Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
Even when its style doesn't get in the way, like its diaphanous hero it's lacking in substance. [Issue#399, p.123]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
Platforming feels more involved than in "Stray," though clipping issues and an inconsistent camera can lead to frustrating falls. [Issue#399, p.122]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
The neatness of the solution is all the more satisfying for the mess this once was: as the last piece slots into place, the sense of closure for player and protagonist feels as earned as it is overwhelming. [Issue#399, p.121]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
As enveloping a puzzle space as any (outside of wells and hotels) we've encountered this year. [Issue#399, p.120]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
Balancing discipline and freedom, and showcasing creativity within constraints, it demonstrates that you can shape your own path through life, while suggesting ways you might build upon everything you learn along the way. [Issue#399, p.118]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
It is a breath of fresh air to play a game that doesn't merely use its science-fiction setting as attractive window dressing, its outstanding writing and voice acting more than compensating for its visual shortcomings. [Issue#399, p.116]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
This dark world - frequently illuminated by its eccentric characters and cheeky dialogue - is so captivating that the slight loss of late-game momentum is easily forgiven. [Issue#399, p.114]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
As revolutions go, RKGK is perhaps a little too well-mannered for its own good. [Issue#399, p.112]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
Homeworld 3 isn't quite the homecoming we had hoped for. At worst competent, at best exceptional, it has been crafted with evident care, though the originals still cast a shadow as dense as a black hole's event horizon. [Issue#399, p.108]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
What is for sure is that over its six-hour span we're engrossed in Still Wakes The Deep far more often than not. [Issue#399, p.100]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
By turns astonishing and insufferable, there is as much here to make your eyes roll as widen. Even the moments when Hellblade II delivers nigh-unparalleled visual spectacle (see 'Giant steps') are soured by the fact that our involvement in these set-pieces so often feels incidental. For long stretches, it's akin to watching someone else play, only occasionally - and always unwillingly - handing back the controller. We can't help but return to that old chestnut about the interactive experience being a conversation between designer and player; there is an irony that in this, of all games, we're scarcely able to get a word in edgeways. [Issue#399, p.104]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
If Indika won't be everyone's tempo, it proves you can work small miracles when you dare to shed familiar habits. [Issue#398, p.122]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
At once expanded yet stripped back (or focused, if you're feeling generous), Luminous might not quite be Endless Ocean as we knew it, but it retains enough of the series' distinctive signature that it's worth taking the plunge. [Issue#398, p.120]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
There are points of interest here, but they're scattered too far and wide to make this a worthwhile excursion. [Issue#398, p.118]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
What follows is positively giddying, in the manner of a well-tuned ghost train or haunted house, provoking chuckles and squirms at the same time. [Issue#398, p.116]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
While it can be trying, Tales of Kenzera remains a piece of classy engineering, supported by evocative landscapes, meaty audio effects and a score that combines traditional Bantu sounds with modern electronica. [Issue#398, p.114]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
These smart updates to the classic RPG formula mean the wilfully archaic design choices that remain in place stand out all the more. [Issue#398, p.110]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
The fascination of those lingering unknowns is part of why Basso's remarkable indie debut takes up residence in your brain when you're not playing it. But on a more fundamental level, it is simply a beautifully constructed, wonderfully characterful adventure, one that marks the blossoming of a major talent. [Issue#398, p.98]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
For all its cinematic aspirations and borrowings, though, it's clear the Swedish studio's heart firmly belongs to videogames. [Issue#398, p.104]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
There are flashes of brilliance in Stellar Blade, still, most often sparked by the titular weapon. But it's too broad and with that a little underdone. If only Eve's initial clarity of purpose had been more contagious. [Issue#398, p.106]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
As an empowering journey, Showtime proves THIS princess doesn't need a plumber to rescue her; you sense its intended audience will crush a grape as Peach follows suit. [Issue#397, p.122]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
This disappointing reboot is best left, well, alone. [Issue#397, p.118]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Sure, occasionally it beats you up just because it can. [Issue#397, p.116]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
It's like watching penguins in an Attenborough documentary turning from ungainly waddlers into torpedoes. [Issue#397, p.114]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Those seeking strategic depth may find Bulwark wanting, but if you're happy to kitbash without consequence then Sala's atmospheric world is worth a return visit. [Issue#397, p.112]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
As narrative adventures go, this is like the wonky piece of pottery we find after packing up Tess's things: handsomely rendered but misshapen and disappointingly empty. [Issue#397, p.110]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Sharper humour would have helped make these folk more endearing to us, too. [Issue#397, p.108]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Children of the Sun wears that rawness like a badge of honour, its rough edges not sanded down but rather made so jagged as to draw blood. [Issue#397, p.106]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Direct comparisons don't do Ronin any favours. Its grappling is reminiscent of Sekiro, but the procedure never feels as urgent or dynamic as it does in From's game. Its combat follows rhythms previously explored in the Nioh series and also Wo Long, but it rarely feels any more refined, nor more satisfying... But it is consistently charming. [Issue#397, p.102]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
The game's greatest triumph is in delivering a truly singular vision. This is not the work of a team in thrall to trend or fashion, its designers given the opportunity to build from their own imagining instead. At a time when many rival studios are guided by the whims of focus testing and audience pandering, it has resulted in a game with one elusive quality. Dragon's Dogma 2 is, more than anything else, unforgettable. [Issue#397, p.98]- Edge Magazine
Posted Apr 18, 2024