EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Shovel Knight Dig
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 83 Metascore
    • 70 Critic Score
    A wide-sweeping game with an ambitious story, Xenoblade Chronicles 2 offers up an intriguing world to explore. Unfortunately, confusing map markers and a padded-out combat system make actually exploring more of a chore than is necessary.
    • 81 Metascore
    • 70 Critic Score
    Helldivers’ metagame campaign and variety of gameplay are more than enough to keep you entertained, but only players with a tight-knit group of co-op buddies will be able to get the most from the experience.
    • 67 Metascore
    • 70 Critic Score
    Dissidia Final Fantasy NT finally brings Square Enix’s handheld “what if” franchise to the big screen, and the results are pretty fantastic for those who love chaotic, high-energy combat scenarios. Unfortunately, the game can be challenging to get the hang of due to a range of factors including class differences and controls, and there’s not much to do for those who prefer their gaming sessions solo. Still, for players who do click with this third Dissidia chapter, it’s a heck of an experience.
    • 53 Metascore
    • 70 Critic Score
    The vile, scheming, cursing Metallia might be too intense a main character for some, and the combat is more serviceable than outstanding, but Nippon Ichi fans who’ve felt a lack of innovation in some of the twisted Japanese developer’s more recent fare should find a refreshing change of pace here.
    • 88 Metascore
    • 70 Critic Score
    A competent and fun stealth experience brought down by some technical issues and the inexplicable lack of new game plus.
    • 73 Metascore
    • 70 Critic Score
    The Star Wars Battlefront name is holding strong, but if this is set to reboot the franchise, they could have packed a little more meat on its bones.
    • tbd Metascore
    • 70 Critic Score
    Penny-Punching Princess offers up a world where the heroine can solve (nearly) all of her problems through cold, hard cash, providing for some legitimately fun (and funny) scenarios to play out across the dungeon brawler’s various chapters. Unfortunately, a necessity for grinding and some wild spikes in difficulty cause the princess’ stockpile of coins to lose some of its shine.
    • 78 Metascore
    • 70 Critic Score
    Uncovering the secrets of Don’t Starve’s oppressive world is gratifying, but the basics of gameplay get too mindlessly repetitive once you’ve figured out what you’re doing.
    • 67 Metascore
    • 70 Critic Score
    While Magical Beat’s mix of puzzle and rhythm-gaming concepts won’t be for everyone, those who appreciate such genres will find a unique, enjoyable conglomeration of the two that feels as fresh as it does familiar.
    • 77 Metascore
    • 70 Critic Score
    nfinite Warfare is one step forward; two steps back for Call of Duty. The multiplayer is still fun, but suspect microtransactions have left me wary. The campaign also gets more wrong than right with shoddy storytelling overshadowing the usually tight FPS gameplay. At the very least, we got a Zombies experience comparable to what we’ve seen in the past—and Modern Warfare Remastered was a fun stroll down memory lane.
    • 73 Metascore
    • 70 Critic Score
    This strategy RPG is a clever way to let fans of the Sega, Capcom, and Bandai Namco library jump into their favorite worlds with ease since the events have little to no bearing in the canonical continuity. The cast is pure fun but is soon overwhelming, where normally standout characters can hardly get a word in on the already impenetrable narrative.
    • 78 Metascore
    • 70 Critic Score
    A horrendous learning curve, poor story flow, and shoddy controls take away from what could have been a superstar new IP for Nintendo. Instead, only the players who can look past the bugs and pacing problems will be satisfied in the end.
    • 73 Metascore
    • 70 Critic Score
    While it’s an unabashed Left 4 Dead clone that never extends beyond the conservative concepts and budgets that obviously constrained its development, World War Z offers up an enjoyable adventure that at times does a lot with the little it attempts. No matter whether playing the co-op campaign or competitive multiplayer, there’s enough good to the game to make the bad not feel as bad.
    • 80 Metascore
    • 70 Critic Score
    A story worthy of the franchise, Uncharted: Golden Abyss falls short in terms of pacing and controls, as the touchscreen gimmick takes the experience down a big notch.
    • 80 Metascore
    • 70 Critic Score
    A clear example of a studio going to the well with a franchise one too many times. Although highly polished and still entertaining for fans of the franchise, Ascension lacks the soul of its predecessors as it scrapes the bottom of the Greek-mythology barrel to try to deliver on a franchise that’s clearly run dry of fresh ideas.
    • 81 Metascore
    • 70 Critic Score
    For me, TrackMania Turbo just didn’t earn the checkered flag. If you love time-trials, however, this is the racing game you’ve been waiting for.
    • 81 Metascore
    • 70 Critic Score
    The content MGS: HD Collection offers is some of the finest of the last decade. But it's also frustrating that this collection could have-and should have-offered so much more.
    • 76 Metascore
    • 70 Critic Score
    Though hindered somewhat by game-design oversights and one hell of a game-breaking bug, Shadowrun Returns remains a satisfying strategy-RPG largely defined by its world and lore, but also as a platform for more and more standalone adventures.
    • 83 Metascore
    • 70 Critic Score
    The meager number of additions here—including the useless 3D gimmick—aren’t enough to make this worth picking up if you played Donkey Kong Country Returns the first time around on the Wii in 2010. If it’s your first time, though, and you’re still curious about checking out Donkey Kong’s latest adventure, this is a solid port.
    • 70 Metascore
    • 70 Critic Score
    Fe
    While Fe is a pretty game with some touching encounters and spectacular views, it falls prey to its own over-complicated story and a world that, for all of its beauty, doesn’t provide much incentive to explore. Adding in a system to guide the player by the hand helps players navigate the confusing paths from zone to zone, but removes any desire to wander around or see what else the forests of Fe have to offer.
    • 73 Metascore
    • 70 Critic Score
    Agents of Mayhem is one of those games with so much potential that just doesn’t quite reach the heights it probably could. That being said, it’s exhilarating combat and unique character system have me looking forward to a more polished, more fully conceived sequel.
    • 76 Metascore
    • 70 Critic Score
    Pokkén Tournament was a brave experiment, and it succeeds in many areas. However, it fails in some others—whether from lack of depth or outright poor design—that keeps it from reaching that upper-tier of the fighting game genre’s elite entries.
    • 70 Metascore
    • 70 Critic Score
    Sims fans have been worried about all the cuts of longtime features in The Sims 4, and while some critical elements are indeed missing, the core addiction remains. Plus, with the addition of the online Gallery and the ability to share and download creations, it’s easier than ever to liven up your little virtual world.
    • 81 Metascore
    • 70 Critic Score
    It’s great to see the iconic Phoenix Wright back in action after six years, and his segments are definitely the high points in Dual Destinies. But when he’s inexplicably MIA—like during the game’s interminable second and third acts—the proceedings slow to a crawl. Still, the story, characters, and courtroom drama are strong enough to draw in newcomers and satisfy lapsed fans.
    • 63 Metascore
    • 70 Critic Score
    Its Beyond Good & Evil pedigree elevates it above the standard movie tie-in, but Tintin's still a bit too simplistic for hardcore adventurers.
    • 82 Metascore
    • 70 Critic Score
    Although the new Longshot mode shines, Madden misses the mark with a few of its gameplay additions this year—so if you don’t immediately take a liking to them and choose to ignore them, the experience will feel a lot like last year’s. Meanwhile, the additions to MUT feel unnecessary, and like a desperate attempt to get more people playing—and potentially investing in microtransactions.
    • 74 Metascore
    • 70 Critic Score
    There’s a legitimately interesting and enjoyable top-down shooter experience present in Sky Force Reloaded, but it’s tainted by an overall package that still has far too many connections to its free-to-play origins. Those longing for a game that’ll last for a while will find the most enjoyment here, but most others may find progression to be a total slog.
    • 84 Metascore
    • 70 Critic Score
    FRU
    It’s sad that Fru came out so long after the Kinect was a viable gaming peripheral. Had it released closer to the Xbox One’s launch, we might’ve been able to laud it as a reason to own a Kinect. As is, it’s a solid little puzzle-platformer that might be worth a look if you haven’t packed your Kinect away—assuming you ever got one in the first place.
    • 81 Metascore
    • 70 Critic Score
    Sega's budget price and DLC structure make Virtua Fighter 5 Final Showdown an extremely attractive offer, especially if you didn't play the original. Hopefully, the netcode improves, though, as playing worldwide opponents right now is an outright chore.
    • 66 Metascore
    • 70 Critic Score
    This carny simulator's as simple as can be-but it's surprisingly fun and definitely helps bolster the Move's casual appeal.

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