eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 56 Metascore
    • 85 Critic Score
    Pretty standard fare, but Rave Master handles the traditional health bar system in a completely unique way.
    • 56 Metascore
    • 60 Critic Score
    It plays the role of an updated "Final Fight" clone quite well, but the lion’s share of today’s gamers demand a little more depth for their hard earned money.
    • 56 Metascore
    • 55 Critic Score
    There is very little fun to be had here, and for the price this game simply cannot be recommended to anyone. Surprisingly the sequel, "Full Metal Alchemist 2: Akaki Elixir no Akuma," which is out in Japan, is a much more fleshed out game that towers over its predecessor in most every way.
    • 56 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 56 Metascore
    • 50 Critic Score
    Boring, repetitive gameplay and bland visuals make up Spawn’s biggest missteps, while a formidable soundtrack keeps the game from being totally without merit.
    • 56 Metascore
    • 82 Critic Score
    Not content to rest on the laurels of its lengthy name, World Championship Poker: Featuring Howard Lederer – All In distinguishes itself on the strength of its poker/RPG hybrid gameplay, it’s sleek, thematic atmosphere, and an AI that understands how to play the game correctly.
    • 56 Metascore
    • 57 Critic Score
    The best that can be said for Dynasty Warriors Advance is that it has a clean presentation and gameplay that isn't immediately bland. It does not however hold up to sustained play, and will lose it's appeal long before all of the modes are explored, and long before the unlockables are unlocked.
    • 56 Metascore
    • 49 Critic Score
    It seems fairly clear that nobody ever gave the game a good play-through – both to see how blatantly unready the game was for retail in terms of testing, but also how bland and uninteresting the core gameplay is.
    • 56 Metascore
    • 60 Critic Score
    My excitement faded, however, as I repeatedly discovered the marquee games to be inferior versions of their PC progenitors.
    • 56 Metascore
    • 68 Critic Score
    It might suck WWE die-hards in with its slick, true-to-form presentation, but they'll be quickly turned away by the clunky gameplay and repetitive nature of the game itself.
    • 55 Metascore
    • 70 Critic Score
    It’s the type of game that begs to played in short intervals, as a lack of gameplay variety causes the game to wear out its welcome rather quickly.
    • 55 Metascore
    • 50 Critic Score
    IGPX never ascends above the label of a quick and dirty fan-service. It has its place, certainly, but that place probably isn’t anywhere near your PS2.
    • 54 Metascore
    • 94 Critic Score
    If you own a GBA or SP, there is absolutely no reason not to own Mario Party Advance. Heck, even if you don't own one yet, this is the perfect excuse-a true, must-own killer app.
    • 54 Metascore
    • 35 Critic Score
    Behind all the problems, the tale of Atlantis and quest to liberate its inhabitants is interesting, and has potential to join the next generation of classic adventures. Instead, it seems more like a throwback to the mid-nineties lineup of marginal games shoveled onto CD-ROM.
    • 54 Metascore
    • 55 Critic Score
    Nothing about the game is appealing or enjoyable at all. Of course, the saving grace for all mediocre fighting games is the two-player mode, so- wait- there's no two-player mode? Who releases a fighting game without a two-player mode??
    • 54 Metascore
    • 56 Critic Score
    This is a game that has one virtue to call its own (i.e., highly redundant, brainless action in a single vein), but it lacks the sense of style and the production values that saved the first game from complete obscurity.
    • 54 Metascore
    • 45 Critic Score
    Cars for the DS is short, frustrating, and uninspired, and with so many versions available, there is absolutely no reason to pick this one up.
    • 54 Metascore
    • 20 Critic Score
    I hate this game. It’s the worst PC game I’ve played in months, which, I can assure you, is saying something. I hate it even more because of how much unrealized potential this series has.
    • 54 Metascore
    • 68 Critic Score
    The Da Vinci Code isn’t the worst game based on a movie, but its dependence on puzzles and unbalanced action make it hard to recommend to anyone but the the most devout fan of the source material or those who simply can't get enough of puzzle-based adventure games.
    • 54 Metascore
    • 45 Critic Score
    There are times when the game is fun, but it simply fails to overcome its numerous shortcomings.
    • 53 Metascore
    • 70 Critic Score
    For a game based on a movie (based on a set of children's stories), Curious George is more than adequate. While it stumbles here and there in terms of gameplay, the game will nonetheless appeal to those younger players with an itch to play as an animated monkey.
    • 53 Metascore
    • 95 Critic Score
    Alida is simply gorgeous. There are some minor flaws, particularly when the backgrounds are in motion as part of transitions between scenes, but, by and large, the visuals are eerily beautiful and surprisingly immersive.
    • 53 Metascore
    • 60 Critic Score
    As always, Team Ninja has produced a visual feast, a truly attractive game, and for that they should be commended. Sadly, there isn’t much more here than the pretty graphics and pretty girls.
    • 53 Metascore
    • 60 Critic Score
    Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
    • 53 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 53 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 53 Metascore
    • 40 Critic Score
    The game is so simple and repetitive that it's like watching TV. It requires no brainpower at all and will lull you with the ease of play.
    • 53 Metascore
    • 79 Critic Score
    Players who enjoy the lore surrounding the Marvel Universe, as well as those who are looking for something different in terms of beating others into submission should definitely give this game a look.
    • 53 Metascore
    • 60 Critic Score
    In the end, Spy vs. Spy fails to innovate-nothing sets it apart from the Sly Coopers and Maximos of the action genre, except for its mediocrity.
    • 52 Metascore
    • 70 Critic Score
    The actual gameplay is great, but the narrative, which maintains a much more noticeable presence than in Silent Storm, is very cliché and serves only to drag the game down.
    • 52 Metascore
    • 50 Critic Score
    It is obvious that the game’s developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
    • 52 Metascore
    • 20 Critic Score
    It’s a horrible game, plain and simple. It’s filled with obvious flaws that should have never been included in the initial development, let alone make it into the final product.
    • 52 Metascore
    • 68 Critic Score
    The Da Vinci Code isn't the worst game based on a movie, but its dependence on puzzles and unbalanced action make it hard to recommend to anyone but the the most devout fan of the source material or those who simply can't get enough of puzzle-based adventure games.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 52 Metascore
    • 50 Critic Score
    Though the game is geared towards kids, I highly doubt that their attention spans will last long while enduring this process, especially when combined with the lackluster minigames.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 52 Metascore
    • 30 Critic Score
    At every turn the game beats you over the head and inundates you with 50 Cent, both as a rapper and a brand, to the point where the whole experience comes off as one ridiculous narcissistic commercial.
    • 51 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 51 Metascore
    • 55 Critic Score
    It is obvious that the game's developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
    • 51 Metascore
    • 50 Critic Score
    It's too violent for children, too juvenile for adults and too short to warrant a purchase. Fans of repetition or the beat-em-up genre may be interested, but the game is likely to disappoint-even as a rental.
    • 51 Metascore
    • 50 Critic Score
    A very average FPS, hurt by terrible AI and more than its share of glitches.
    • 51 Metascore
    • 50 Critic Score
    Delivers the absolute bare minimum of atmosphere and uninspiring, tedious gameplay. It’s not strictly bad; it’s just that nothing about it is good, either.
    • 51 Metascore
    • 38 Critic Score
    It's not nearly as bad as the notoriously awful "Superman 64," but it's yet another chunk of kryptonite plaguing his video game career.
    • 51 Metascore
    • 70 Critic Score
    Puzzle games are in, and while this is definitely not the traditional puzzle game, there is enough to challenge players that it is worth a look see.
    • 51 Metascore
    • 40 Critic Score
    Lives up to the name of Trivial Pursuit in every way except for it's limited question bank. It's a glaring flaw that's hard to overlook. Flash and Unhinged modes are fun and provide a fresh take on the game, but repeated questions will take the wind out of any game's sails.
    • 51 Metascore
    • 87 Critic Score
    It's a great value for its $20 debut price tag, and it’s easily my favorite game of any generation based on the Star Trek license.
    • 51 Metascore
    • 60 Critic Score
    Those looking for a puzzler will be aggravated by the sub-par platforming, and those looking for platforming will be disappointed by the inclusion of mandatory Monkey Ball puzzles.
    • 51 Metascore
    • 35 Critic Score
    Problem number one. The controls are atrocious.
    • 51 Metascore
    • 38 Critic Score
    Oddly enough, the music sounds quite good, with orchestrated ditties that are downright inspiring. Too bad the rest of the game inspires nothing but an urge to power off your console.
    • 51 Metascore
    • 55 Critic Score
    Gamers will tire of each and every gameplay mechanic long before the game has reached its completion, and the rest of the presentation—i.e., the story and the characters—is not compelling in the least.
    • 51 Metascore
    • 65 Critic Score
    The quintessential rental. It has enough substance to satisfy a gamer for a short while, but it isn’t long before the eyes begin to wander and the initial interest starts to fade.
    • 50 Metascore
    • 45 Critic Score
    The DS version of X-Men tries too hard to take advantage of the DS’s touch screen, and this is where it fails. The play control is unique but tiring.
    • 50 Metascore
    • 15 Critic Score
    Aside from AI being strangely buggy and inconsistent, the enemy placement is simply sadistic. I played the first level on the easiest difficulty and have decided to name it "Quicksave or Die." That is currently my only praise for the game - it runs, and the developers have added a working quicksave feature.
    • 50 Metascore
    • 50 Critic Score
    This camera adds an unwelcome degree of challenge to the game based simply on its poor design. Now, I am all for a challenging game, but I draw the line when this challenge is based in frustration over a game's inherent flaws.
    • 50 Metascore
    • 29 Critic Score
    Blurry characters and environments, rigid animation, and overdone physics all add up to a package that comes off as rushed and uncared for.
    • 50 Metascore
    • 50 Critic Score
    Lack of decent save feature is perhaps the final nail in the, ah, demon seal for Tao's Adventure. Repetitive games such as this should either have a quick-save feature, or allow players to save as often as they would like.
    • 50 Metascore
    • 29 Critic Score
    Blurry characters and environments, rigid animation, and overdone physics all add up to a package that comes off as rushed and uncared for.
    • 50 Metascore
    • 30 Critic Score
    The game's extremely short length, zoomed in camera, and unhelpful guiding arrows make Cars a disappointing game that isn't even worth a rental.
    • 50 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 50 Metascore
    • 55 Critic Score
    Shellshock doesn’t amount to much more than six or seven hours of gameplay. It’s over almost as soon as it began which, depending on how much you paid for it, might be a good thing.
    • 50 Metascore
    • 29 Critic Score
    Just when it seemed the industry had figured out how to turn some movies into fun gameplay experiences, with Reservoir Dogs, its as if they haven’t learned a thing since "E.T."
    • 49 Metascore
    • 50 Critic Score
    This is a terrible, terrible game. It's hard to believe that Konami could push something out like this.
    • 49 Metascore
    • 60 Critic Score
    In all, if you are a fan of Texas Hold'Em, as I am, you will find some enjoyment in this game. Even so, the game wears thin on you after a short while. Unfortunately, I cannot recommend this to anyone. The game is simply too vacant for it to warrant a purchase.
    • 49 Metascore
    • 45 Critic Score
    It's not really a game. It's a glorified karaoke machine with a really, really poor interface.
    • 48 Metascore
    • 45 Critic Score
    It follows the same storyline the past 53 DBZ games have, and the limited tactics of the fighting system reduce it to a button-mashing contest.
    • 48 Metascore
    • 70 Critic Score
    It’s fun to play through, and easy to pick up and put down again pretty quickly, both a must for a handheld port and a rarity in the SRPG subgenre.
    • 48 Metascore
    • 30 Critic Score
    My friends, this game is gorgeous, but while the "Armored Core" series was innovative and addicting, this game is boring and repetitive. Like that cheerleader in high school you always wanted to date, once you get past the looks, these is nothing but hot air.
    • 48 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 48 Metascore
    • 35 Critic Score
    No matter what extras that are packed into a game, if the very fundamentals are as marred as they are here in this game, the title itself is impaired. ChoroQ could have been great is the racing itself were not so inadequate.
    • 48 Metascore
    • 84 Critic Score
    For what it is, Sprung dishes out a worthwhile and memorable experience that is both entertaining as well as quite funny. I only wish I had known some of these lines when I was dating.
    • 48 Metascore
    • 50 Critic Score
    Fans of repetition or the beat-em-up genre may be interested, but the game is likely to disappoint—even as a rental. Avoid, if possible.
    • 48 Metascore
    • 50 Critic Score
    This is a terrible, terrible game. It's hard to believe that Konami could push something out like this.
    • 47 Metascore
    • 50 Critic Score
    This is a terrible, terrible game. It's hard to believe that Konami could push something out like this.
    • 46 Metascore
    • 50 Critic Score
    The only thing this game offers is a combination of clunky combat, bad camera and average presentation. Like her adversaries, Red Ninja is in dire need of being put out of its misery.
    • 46 Metascore
    • 45 Critic Score
    It’s not a fun game and it’s certainly not balanced. Stay away if you enjoy such buzzwords as “gameplay,” “graphics” or “fun.”
    • 46 Metascore
    • 60 Critic Score
    Happy Feet is sure to please kids, at least for a while, and in that sense the game is a success. Still, the game is fairly insubstantial and could have benefited from some platforming in between its minigames, a la "Rayman: Raving Rabbids."
    • 45 Metascore
    • 69 Critic Score
    While good company can and does overshadow some of what the game does wrong, it cannot mask the fact that Dungeon Lords, on the whole, isn't very fun.
    • 45 Metascore
    • 60 Critic Score
    While I applaud the developers for shedding the trappings of contemporary role-playing games that opt for style over substance, that does not excuse the fact that the actual gameplay is many times awkward and cumbersome.
    • 45 Metascore
    • 45 Critic Score
    Each of the game's unique attempts at originality fall flat, and the most important aspect of a shooter - the combat - is bland and boring.
    • 45 Metascore
    • 10 Critic Score
    Adults won’t like it, children don’t like it and absolutely no one should pay money for it—not even as a rental. Heck, we got our copy for free, and we still feel cheated. Stay far, far away from this trash.
    • 45 Metascore
    • 30 Critic Score
    The promise of a decent drift game is there, but a shoddy interface, loose controls, glitchy gameplay, and impossibly steep learning curve prevent D1 from racing to the finish line.
    • 45 Metascore
    • 87 Critic Score
    Smart Bomb will make you alternately hate and love it. You’ll swear, curse, kick and scream, and come back for more. If you’re up to the challenge, Smart Bomb will give you one of the best puzzle experiences in years.
    • 44 Metascore
    • 50 Critic Score
    The large number of characters and arenas to fight in will keep younger gamers happy for a little while, and you really can't beat the twenty-dollar price tag.
    • 44 Metascore
    • 52 Critic Score
    This game belongs back in the era when it was acceptable for a game's storyline to be summed up by "The president has been kidnapped by ninjas". The graphics are decent, but just about everything else is outdated, clichéd, or deeply flawed.
    • 44 Metascore
    • 15 Critic Score
    Ultimately, this might be the worst game on the DS yet. The camera alone ruins it, even if the rest of the game wasn’t utter garbage.
    • 44 Metascore
    • 40 Critic Score
    Any kind of story or action present in the game is quickly drowned by the boring repetition that drags this title down like a quagmire.
    • 43 Metascore
    • 50 Critic Score
    Everything Final Fight made great is conspicuously absent in Streetwise.
    • 43 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 43 Metascore
    • 40 Critic Score
    The control is passable, following a Diablo-esque "click-move-click again-move" schema. Boring, but sufficient.
    • 43 Metascore
    • 50 Critic Score
    This game does nothing right, and wastes all of the good ideas that went into making it. It offers no replay value, despite randomly generated levels, because the gameplay is too tedious to warrant a first playthrough—much less a second.
    • 43 Metascore
    • 40 Critic Score
    As the game progresses, players are given the opportunity to save, but Lights, Camera, Action still uses the antiquated password system, which is a nigh unforgivable offense in today's game world.
    • 42 Metascore
    • 50 Critic Score
    Make no mistake, Final Fight: Streetwise manages to be a somewhat-competent brawler, but everything Final Fight made great is conspicuously absent in Streetwise.
    • 41 Metascore
    • 70 Critic Score
    My advice: Set aside a larger budget for voice acting, and make sure the environments are as interactive toward the end as they are in the beginning. For players, don't expect a classic, because you won't find this game fulfilling that need. But as long as you set your expectations a bit lower, you should be entertained.
    • 41 Metascore
    • 65 Critic Score
    It's not completely without merit, especially if you are able to find a few friends online to play with.
    • 41 Metascore
    • 50 Critic Score
    There isn't much can be said about Street Supremacy, except this: stay away.
    • 40 Metascore
    • 20 Critic Score
    The skillful martial arts of the real Jackie Chan have been simplified to a poorly animated jump, punch, and kick. Even these few gameplay elements are not well developed: there are few times when a kick is better than a punch, aside from breaking the monotony.
    • 40 Metascore
    • 40 Critic Score
    There is no excuse for this--no excuse at all. Driver 3 was a disaster. It was boring. It was sluggish. It was thoroughly buggy. Basically, it was as enjoyable as spending an evening smashing your fingers into pulp with a large hammer.
    • 40 Metascore
    • 40 Critic Score
    Beyblade G-Revolution has, nestled deep, the ingredients for a rather unique, fun title. As it stands, it is merely below average, marked by its lack of direction and uninteresting variety of Beyblades.
    • 39 Metascore
    • 25 Critic Score
    Don’t touch this game with a 10-foot pole unless you sleep in Yu-Gi-Oh sheets in your Yu-Gi-Oh pajamas with your Yu-Gi-Oh plush toy. There’s nothing here worth looking at.

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