Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
The overwhelming impression Los Angeles leaves is very slick, but it’s ultimately quite soulless. [Dec 2008, p.86]- Edge Magazine
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- Critic Score
When compared to its rivals, Rock Revolution is an embarrassment regarding content, presentation and playability. [Jan 2009, p.96]- Edge Magazine
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- Critic Score
It’s the refusal to broaden the series’ horizons, though, which will serve to damage Sony’s oft-forgotten franchise most in the long run. It leaves Confrontation feeling stale and lost among the recent crowd of tac-shooters. [Christmas 2008, p.100]- Edge Magazine
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- Critic Score
It’s not necessarily badly constructed, but in many ways it is badly intentioned, failing not just because of its conga-line of racial and sexual clichés, but because of the way it makes it a little bit easier to criticise videogaming as a hollow and sadistic pursuit. [Dec 2008, p.91]- Edge Magazine
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- Critic Score
What it takes from Resident Evil 4 – and it takes covetously – is the clever stuff, the enemies built entirely around your weapon-set, the combat full of upset rhythms and immoral thrills, the unrepentant game-isms, and the vital ability to wrong-foot players at all the right moments. [Dec 2008, p.82]- Edge Magazine
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- Critic Score
Masterfully done, and certainly set to become an instant Wii and PC cult hit. [Dec 2008, p.98]- Edge Magazine
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- Critic Score
Gearbox has made a game that is stable and complete, if hugely unrefined in places, with an under-exploited but sound core of tactical squad combat. [Nov 2008, p.93]- Edge Magazine
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- Critic Score
Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]- Edge Magazine
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- Critic Score
Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]- Edge Magazine
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- Critic Score
This is a deeply flawed game, but a fascinating one which makes you think as much as wince. [Christmas 2008, p.99]- Edge Magazine
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- Critic Score
How do you craft an RPG around a character defined entirely by movement? We’re not sure that you can, and BioWare hasn’t proved otherwise. [Dec 2008, p.96]- Edge Magazine
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- Critic Score
It’s resplendent with detail and vibrancy: each of WHD’s eight tracks is a shimmering, 1080p rhapsody, played at an unwavering 60fps. [Dec 2008, p.93]- Edge Magazine
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- Critic Score
Mega Man 9 might try to fit in the ‘retro cool’ category, but really it’s just retro: and that’s much less of a safe bet than Space Invaders T-shirts and Pac-Man keyrings. [Dec 2008, p.94]- Edge Magazine
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- Critic Score
Gearbox has made a game that is stable and complete, if hugely unrefined in places, with an under-exploited but sound core of tactical squad combat. [Nov 2008, p.93]- Edge Magazine
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- Critic Score
Gearbox has made a game that is stable and complete, if hugely unrefined in places, with an under-exploited but sound core of tactical squad combat. [Nov 2008, p.93]- Edge Magazine
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- Critic Score
The pleasure of launching into a panoramic, dolly-zoomed abyss and triggering an implausible series of aerial gymnastics is as primal a thrill as it ever was. [Nov 2008, p.102]- Edge Magazine
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- Critic Score
It’s through the internet, however, that Buzz! refreshes its familiar format; strengths and weaknesses alike. [Aug 2008, p.99]- Edge Magazine
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- Critic Score
Too brainless for adults, and increasingly too frustrating and needlessly obtuse for children, Lego Batman makes the simplest mistake any franchise title can: it serves the licence, and nobody else. [Dec 2008, p.89]- Edge Magazine
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- Critic Score
While Time Hollow fills a Phoenix Wright-shaped hole in our lives, we do prefer our chaos theory a little less tidy. [Apr 2009, p.123]- Edge Magazine
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- Critic Score
Katauri's strategy RPG is a compulsive thing. (…) The game hooks the player to a drip-feed of demands that proves difficult to unplug. [Feb 2009, p.94]- Edge Magazine
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- Critic Score
Players are in danger of slipping in to a meditative trance from sustained focus on the undulating, serpentine ribbon of dirt that their vehicle consumes. Hypnotic, perhaps, but not especially compelling. [Dec 2008, p.93]- Edge Magazine
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- Critic Score
In a world of family-friendly games whose desire to appeal to all makes them feel wishy-washy, it's a welcome splash of colour. [Nov 2008, p.98]- Edge Magazine
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- Critic Score
Nintendo is famed for sprinkling around mechanics other developers would build entire games on, but here the effect is quite irritating. [Oct 2008, p.97]- Edge Magazine
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- Critic Score
The strongest MMO launch for a long while, and the genre’s deftest ever take on PVP – but its appeal may yet prove too narrow. [Christmas 2008, p.93]- Edge Magazine
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- Critic Score
If you take a player to the extremes of in-game power, giving them the equivalent of a god mode against standard enemies, how can that be turned into something more engaging than a temporary plaything? [Nov 2008, p.90]- Edge Magazine
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- Critic Score
In the big dumb act of blowing its extraordinary world to kingdom come, Crysis finds itself smarter than ever. [Nov 2008, p.97]- Edge Magazine
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- Critic Score
One of the most robust online community setups to grace Nintendo’s handheld, enabling users to link the DS game to a web profile, where they can browse and queue tracks for later download. [Dec 2008, p.99]- Edge Magazine
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- Critic Score
While the mechanics are well worn by subsequent Quest dabbling, the narrative structure remains an interesting premise to this day. [Oct 2008, p.100]- Edge Magazine