quest is a competent example of a digital board game but in trying to sand its sharp edges and ensure that it's accessible to all, Rodeo has oversimplified the already slight source material.- Eurogamer
- Posted Jan 14, 2015
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A mild downhill racer with too many glitches, and beyond the grinding, nothing to do with its licence. The Wiimote controls don't ruin it, despite the madness of the button use, but they don't add anything a regular analogue stick couldn't have made easier.- Eurogamer
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Most damningly, there's just no charm to the game. You go into it expecting whimsy, laughs and character (as you did in the otherwise dire Sheep, actually), but you leave having raised a half-smile at the way pits spew out lamb-chops, and a feeling of nausea whenever you hear jaunty music.- Eurogamer
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A deeply flawed combat-based action game that offers a mere fraction of the depth and the challenge of the original... It's a shock to see the mighty Capcom let its standards slip in such a dramatic fashion.- Eurogamer
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It's a game that can startle you, for sure, but one that more often bores, the gunplay a low thrumming drone rather than a high-pitched screech of rage.- Eurogamer
- Posted Oct 19, 2012
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In other words, it's just like all those other racing games you read about but never buy. Except, in this case, it's a tacit reminder that Namco has slipped so far down the field that it's actually being lapped - by games we bought almost five years ago. Oh sod it: ARGH!- Eurogamer
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Its fundamentals are sussed pretty quickly, but that veneer of a polished plot or inventive level design is lacking. It scores a little better than it should for a decent interface and obligatory multiplayer mode, but it won't be this game that steals our hearts and makes us prattle on endlessly about it.- Eurogamer
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It's better with Move because it was made for it. It's not, though, reason enough to buy one. But if you do have Sony's under-supported device stuffed in a drawer, Datura is a flawed experiment that's worth a look if only because it reaches towards - and occasionally touches - something that feels genuinely fresh.- Eurogamer
- Posted May 10, 2012
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This is nineties videogame cliché; an unrelenting gangbang of tired mechanics presented in mostly derivative clothing. The script, dialogue and voice acting grasp for irony but only manage weak cliché.- Eurogamer
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If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.- Eurogamer
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Despite the rugged, rough-hewn aesthetic of Skyrim, Hearthfire ultimately offers all the character and personality of an Ikea cupboard.- Eurogamer
- Posted Sep 5, 2012
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High Moon should have been given a little more time - and a lot more freedom - to play with their toys than they received for this outing. Hopefully, if we ever head back to Cybertron, the team will get another chance to show us what it can really do.- Eurogamer
- Posted Jun 28, 2011
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ParaWorld isn't without its charms, particularly its diverse and enticing set of armies, but it's truly a dinosaur of an RTS, bog standard in terms of mission design and somewhat messy in the combat department.- Eurogamer
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I love the concept, and applaud the idea of using the Sims framework to create something more hands-on in nature...But the game is undeniably patchy and full of scrappy design decisions that push the player away rather than drawing them in. It's so rough around the edges that I even ejected the disc to check it said review code.- Eurogamer
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Think of it as an educational family-oriented version of Deer Hunter in which the rifle has been replaced by a camera.- Eurogamer
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The PSP isn't exactly overwhelmed with decent multiplayer FPSs, and while imperfect, Heroes does offer a much-needed online fragfest.- Eurogamer
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For anyone who has either of the last two EA F1 games, don't bother, unless the idea of building an F1 career specifically appeals to you. For us, it just smacks of more of the same.- Eurogamer
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Camera and pacing issues aside, there are few real flaws, but equally there's very little you'll remember once the credits have rolled on the 15-hour campaign.- Eurogamer
- Posted Jan 10, 2011
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"V-Rally 3" may have glitches and the same Outrun-style engine mechanics, but it's more fun than Sega Rally, and that's a shame, because otherwise this has all the trappings of an excellent rally game.- Eurogamer
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With nothing like 42 All-Time Classics' meta-game structure to compel you through each game at increasing difficulties, there's no greater purpose to scoring victories in the single-player 'campaign'.- Eurogamer
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By comparison, Donkey Konga 2's a bit too... (ah hell, why not?) humdrum.- Eurogamer
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It's still better than a lot of the rubbish out there but it's nowhere near as good as the other games in the series, and you can pick those up second-hand for less than a fiver each.- Eurogamer
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A wrist-flicking rhythm game already has something stacked against it in keeping players engaged, but a bare bones gesture set doesn't give the gameplay much spark.- Eurogamer
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It all adds up to shallow pleasure that quickly gives way to a litany of niggling frustrations. Nexuiz is fine with the broad strokes, thanks largely to a tried-and-trusted style of gameplay that is inherently appealing, but it's in the nuance and details that it really comes unstuck.- Eurogamer
- Posted Mar 1, 2012
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The quality and overall consistency is better than Beijing 2008, although it lacks visual flair and presentation, but once you factor in the crippling absence of online play, it becomes harder to make a call the better of the two.- Eurogamer
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It's impossible to recommend to anyone but the most masochistic players.- Eurogamer
- Posted Jul 28, 2014
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ICON may look the business, but it falls down in that most crucial of areas - it makes fighting a chore rather than an enjoyable experience.- Eurogamer
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It's a small improvement over the last Settlers, and therefore a game that many devotees will be rooting for, but there's no getting away from the fact that judged against its peers, or even its own ancestors, this is an average offering in terms of depth, challenge and longevity, and blighted by fussy technical snags to boot.- Eurogamer
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If the parent release fulfilled your thirst for Mentalist twitch shooting and you feel like topping up then you can't really complain at what's on offer here, but for us it's almost the dictionary definition of an average shooter. For those wanting something a little more cerebral and fulfilling, this sure as hell isn't it.- Eurogamer
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When the core gameplay is so obviously hamstrung by fundamental design issues, there's no real incentive to get stuck into the meat of the game, and thus the chances of being able to enjoy the two-player link mode disappear into the ether.- Eurogamer
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It's just about worthwhile as a chance to test yourself against some long-forgotten mechanics, but you can't shake the feeling that Just Add Water is just joining the dots.- Eurogamer
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Maybe if any of the significant flaws of the original had been ironed out, and the missions were actually compelling, we wouldn't mind, but the excitement and thirst for vengeance of the original has been replaced by exceptionally ordinary shoot-'em-up missions, one on-rails shooting section, and a few awful stealth encounters.- Eurogamer
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As a piece of interactive merchandise for the masses, it does its job: it's polished, intuitive to control, and approximates the Bond Experience, albeit with about as much subtlety as Vesper Lynd's neckline. For everyone else though, it's brainless, dull, and ridiculously easy. Rather than giving the Bond game its Casino Royale moment, Activision and Treyarch have simply carried on in the joyless tradition of dumbed-down shooters designed for thickos, and GoldenEye has never seemed so far away.- Eurogamer
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As much as I feel like setting fire to Beijing 2008 with its own Olympic torch, it's not an unmitigated disaster. At least a quarter of the 38 events available are mildly enjoyable, especially if you're a retro-head who actually gets excited at the prospect of going online and taking on like-minded buffoons in their 40s.- Eurogamer
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While the story mode is relatively short and generous in opening up new areas fairly quickly, fishing these days is far better suited to mini-game distractions in bigger titles than something like this.- Eurogamer
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An incoherent and clumsy compilation, one driven more by brand synergy than any creative imperative.- Eurogamer
- Posted Apr 3, 2012
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The abundance of surreal moments make for game that's fun to tell others about, but dull to play.- Eurogamer
- Posted Jun 5, 2014
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The real disappointment, aside from the painful hand-holding of the main storyline, is the glint of true potential the game's main mechanic shows at times.- Eurogamer
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- Eurogamer
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It's all about shooting faster and better, not discovering clever new routes, so unless you're the sort of person who actively enjoys playing the same small sections over and over, searching for new ways to eke out those extra few points, there's absolutely nothing here to warrant an 800-Point purchase.- Eurogamer
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Drop in a handful of bugs (including one proper braincooker, whereby the game refused to let my character pick up an explosive charge required to destroy an objective until I appeased it by flinging myself off a cliff), and you've got something I can't imagine someone choosing to play over any of this generation's excellent shooters. The bar's too high and it's still rising, way above Breach's reach.- Eurogamer
- Posted Jan 26, 2011
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With its classical soundtrack and pastel shades, Potpourri is certainly pleasant and undemanding gamers may find its soporific style quite charming. As a game demanding 800 of your valuable Wii Points, however, it's a rather slim offering.- Eurogamer
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Folklore turns out to be one part boring adventure game, one part underdeveloped collect-em up, and one part standard dungeon crawl. The only aspect of the game that rises above the mundane is its technical polish and the vibrant creativity with which its imaginary worlds have been created - the vivid luminescence of the Fairy World, or the scratchy, Ian Miller-esque authenticity of the War World for example. [JPN Import]- Eurogamer
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