Eurogamer Poland's Scores

  • Games
For 500 reviews, this publication has graded:
  • 39% higher than the average critic
  • 4% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Alone in the Dark: Illumination
Score distribution:
  1. Negative: 15 out of 500
500 game reviews
    • 86 Metascore
    • 70 Critic Score
    Dragon's Dogma 2 is an RPG tailored for fans of the first game. They will get everything that delighted them 12 years ago, but in greater quantity and with a more careful execution. However, Capcom got lost somewhere in the process and forgot that there are also a lot of people who expected more than just a better first game. It is undoubtedly a bold title that tries to combine features of an RPG, hack'n'slash and a "road game" in an original way, but it didn't master any of these elements.
    • 86 Metascore
    • 60 Critic Score
    Rocket League is the perfect game for short sessions. Gameplay is quick and easy to understand, with nice graphics to boot. Lack of diversity is the game biggest issue - delight quickly turns into boredom.
    • 85 Metascore
    • 70 Critic Score
    Star Wars Jedi: Survivor is decent fun, but nothing more than that. Respawn lost the charm of the first game, going for "trendy" solutions but executing them in a merely correct way. Instead of betting on a thoughtful development of the formula, Respawn put emphasis on misguided elements that the game didn't need.
    • 85 Metascore
    • 70 Critic Score
    Starfield seems to be formed by many great ideas, many of which have not been thought through and refined. Time flies, video games have changed, gamers have changed. Meanwhile, Bethesda stays true to its conservative concept of game development and dusty mechanics, which is disappointing for such an anticipated title. But all of that is only a part of the story, because - nevertheless - Starfield has great moments.
    • 84 Metascore
    • 70 Critic Score
    Although the term 'remastered' is too generous in this case, the refreshed Grim Fandango is still a great adventure game, even if a bit outdated by today's standards.
    • 83 Metascore
    • 70 Critic Score
    Another good game with pocket monsters, providing hours of fun for fans. But it does not offer the same breath of fresh air as last year's X and Y.
    • 83 Metascore
    • 60 Critic Score
    Marvel's Midnight Suns is an original blend of seemingly unrelated genres and mechanics: turn-based card battles, extensive story and dialogues, base development and even exploration. Surprisingly, ingredients of this explosive mix turn out to fit together quite well. It's just a shame that none of them have been properly polished.
    • 82 Metascore
    • 70 Critic Score
    Gears of War: Ultimate Edition reminds us of the good and bad sides of the original. Prettier Gears can be a lot of fun, it's just a pity that developers didn't refresh anything substantial in gameplay. It's possible that new gamers will recognize the "charm" of the original.
    • 82 Metascore
    • 70 Critic Score
    Strange sequel. The world is bigger and hacking is more advanced, but there's a lack of real innovation. Story is mediocre and the new tone won't sit right with everyone. Overall a solid game, with nothing exceptional to note.
    • 82 Metascore
    • 70 Critic Score
    Another good game with pocket monsters, providing hours of fun for fans. But it does not offer the same breath of fresh air as last year's X and Y.
    • 82 Metascore
    • 70 Critic Score
    The huge Kickstarter success story is now a finished game - with a great concept and solid execution, but it's also too small and short to really engage the player. Constant action drags us forward in neck-breaking pace, only to emphasize this flaw.
    • 82 Metascore
    • 70 Critic Score
    The Veilguard is not the sequel I dreamed of ten years ago, when the Inquisition's credits rolled on my screen. Nonetheless, the game reassured me that there are still people at BioWare who sincerely respect and love the Dragon Age world. However, if the series is to return to its golden age, the developers cannot allow themselves to take shortcuts and water down the key elements that made it special in the first place.
    • 81 Metascore
    • 60 Critic Score
    Kingdom Hearts HD 2.5 is a compilation for fans who are ready to ignore the outdated, not very interesting gameplay model and overly complicated storyline.
    • 81 Metascore
    • 70 Critic Score
    Even the best stories and intriguing atmosphere is not enough if other elements do not match their level. Constant repetition makes the dark sea adventures less and less interesting with each try.
    • 81 Metascore
    • 70 Critic Score
    Despite its shortcomings, Marathon delivers solid fun and can really pull you in. Its distinctive art style and Bungie’s signature shooter feel are without a doubt something the competition doesn’t offer. That alone could keep players engaged for the long run, especially once the game gets more content and irons out some of its early issues. For now, I’m giving it a 7/10, but I believe even a 9/10 is within Marathon’s reach.
    • 81 Metascore
    • 70 Critic Score
    Final Fantasy XV is a good game, suffering after years of chaotic development. It's definitely worth checking out, but bare in mind That Square Enix have not managed to make a "Final Fantasy for everyone", like the company claims. All we get is an approach to find the golden mean, not always a successful one.
    • 81 Metascore
    • 70 Critic Score
    The release of Diablo 4: Vessel of Hatred is quite an interesting case, as the best changes are brought by the free 2.0 update, not the expansion itself. In the expansion, however, we get a powerful and well-designed Spiritborn class, companions, as well as a new map section loaded with quests and side activities for single- and multiplayer. Unfortunately, the new features are a bit lacking, and the storyline isn't particularly captivating.
    • 80 Metascore
    • 60 Critic Score
    Tyranny offers a few fresh, well-thought-out mechanics and fragments of really engrossing story, between longer periods of terribly boring combat. Open ending is not good, either - all we get after 40 hours is a suggestion that the interesting bits were saved for a sequel.
    • 80 Metascore
    • 70 Critic Score
    Oxenfree from Night School Studio is a beautiful interactive thriller with interesting, but not very complicated story - a perfect game for an evening or two.
    • 80 Metascore
    • 60 Critic Score
    On a basic level, Wo Long: Fallen Dynasty is a decent game, but it doesn't stand out from Nioh in any way, which makes it hard to recommend without some small print. It will be appreciated by people who didn't play Nioh before - or by gamers who can't wait for more of the same.
    • 80 Metascore
    • 60 Critic Score
    Avowed can be fun, but if you've finished even a few popular RPG titles, Obsidian Entertainment's new game won't surprise you with anything new or brilliant. It's a decent game with impressive visuals, but ultimately a bit shallow, without that magical spark that fires the imagination and makes us return with our thoughts to the game world and plan our next steps while we're at work or in class. Experienced gamers will tend to think about what other titles this game reminds them of.
    • 80 Metascore
    • 60 Critic Score
    The Parasight's first game impresses from the start, with a fairy-tale atmosphere and a few interesting mechanics. After a while, however, various shortcomings come to light, such as repetitive gameplay and technical issues. There's a lot to enjoy here, but Blacktail won't be a revelation to finish off the year.
    • 80 Metascore
    • 70 Critic Score
    Ghostrunner 2 is a good, atmospheric and at times quite challenging game. However, it seems that it was created from random pieces, which the developers did not manage to put together in one coherent vision. What hurts the most, however, is that the spirit of the phenomenal first installment has disappeared somewhere in the Cybervoid depths, and a trace of it remains only in the title.
    • 80 Metascore
    • 70 Critic Score
    At first, hours spent with The Division go by very quickly. Constant action in Manhattan can engage for a good while, but the game becomes repetitive and monotonous if approached without friends or other agents.
    • 80 Metascore
    • 60 Critic Score
    Attila is a small evolution of what we received in Rome 2 - Total War as a whole clearly needs a more distinct changes.
    • 79 Metascore
    • 60 Critic Score
    After Dark won't make you learn the game mechanics anew. It's mostly a collection of models and small, more or less successful improvements. The biggest addition is not the new specializations and building, but the day and night cycle, available for free.
    • 79 Metascore
    • 70 Critic Score
    Exciting and fun, with brand new experiences. At this moment it's just fat too short and has too many technical flaws.
    • 79 Metascore
    • 65 Critic Score
    Assassin's Creed has been based on the same gameplay formula for years, and now was the moment for Ubisoft to surprise us with a new approach, but the developers only half-heartedly accomplished this task. Such an interesting setting was all too asking for more creative use of successful gameplay innovations. Nonetheless, Shadows is pretty much the good old Assassin, providing dozens of hours of content and plenty of targets to eliminate.
    • 79 Metascore
    • 60 Critic Score
    The Outer Worlds 2 lags far behind other games in the genre. I don’t doubt that some players will enjoy it - much like you can enjoy a decent action movie you forget about the next day. Still, from a big-budget game set in such an interesting universe and made by such a respected studio, I expected more. Here’s hoping Microsoft gives Obsidian another - and hopefully not the last - chance to truly surprise us in the future.
    • 79 Metascore
    • 70 Critic Score
    Elden Ring: Nightreign is undoubtedly an interesting experiment that could bring a much-needed breath of fresh air to the soulslike genre. Its gameplay loop, built around relatively short matches, offers an intriguing alternative to the traditional, hours-long campaigns FromSoftware is known for. However, as the studio’s first foray into multiplayer-focused gameplay, it suffers from some early growing pains - issues unlikely to be fully resolved through patches alone. The lack of built-in voice chat is a major drawback, and I wouldn't recommend the game to players who don’t have at least one reliable teammate and access to an external communication tool. Playing with randoms can be a frustrating experience.

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