Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
This is no Guitar Hero, or even a rhythm-action game, but something more akin to a portable notepad for musicians. [Nov 2007, p.97]- Edge Magazine
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- Critic Score
The chemistry of control, animation, AI and environmental damage systems is absolutely spot on, both in finding Hard Boiled’s groove and providing coherent, rhythmic and unpredictable action. [Nov 2007, p.91]- Edge Magazine
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- Critic Score
Levels lose the false drama of scripted sequences but take on something much more satisfying. Everything that happens in Airborne’s dropzones, from shameful deaths to GI Joe heroics, feels like it’s because of you, and it usually is. [Oct 2007, p.92]- Edge Magazine
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- Critic Score
How to mess up a game in which you ride a dragon is quite simple. You make the control of that dragon answerable to motion-sensing technology that can’t distinguish subtle or even very forced gestures in anything like the detail required. [Nov 2007, p.90]- Edge Magazine
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- Critic Score
Warhawk's manic pace makes for an instantly gratifying experience, and its brilliantly implemented notion of flight and considered balance among combat options more than compensate for the slenderness of its offering. [Oct 2007, p.90]- Edge Magazine
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- Critic Score
Without characters to care for or a story compelling enough, only the most dedicated genre faithful will make it through Blue Dragon’s three discs. [Sept 2007, p.88]- Edge Magazine
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- Critic Score
Persistent players will find it to be one of the best multiplayer experiences on PSP. [Dec 2007, p.95]- Edge Magazine
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- Critic Score
Masterful controls aside, Corruption sees Retro lost for a while, like Samus, down some mystifying and convoluted dead-end of its own making, populating a universe that should have stayed desolate and dead. [Nov 2007, p.84]- Edge Magazine
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- Critic Score
A revised, marginally stronger example of the virtual motorbike racing we’ve come to expect from the franchise. But owners of MotoGP ’06 may want to skip a year. [Oct 2007, p.96]- Edge Magazine
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- Critic Score
Two Worlds has a lot of content for anyone willing to slog through it, but its buggy failure to take Oblivion’s crown, its troubled development and unfinished feel are testament to ideas beyond its makers’ capabilities. [Nov 2007, p.96]- Edge Magazine
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- Critic Score
This is a simple game at heart, a game about learning the rules, becoming really good at manipulating the elements, and then getting a huge high score to brag about. And who could argue with that? [Oct 2007, p.98]- Edge Magazine
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- Critic Score
If only the mechanics matched the atmosphere. If only Rapture was a less linear world to move through. If only BioShock was the wholly brilliant experience you know, from your moments within it, it could have been.[Oct 2007, p.88]- Edge Magazine
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- Critic Score
Large-scale, new IP RPGs have been something of a rarity on this handheld, but as higher quality titles start to emerge, conformist and mediocre efforts like this become even less attractive and viable. [Feb 2008, p.97]- Edge Magazine
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- Critic Score
Whereas our appetite for entertainment is such that we happily consume similar amusements again and again, we have to ask if we really need to learn these lessons twice. [Sept 2007, p.97]- Edge Magazine
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- Critic Score
Games with distinct souls are rare things, but Persona 3 succeeds in displaying a mesmerising personality that touches the many well-crafted aspects of its curious and singular approach. [Nov 2007, p.94]- Edge Magazine
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- Critic Score
Watching your carefully directed army walk into each other and painfully slowly correct themselves by walking one square left, two squares up, one square right, while an army approaches is frustrating to say the least. [Oct 2007, p.97]- Edge Magazine
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- Critic Score
The last thing on Glory Days’ mind is fun: it instead angrily stomps forward to the beat of the ‘war is hell’ drum. [Oct 2007, p.99]- Edge Magazine
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- Critic Score
Nucleus stands as a poorly executed game in a field where there are so many excellent others that it’s impossible to recommend. [Aug 2007, p.94]- Edge Magazine
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- Critic Score
It’s impossible to ignore the fact that, with titles like this, Nintendo has perfected a genre. [July 2007, p.95]- Edge Magazine
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- Critic Score
The eventful, minute-long matches and frantic to-and-fro make Mario Strikers a suitable curtain-raiser for online gaming on the Wii, but a balanced and deep extreme sports game this is not. [June 2007, p.87]- Edge Magazine
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- Critic Score
Perhaps EA would have done better to port a previous Wing Commander game in its totality rather than staple the name to a somewhat anaemic effort of an awkwardly inauthentic shape. [Oct 2007, p.99]- Edge Magazine
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- Critic Score
For the most part the game has been intelligently repositioned for the PC platform, but a lack of polish means that many minor flaws coalesce to make the experience a rather uneven one, often obscuring the creators’ worthwhile efforts. [Sept 2007, p.96]- Edge Magazine
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- Critic Score
Ninja Gaiden is as good as it ever was, and the visual improvements can’t be faulted. The minor redesign of some of the levels is generally irrelevant next to the meat of the game, however, and not worth the update in itself. [Aug 2007, p.90]- Edge Magazine
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- Critic Score
Despite the aforementioned illusion of choice, there is really only one pre-determined way to conquer a given mission, each stealthy ability in reality a functional button-press to move the game along. [Apr 2007, p.87]- Edge Magazine
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- Critic Score
In a growing field of downloadable shooters, it stands out as one of the best. [Aug 2007, p.94]- Edge Magazine
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- Critic Score
Describing the game at all is simply to tick off a litany of annoyances punctuated by one minor triumph, namely that the Transformers themselves look pretty good. [Sept 2007, p.90]- Edge Magazine
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- Critic Score
It’s a great idea but a flawed execution, and will need a sequel to achieve its potential. [Aug 2007, p.92]- Edge Magazine
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- Critic Score
A few interface niggles and the eventual feeling of repetition don’t hold back a creative reimagining of a game type that, thanks to the execution, is as important as it is enjoyable. [Nov 2007, p.96]- Edge Magazine
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- Critic Score
Fans of the series are in the position of seeing a game that is an enhancement, rather than an exploitation, of its source material – and fans of the FPS have another good example of the genre to add to their busy schedules. [Aug 2007, p.86]- Edge Magazine
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- Critic Score
It’s not often that a war game captures almost perfectly the feel of walking drunk through a Las Vegas casino – that overpowering mix of randomness, mediocrity and nausea. [Sept 2007, p.94]- Edge Magazine