Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
There is a playfulness to LostWinds that will surely extend its playtime beyond the bounds of narrative. [July 2008, p.95]- Edge Magazine
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- Critic Score
TV Show King’s key problem is that each round is identical: answering five questions for points. [Aug 2008, p.101]- Edge Magazine
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- Critic Score
Tactics lacks what it needs the most, which is the seemingly limitless potential achieved by its predecessor. [Feb 2008, p.94]- Edge Magazine
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- Edge Magazine
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- Edge Magazine
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- Critic Score
For every moment of epiphany, wide-eyed with an awareness of a resolution, there's an equal number of blunderingly hapless wins, falling or jumping accidentally to new and advantageous positions. [June 2008, p.89]- Edge Magazine
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- Critic Score
For every moment of epiphany, wide-eyed with an awareness of a resolution, there's an equal number of blunderingly hapless wins, falling or jumping accidentally to new and advantageous positions. [June 2008, p.89]- Edge Magazine
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- Critic Score
Yes, there's still the freedom to cause havoc, and inevitably you do; the difference is that you're no longer impelled to toy with GTA IV's world in quite the same sadistic way - you live in it. [June 2008, p.82]- Edge Magazine
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- Critic Score
Yes, there's still the freedom to cause havoc, and inevitably you do; the difference is that you’re no longer impelled to toy with GTA IV's world in quite the same sadistic way - you live in it. [June 2008, p.82]- Edge Magazine
- Read full review
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- Critic Score
Having sacrificed racing integrity in "Double Dash" to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. [May 2008, p.86]- Edge Magazine
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- Critic Score
When control is wrested from the narrative, the action mechanics are deep and interesting, making unique use of both of the DS screens at once. [May 2008, p.94]- Edge Magazine
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- Critic Score
This recurrent rehash is branding to serve the genre, and of little benefit to Poke-fans. [Sept 2008, p.96]- Edge Magazine
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- Critic Score
This recurrent rehash is branding to serve the genre, and of little benefit to Poke-fans. [Sept 2008, p.96]- Edge Magazine
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- Critic Score
There's a lot of replay value and unlockables to go with a lot of shooting; it's a welcome blast from the 16bit days. [July 2008, p.98]- Edge Magazine
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- Critic Score
As much as Gran Turismo TV and its frontend might push Prologue toward being a multimedia experience, the actual racing has become more of a game - a little less clinical, a little more diverse and characterful. [June 2008, p.88]- Edge Magazine
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- Critic Score
The only area in which the game satisfyingly realises the twisted ideas is in mental ailments. [July 2008, p.96]- Edge Magazine
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- Critic Score
A Frankenstein’s monster that actually works. Its mind is sound, its looks beautiful, its sutures invisible and its stolen parts functional in all the intended ways. It has no soul, of course, nor distinct personality, but that’s the nature of the beast. [May 2008, p.88]- Edge Magazine
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- Critic Score
Viking’s shortfalls just seem so peculiar when compared to the surging competency of its strengths. [May 2008, p.90]- Edge Magazine
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- Critic Score
Opoona has enough character that, combined with its innovative combat and leisurely pace through an interesting world, it is comfortably its own experience. [June 2008, p.93]- Edge Magazine
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- Critic Score
Team Ninja's finest, most intelligent game since Ninja Gaiden Black, it leaves high hopes for the imminent 360 sequel. [June 2008, p.92]- Edge Magazine
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Crisis Core gets arguably the most important thing right: its story is often expertly engineered and delivered, and despite the odd misstep (Genesis becomes especially tiresome as the game wears on) is some achievement in itself. [June 2008, p.86]- Edge Magazine
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Sega Superstars Tennis is well-crafted, lovingly garish, and it plays a solid game. [Apr 2008, p.97]- Edge Magazine
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With "Denied Ops" dropping the Conflict ball and "Call Of Duty 4"’s snappy splendour drowning any tactical sense, it’s a likeable and distracting continuation, but one that won’t be difficult to usurp. [Apr 2008, p.90]- Edge Magazine
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- Critic Score
It’s too fantastical, its violence occurring anywhere and everywhere to ever-decreasing effect. [Apr 2008, p.88]- Edge Magazine
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- Critic Score
In quests played with up to three friends the experience improves, but the game does nothing clever, original or compelling enough to recommend local questing over MMOs. [May 2008, p.95]- Edge Magazine
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- Critic Score
Puzzles are of the ‘give doughnut to the doughnut-desiring character’ variety, rarely extending beyond chores. [May 2008, p.97]- Edge Magazine
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- Critic Score
Aside from the occasional hiccup with collision detection, and some uninspired boss battles, Nanostray 2 does enough to gain an honourable mention in the genre. [May 2008, p.98]- Edge Magazine
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- Critic Score
Super Smash Bros is a series that has often been unfairly derided as button-mashing, largely thanks to its surface sheen of cutesy characters, but it has one of the most enduringly innovative and deep systems of any fighter. [Apr 2008, p.84]- Edge Magazine
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- Critic Score
Army Of Two is relatively straightforward thirdperson shooter, focused on large-scale skirmishes and the dynamics of a two-man team. It’s serviceable enough in some regards. [Apr 2008, p.91]- Edge Magazine
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- Critic Score
That it feels so leaden despite its busyness, and fails to ignite despite all its gunpowder, is impossible to ignore. [May 2008, p.99]- Edge Magazine