eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 82 Metascore
    • 91 Critic Score
    It offers a rare, deep developer experience, a very good single player RPG campaign, the ability to play these online, and the ability to use Neverwinter Nights 2 within a dungeon master framework, creating one's own persistent campaign piece-by-piece.
    • 77 Metascore
    • 83 Critic Score
    Far from being revolutionary, and just shy of even being considered an evolution of the series, Carbon exists in that dubious realm of being simply a largely unnecessary annual update.
    • 69 Metascore
    • 94 Critic Score
    It’s simple without being easy, and it’s fun without being frustrating.
    • 50 Metascore
    • 29 Critic Score
    Blurry characters and environments, rigid animation, and overdone physics all add up to a package that comes off as rushed and uncared for.
    • 50 Metascore
    • 29 Critic Score
    Just when it seemed the industry had figured out how to turn some movies into fun gameplay experiences, with Reservoir Dogs, its as if they haven’t learned a thing since "E.T."
    • 82 Metascore
    • 89 Critic Score
    Die-hard Marvel fans can adjust the score on Ultimate Alliance about ten points higher. The character dialogue alone will cause numerous geek-outs, chock full of obscure references as it can be. All other comers will find a capable, high quality action RPG that offers a huge amount of customization and a lot of unique characters that are far more than sprite swaps of each other.
    • 81 Metascore
    • 90 Critic Score
    Unlike most handheld ports, Marvel: Ultimate Alliance offers more than most console versions of the game do, with more bonus characters and play modes than even the next-gen offerings.
    • 76 Metascore
    • 63 Critic Score
    It’s too focused on tricks to be a good racer, yet not not enough to be a competent skating game either. As such, fans of either genre are advised to give this one a pass.
    • 75 Metascore
    • 80 Critic Score
    Minor issues aside, if you don’t mind a short play time and you enjoyed the first, the expansion should subdue your craving until a true sequel is released.
    • 60 Metascore
    • 70 Critic Score
    It's also fun, with a story is further shows the potential of the Nintendo DS as the new home for adventure gaming. That's the good part. The bad part is that the game only features four cases and a handful of forgettable side stories, with very little replay value.
    • 66 Metascore
    • 35 Critic Score
    Feels more like doing chores than saving a world. Combat is both clunky and unengaging, and hearing the story just isn't worth trudging through the slow gameplay.
    • 50 Metascore
    • 29 Critic Score
    Blurry characters and environments, rigid animation, and overdone physics all add up to a package that comes off as rushed and uncared for.
    • 69 Metascore
    • 65 Critic Score
    Magical Starsign is the role-playing equivalent to bubblegum. It's a fun diversion, but far from substantial, instead resigning itself to being an interesting holdover until something more worthwhile comes along.
    • 73 Metascore
    • 96 Critic Score
    Such games are rare, and I consider Contact to be a triumph of development. But, putting aside my assessment of its artistic merit, Contact is really just a fun, engaging RPG that Nintendo DS owners have been waiting for ever since the system was released.
    • 81 Metascore
    • 92 Critic Score
    To sum up: Sam’s ability to quip is unparalleled and wanton destruction may, indeed, be Max’s forte. But humor is clearly Steve Purcell’s.
    • 87 Metascore
    • 94 Critic Score
    Bully takes the previous GTA structure, puts it to use in a school setting, and in the process Rockstar has created one of the most original and fun titles on the PlayStation 2.
    • 85 Metascore
    • 90 Critic Score
    In every sense imaginable, Splinter Cell: Double Agent was meant to exploit the platform on which it was designed, and it excels to an extraordinary degree.
    • 80 Metascore
    • 78 Critic Score
    With only 10 maps, a lackluster new game mode, and the only interesting modification being the infantry system, it’s hard to justify the $50 dollar price tag. But if players enjoy futuristic large scale battles and they’re already a fan of the series, then 2142 is obviously their best option.
    • 68 Metascore
    • 75 Critic Score
    The expansion only changes the game on a strictly superficial level, although it does this extremely well.
    • 76 Metascore
    • 75 Critic Score
    The expansion only changes the game on a strictly superficial level, although it does this extremely well.
    • 80 Metascore
    • 85 Critic Score
    Its attention to detail and realism inevitably means that it will appeal to a smaller niche, but that simply means that it only sets out do one thing, and it does its job well.
    • 66 Metascore
    • 75 Critic Score
    The expansion only changes the game on a strictly superficial level, although it does this extremely well.
    • 74 Metascore
    • 80 Critic Score
    While Evidence caters to a specific crowd and has some extremely difficult puzzles, the story, presentation, and feeling of actually partaking in some serial killer’s twisted game all add up to make this title - along with its prequel - still some of the most unique and highly entertaining adventuring to come along in years.
    • 77 Metascore
    • 90 Critic Score
    One hell of a fighting game. So to answer the question, Mortal Kombat has definitely gone out with a bang – for now.
    • 73 Metascore
    • 81 Critic Score
    Although controls are clumsy and some technical sacrifices had to be made, the added single player and multiplayer content makes Showdown a much longer-lasting game than its rent-worthy predecessor.
    • 74 Metascore
    • 85 Critic Score
    Though press-turn fans may be a little dismayed at the comparatively-simple battle system, there is a surprising amount of depth once players go deeper into the game, acquiring more and more varied demons.
    • 73 Metascore
    • 89 Critic Score
    What really pushes God Hand over the top, though, is the presentation and how fun it is. In other brawlers, you’re restricted to punching guys in the face or kicking them in the stomach. God Hand finally lets you kick that stupid demon that’s been giving you trouble right between the legs.
    • 79 Metascore
    • 88 Critic Score
    Even though it is still the same formula EA has gone with for years, Tiger Woods PGA Tour continues to be play home to a winning formula that has gone largely unchanged for a good reason.
    • 59 Metascore
    • 65 Critic Score
    Stripped of its license, Avatar would be easily dismissed as yet another run of the mill hack-and-slash action RPG, but given the game's at least competent portrayal of the series, this is certainly a game that fans of the television show could enjoy, gripes notwithstanding.
    • 63 Metascore
    • 65 Critic Score
    Stripped of its license, Avatar would be easily dismissed as yet another run of the mill hack-and-slash action RPG, but given the game's at least competent portrayal of the series, this is certainly a game that fans of the television show could enjoy, gripes notwithstanding.

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