Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Edge Magazine
- Posted Jun 21, 2012
- Read full review
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- Edge Magazine
- Posted May 23, 2012
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- Critic Score
It's just too hard, the physics too capricious, and the tasks too frustrating for words. [Aug 2006, p.85]- Edge Magazine
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- Critic Score
A fairly standard game in a genre overflowing with quality. [Christmas 2007, p.99]- Edge Magazine
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- Critic Score
The game’s sluggishness is all-pervasive, from Williams’ lethargic climb to the pauses between moving from third- to firstperson when you duck underwater... Death By Degrees progresses at such a sedate pace it’s almost relaxing. [March 2005, p.89]- Edge Magazine
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- Critic Score
With the exceptions of deplorably bad cutscenes and haphazard signposting, there are few significant flaws here that a steadier gestation couldn't have resolved. [Aug 2006, p.90]- Edge Magazine
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- Critic Score
Baffling design decisions and over-reliance on the same tricks further mar this already unpleasant journey.- Edge Magazine
- Posted May 1, 2014
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- Critic Score
The most dedicated of slash ‘em up fans may be willing to ride out the disparity between Nano Breaker’s furious highs and comatose lows, but this just doesn’t feel like an experiment made for the player’s benefit – unless it’s one borne out by the next Castlevania. [March 2005, p.91]- Edge Magazine
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Extinction is mindless, soulless stuff, and a huge disappointment from a reputable studio. [June 2018, p.116]- Edge Magazine
Posted Apr 26, 2018 -
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Perhaps EA would have done better to port a previous Wing Commander game in its totality rather than staple the name to a somewhat anaemic effort of an awkwardly inauthentic shape. [Oct 2007, p.99]- Edge Magazine
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Much as it saddens us, given the promise of seeing a 3D Ghost Trick, we pronounce this dead on arrival.- Edge Magazine
- Posted Jun 3, 2014
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- Critic Score
Where Escape From Butcher Bay and Assault On Dark Athena showed how games can complement and expand a film franchise in unique and interesting ways, The Merc Files feels like a rushed, irrelevant addition to David Twohy’s B-movie universe; one that would have been best left on the cutting room floor.- Edge Magazine
- Posted Sep 25, 2013
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- Critic Score
Sadly, encounters with enemy AI - particularly in combat - are by far the weakest link in an otherwise enjoyable effort. [Apr 2005, p.98]- Edge Magazine
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For all its wit and swagger, Truckers is inescapably safety-conscious, rewarding the maintenance of a planned route and steady trajectory while more arresting notions - spontaneous risk, for example - fall from the back like poorly fastened cases of moonshine. [Sept 2005, p.99]- Edge Magazine
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- Critic Score
Exploration feels clumsy and laboured, and it’s all too easy to be overwhelmed by a swarm, bumped from wasp to ant and back, stun lock preventing you from firing again as your health bar steadily depletes. We didn’t expect high art, but criminally, Bugs vs. Tanks doesn’t even offer low-budget thrills.- Edge Magazine
- Posted Jul 3, 2013
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- Critic Score
A Witch's Tale is the teacher who says 'look, but don't touch.' [Sept 2009, p.97]- Edge Magazine
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Two Worlds has a lot of content for anyone willing to slog through it, but its buggy failure to take Oblivion’s crown, its troubled development and unfinished feel are testament to ideas beyond its makers’ capabilities. [Nov 2007, p.96]- Edge Magazine
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Soldier of Fortune’s damage model is probably its major selling point and, lamentably, the only thing that makes its combat entertaining. [Feb 2008, p.96]- Edge Magazine
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The tactical elements are actually quite clever – grabbing enemies will bait the police into cowering submission – but it soon transpires that this is the game's one good idea. [Nov 2006, p.87]- Edge Magazine
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The only area in which the game satisfyingly realises the twisted ideas is in mental ailments. [July 2008, p.96]- Edge Magazine
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The calibre of game you might well produce having been shot three times and then stabbed. [Jan 2005, p.91]- Edge Magazine
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Had The Official Game provided a consistent overall challenge, it would have been bearable, if unexciting. But it hasn't, and it isn't. [July 2006, p.88]- Edge Magazine
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Firefights become more surreal than menacing when the worst-case scenario is of your fellow GIs having to catch their breath for a few seconds after being riddled with bullets. [Aug 2004, p.96]- Edge Magazine
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- Critic Score
Soldier of Fortune’s damage model is probably its major selling point and, lamentably, the only thing that makes its combat entertaining. [Feb 2008, p.96]- Edge Magazine
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Given the state of Knights Contract, the famously hellish result of Dr Faust's own little deal seems comparatively sweet. [Mar 2011, p.101]- Edge Magazine
Posted Feb 26, 2011 -
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It's in need of plenty more flair, not so much that it strains against what its buttoned-down framework is trying to achieve, but just to inject some feeling of variety into its skirmishes and sorties. [Sept 2006, p.88]- Edge Magazine
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Vane is unfinished, its few ideas undermined by its shoddy foundations. If it really were a painting, you'd get Banksy to frame it. [March 2019, p.108]- Edge Magazine
Posted Feb 1, 2019 -
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In a world where games such as Hades, Slay The Spire and Into The Breach have found ways to elevate the Roguelike to new heights, PixelJunk Raiders sadly fails to make a mark. [Issue#357, p.118]- Edge Magazine
Posted Mar 25, 2021 -
- Critic Score
It's a pity, since there is the kernel of an engaging hack-and-slash here, but its best ideas are squandered, and eventually bludgeoned into submission by the relentless monotony of the action. With a campaign that barely stretches beyond six hours and minimal replay value here, there's only one person being robbed here, and it's not the Sheriff. [Issue#393, p.114]- Edge Magazine
Posted Dec 28, 2023 -
- Critic Score
A few hairy moments in, and any attempt to get back under your skin is redundant. Mostly this is because the game's resident evil is largely incapable of harming you, and any sense of jeopardy is lost. [Apr 2010, p.97]- Edge Magazine