Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 67 Metascore
    • 60 Critic Score
    There are scores of tiny, surprising, memorable reasons to like Blood Will Tell, and one big reason not to: the game can’t do them all justice. It’s as likely to aggravate as to amaze, and even if you appreciate its peculiar magic there are sections where that magic is spread so thin that it’s impossible not to fall out of its spell. [Dec 2005, p.109]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    We can only guess that Possessor(s) needed more time than Heart Machine had left to give. Hopefully it hasn't run out altogether. [Issue#418, p.120]
    • Edge Magazine
    • 67 Metascore
    • 40 Critic Score
    As Ellis crushes his umpteenth fistful of twigs, you're merely reminded of a far superior, far more disturbing journey through the woods near Burkittsville. [Issue#338, p.110]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    The meat of the game remains enjoyable yet underwhelming. [Dec 2007, p.96]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    The sad fact is that this combat mostly fails to ignite interest, and combined with its cruel difficulty spikes, occasional glitches and a severe differential in graphical quality between 360 and PS3 versions (the latter losing out), Turok's strong contextualisation and smattering of brave ideas get buried. [Mar 2008, p.92]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    It's an attractive game, too, its painterly art style and creative enemy design sullied only by the occasional drop in performance and that persistently unhelpful camera. If wrestling with the right analogue stick is no one's idea of a good time, such frustrations are worth enduring for a daring and sometimes exhilarating boss rush.
    • 67 Metascore
    • 60 Critic Score
    It is its maker's most successful free-to-play endeavour to date, even if that is to damn it with faint praise. [Sept 2015, p.118]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    Throw in a few low-level technical glitches - occasional stuttering, the rare enemy frozen in a T-pose in a doorway - and it's hard not to feel underwhelmed. [Issue#414, p.108]
    • Edge Magazine
    • 66 Metascore
    • 30 Critic Score
    There's practically no aspect that doesn't appear half-hearted. Black Isle's drawn-out death has undoubtedly poisoned Brotherhood, but it's hard to tell if there was ever a good game here to begin with. [May 2004, p.109]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    Unaided solo players at the moment will either have to grind through normal to upgrade specials and stances to overcome the higher difficulties, or just take their chances alone. That aside, this is a smart, funny and faithful update to a game that hasn't aged well, and another feather in WayForward's retro cap.
    • 66 Metascore
    • 60 Critic Score
    Here's hoping we have bigger and deeper globe-trotting adventures with them in the future (provided we live to see it). [Issue#371, p.118]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    The Precinct may boil policing down to a numbers game, but they never add up to much. [Issue#412, p.116]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    It is especially abhorrent that this should happen in a game with almost unrivalled massmarket appeal...No doubt EA and its trio of development studios will fix this mess eventually, but the fact they deemed it fit for purpose in the first place is unavoidable, and damning in the extreme. Whatever happens next, we're afraid we don't patch review scores. [Issue#314, p.104]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    The revelatory finale will leave you winded, but also heartened by Krillbite’s assertion that firstperson horror needn’t be confined by crumbling walls and straitjackets.
    • 66 Metascore
    • 60 Critic Score
    Where the game really succeeds, however, beyond providing a robust and solid, if unassuming model of explorative stealth and attack, is in fulfilling that old and oft-forgotten criterion - putting the gamer inside the movie. [Aug 2005, p.95]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    Unfortunately, no sooner does Geist suggest it can blossom into something fresh and exciting that it's undermined at every turn by a frustrating insistence on being nothing more than a mundane firstperson shooter. [Oct 2005, p.88]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    Every now and then, there's a flash of ingenuity. [Issue#373, p.122]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    For anyone who hasn’t played a thirdperson platforming adventure game in the last five years, this might well serve as perfectly engaging and adequate entertainment. To everyone else, it serves as a very clear reference point for just how many evolutions the rest of the genre has undergone since the PS1’s heyday. [Oct 2005, p.96]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    When The Cosmic Abyss plays more like a walking sim or a first-person horror, it's excellent story really shines through, but its overdesigned systems tend to get in the way of its otherworldly ambitions. [Issue#424, p.119]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Lego finally has creative expression in videogame form. [June 2017, p.104]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    A spinoff that works unexpectedly hard to win you over. [Nov 2015, p.122]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Shadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    There's enough here to compel us to move the app to a prominent position on our home screen for easy access - close to the bottom, of course. [Issue#392, p.123]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    There’s no sense of strength or weight to your actions despite how extravagant the carnage becomes.
    • 66 Metascore
    • 40 Critic Score
    While the basic mechanic shows promise, the game itself is purely mechanical, and predictably joyless as a result. [July 2006, p.92]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    The moments that make Biomutant worth playing, intermittent as they can be, exist not in spite of the game's muddled identity but because of it, sitting right at the junction between its janky mechanics and outright bonkers fiction. [Issue#360, p.108]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    For JRPG unbelievers the battle system changes don’t address the common complaints leveled at the genre. For fans, the emphasis and pacing of its unique selling point overwhelms everything else, stripping the game of its poetry and balance. [Jan 2009, p.5]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Were it not for its creative direction's admirable job of filling in its patchy mechanics' gaps it would be entirely skippable. With those gaps filled it's a charming, if flawed, achievement. [June 2006, p.96]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Mildly charming but fiercely superficial, Kinect Sports remains undermined by the lingering inconsequentiality that tends to gather around all but the very best compilation titles.
    • 66 Metascore
    • 90 Critic Score
    A quiet game within which burns a fierce revolutionary spirit. [July 2015, p.114]
    • Edge Magazine

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