Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 66 Metascore
    • 64 Critic Score
    Kickoff does a great job of satiating my hunger for old-school videogame football--a yearning I didn't even know I had. [Dec 2008, p.84]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 69 Critic Score
    This is one game that everyone should be playing long after it comes out, both online and off. [Dec 2008, p.83]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 50 Critic Score
    But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 50 Critic Score
    But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 69 Critic Score
    Wii Music's biggest downfall, oddly, is its music. [Dec 2008, p.64]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    While it doesn't top Silent Hill 2 or 3, I'll still be proud to add it to my collection. [Nov 2008, p.72]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 69 Critic Score
    Unfortunately, beneath that striking detail, Shake It! plays exactly like Wario Land 4(GBA). [Nov 2008, p.68]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 56 Critic Score
    An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 56 Critic Score
    An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 69 Critic Score
    It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    It remains worth it for all of the reasons that made the original Tactics so engrossing: Switching between different jobs, mastering new abilities from your gear, and recruiting and building your clan all remain as appealing as ever. [July 2008, p.82]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 72 Critic Score
    Business as usual. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 61 Critic Score
    Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 64 Critic Score
    While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 72 Critic Score
    Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    With 50-player tournaments, oodles of character-customizing doodads, and the promise of downloadable content, this game should have extra long legs. [May 2008, p.84]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 64 Critic Score
    The foundation of Pro Evo still supports enjoyable and technical soccer, but it badly needs something new for next season. [May 2008, p.78]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 58 Critic Score
    You could quite easily mistake Nanostray 2 for a game in any other shooter series, but it lacks the focus and polish that make series like "Gradius" and"R-Type" great. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 61 Critic Score
    It also looks great, the character classes are interesting, and I appreciate the puzzlelike missions with more ambitious objectives than "kill everyone". [May 2008, p.89]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Army of Two definitely doesn't deliver the genre revolution some were expecting, but I still had a good time spraying bullets with a buddy. [May 2008, p.82]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 72 Critic Score
    Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Fielding features the sweetest setup in years, with its simple analog-based meter. And baserunning and hitting benefit from less-complex models. Something's still missing. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 64 Critic Score
    If you luck into a smooth, bug-free game, it can be a blast. But right now, that just doesn't happen very often. [May 2008, p.86]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 50 Critic Score
    Newcomers to the series will enjoy the mindless destruction and blowing up people indiscriminately - I'm just getting tired of retreading old ground. [Apr 2008, p.70]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 62 Critic Score
    The Club certainly brings nothing innovative to the venerable shooter genre. [Mar 2008, p.83]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 57 Critic Score
    It's too poky and awkward to work as a new-age light-gun shooter, too shallow to work as an RPG, and too mediocre to merit attention.[Mar 2008, p.74]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 60 Critic Score
    It'd be so much better as just a driving game. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 58 Critic Score
    No way would I recommend this game to legal eagles with the superior "Phoenix Wright" titles already out there. [Feb 2008, p.78]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 58 Critic Score
    No way would I recommend this game to legal eagles with the superior "Phoenix Wright" titles already out there. [Feb 2008, p.78]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    It'd be easy to write this one off as child's play, but it has a hidden depth that reveals itself over time. [Jan 2008, p.80]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 60 Critic Score
    "Motorstorm" does off-road racing better than this. So does "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    "Motorstorm" does off-road racing better than this. So do "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 58 Critic Score
    Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    It's not perfect--the difficulty spikes randomly throughout and spamming units produces easy victories--but it's a step up from "Heroes of Mana". [Holiday 2007, p.87]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 50 Critic Score
    After three games, the developers should be full-fledged M.D.s...so why do they keep making the same med-school mishaps? [Jan 2008, p.87]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    From the crazy crowds to the way the camera shakes while shooting free throws, this edition even outshines longtime atmosphere king "March Madness". [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    Half of the events don't even bother with the touch screen or microphone, leaving us with too many uninspired, Nintendo 64-era minigames. [Jan 2008, p.95]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 58 Critic Score
    The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 72 Critic Score
    Kane & Lynch is a fun game to fly through in a couple days on "Aspirin" (easy) mode, but not deep or hardcore enough to hold up long term. [Holiday 2007, p.75]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 58 Critic Score
    The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    I'm stoked to continue to see improvement in this series, but it's a shame small problems (like lengthy load times) still pin SVR down. [Dec 2007, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    Series fans will devour it as an excuse to flesh out the Resident Evil cannon, but it features enough casual slaughter of the undead for anyone to enjoy. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 73 Critic Score
    Online is almost dauntingly packed with options, and the roll move is still kind of broken, but it's hard to argue with the price. [Holiday 2007, p.88]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 57 Critic Score
    At best, BlackSite is a poor man's "Resistance"; at worst, it's half of an unfinished game with a few cool set pieces. [Holiday 2007, p.74]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Origins unfortunately also falls prey to the series' most notorious pitfall--crappy combat. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 63 Critic Score
    Let me help clarify: The controls aren't complicated on their own; they're just complicated for this type of gaming experience. [Holiday 2007, p.66]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 63 Critic Score
    That strategic team planning and stealthy single-player combat is fun. It just needs to be more consistent...and controllable. [Jan 2008, p.95]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 57 Critic Score
    TimeShift definitely looks a lot prettier than it did the first go-round, but once again it finds itself behind the times. [Holiday 2007, p.80]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    Visually, Rise of a Ninja is one of the system's best-looking games. But from a game-design standpoint, it's less successful. [Holiday 2007, p.80]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 72 Critic Score
    The new alternate story and head-to-head multiplayer make it even more compelling than the PS2 original. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    Hysterical as Simpsons is, it's hard to appreciate the humor when you're busy fighting with an annoying camera and unreliable controls. [Dec 2007, p.108]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 53 Critic Score
    I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 53 Critic Score
    I agree the premise isn't as intriguing as the first game's, but Manhunt 2's still got plenty of creeps and creepy atmosphere--it's the 8mm and Hostel of videogames. [Holiday 2007, p.69]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    Frequent fliers of the Ace Combat series will feel like they've been on this flight before. [Dec 2007, p.122]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 52 Critic Score
    Beautiful Katamari does something very wrong--it tarnishhes the series' hallmark simplicity and ease. [Dec 2007, p.126]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Aesthetics aside, this is no ordinary marble game: it's deeper, tougher, and generally pretty great. [Nov 2007, p.102]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 73 Critic Score
    It's not really a title to play for extended periods but instead something to dip into for five minutes at a time. [Nov 2007, p.112]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 63 Critic Score
    But while multiplayer rocks, the appeal of the campaign and character customization lasts about as long as Darth Maul's screen time. [Nov 2007, p.122]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    It's not a mind-blowing epic, but Folklore's style alone is worth experiencing. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 57 Critic Score
    If you can get past how limited it all feels, you'll have a modicum of fun. [Nov 2007, p.123]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    So even though Live is lookin' better, it could still use more time in the gym. [Nov 2007, p.103]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 68 Critic Score
    So even though Live is lookin' better, it could still use more time in the gym. [Nov 2007, p.103]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 53 Critic Score
    And I'm somewhere in the middle, because even though Contagion does have an interesting techno facade and a completely tolerable control scheme, it still feels like every shooter I've ever played. [June 2007, p.95]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 58 Critic Score
    Barely recognizable as a "Sims" game, MySims also lacks the compelling variety and randomness of "Crossing". [Oct 2007, p.84]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Like these guys say, the standard Sonic action is easily the main draw, especially when it gets more challenging--and satisfying--toward the end. [Oct 2007, p.102]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    If you're brave enough to look past aesthetics, Eternal Sonata is worth hearing out. [Oct 2007, p.100]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    It has some decent ideas(faceoffs are more interesting this year, and the simulation setting option is way better than the arcadey default), but 2K8's fundamentals are flawed. [Nov 2007, p.105]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 67 Critic Score
    Only tried-and-true multiplayer modes with smooth Net play save this from utter mediocrity. [Oct 2007, p.86]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 55 Critic Score
    Don't buy it if you want a dragon that does what it's told. [Sept 2007, p.82]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 68 Critic Score
    The game sabotages things right from the start by sticking you with four of the most vapid, unlikable protagonists I've seen in my 20 years as an RPG fan. [Sept 2007, p.94]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    The lack of online in the first MHF was bad; in a sequel it's unforgiveable. [Oct 2007, p.103]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 73 Critic Score
    Only the not-as-awesome-as-they-could-have-been graphics stump this patched-up Stuntman. [Sept 2007, p.88]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    Still, the cool battle system and character customization options keep it from reeking of cattle crap. [Oct 2007, p.100]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 57 Critic Score
    Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 57 Critic Score
    Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    Still, like the original, it's highly enjoyable to exercise your noggin in quick spurts. [Sept 2007, p.98]
    • Electronic Gaming Monthly

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