Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 87 Metascore
    • 90 Critic Score
    Even more than in Returnal, the Roguelike elements here seem to exist more for flavour than systematic depth. And in that they complement the unmatched action, and the incredible visual, audio, haptic experience. It will be hard for Housemarque to come back stronger than this. [Issue#424, p.92]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Even as it wraps up within four hours, Mixtape feels like an exemplar of the form: generous, indulgent and expertly curated, a crowd-pleaser with just the right number of deep cuts. If it doesn't persuade you to make one of your own, it may well convince you to call up an old friend to reminisce about the moments you spent together. When the world simultaneously sucked and felt so full of potential. When you were bored and rudderless and didn't realise how good you had it. [Issue#424, p.114]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Indeed, perhaps Pokopia's finest accomplishment is that it caters equally to all kinds of player: those who love to build freely, and those who crave more direction. If you're the kind of Pokemon obsessive who plays every entry and spinoff, you'll find plenty here to delight. And if you're an older or lapsed fan, or Pokemon has passed you by completely? Well, ditto. [Issue#423, p.118]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    Konami has backed a game here, then, that's far from designed just to make a quick buck. Though, tentacles crossed, we hope it does that too. [Issue#423, p.110]
    • Edge Magazine
    • 81 Metascore
    • 90 Critic Score
    It's one of the freshest and most imaginative shooters we've played in a long time. [Issue#423, p.102]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    It's a process as intuitive and satisfying as any merge-based puzzler... [Issue#422, p.121]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    The final riddle's convolutions are forgiven by its payoff... [Issue#422, p.119]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    So perhaps, we conclude, it's the right balance of the two styles that pays the biggest dividends, tagging each other in at intervals, oscillating between tension and release - after all, it's only when one character goes absent for too long that the game strains. [Issue#422, p.98]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    It occasionally uses those worn tools to achieve something profound. [Issue#421, p.120]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    As we play, we realise that Pathologic 3 is rich in a large variety of relatively shallow systems. [Issue#421, p.116]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    Embellished with delightfully grotesque aesthetics and accompanied by some wonderful tunes... [Issue #421, p.112]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    While born from the stuff of Little Nightmares, Reanimal transcends the confines of another sequel, leaving a uniquely devilish stain behind. [Issue#421, p.106]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Nioh 3 is ultimately less of a leap from its predecessor than Elden Ring was from Dark Souls 3, but that's to be expected from a direct sequel versus the introductory act of a new franchise. [Issue#421, p.96]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    If not quite a giant leap for the 3D platformer, Big Hops is an accurate title after all. [Issue#420, p.106]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    This is a story about finding your voice, but it also grapples with an uncertain time, when some outcomes are beyond our control or experience. [Issue#420, p.104]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    TR-49 is may things simultaneously, to the extent that it can be overwhelming, causing the brain and heart to race - a remarkable feat for something so apparently simple. [Issue#420, p.103]
    • Edge Magazine
    • 82 Metascore
    • 90 Critic Score
    All these transgressions against convention add up to the most engrossing deck-builder of the past couple of years. [Issue#420, p.96]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    If you can push through the lukewarm welcome and remain patient, though, you'll find something vivid and exciting here. [Issue#420, p.94]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The controls are excellent and the visuals might be a touch more rakish, but what really matters is that Radiangames has found a hectic pace that lends the blasting a kind of cumulative drama. In doing so, this until now polite series has picked up a bit of an attitude.
    • 82 Metascore
    • 80 Critic Score
    The town-building arc new to 0 resonates because you're renovating an idyllic town you see being reduced to ash and rubble in the game's opening hour. [Issue#419, p.121]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    At its best, to play Hotel Infinity is to draw out a magic circle (or square) in the middle of familiar space, and the last thing you want is for external reality to intrude on that, whether it's the fear of ridicule or the sharp corner of a sofa you didn't move quite far enough. [Issue#419, p.116]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    For most of its runtime, Routine is an extremely well-constructed horror game where even the tiniest detail has a big impact. Even if you've been following it since 2012, it has been worth the wait. [Issue#419, p.104]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Arise has embedded itself deep in our skull. [Issue#418, p.110]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Had a few more risks been taken, this too might eventually have been considered a classic. [Issue#418, p.104]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    More than once we extract on our knees, the dregs of life draining out as we hit the button. [Issue#418, p.100]
    • Edge Magazine
    • tbd Metascore
    • 90 Critic Score
    Whether you're a mere mortal or a puzzle demon, then, you're all but guaranteed to enjoy the ride. [Issue#417, p.119]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Playing Ball X Pit is a long ramp of rapturous discovery, a mad scientist's laboratory where the goal is to make the screen as blissfully incoherent as can be. [Issue#417, p.118]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    On the strength of Stray Children's eccentric charm and hopeful outlook for younger generations, whether or not we see another RPG from the studio after this, it feels certain that Onion Games will reveal still more strange and succulent layers yet. [Issue#417, p.112]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    In a word, unbeatable. [Issue#417, p.106]
    • Edge Magazine
    • 94 Metascore
    • 90 Critic Score
    Above all, this is what few pretenders manage to imitate, and ensures that even when your stated mission is to 'kill time', you feel like you're doing much more. [Issue#417, p.104]
    • Edge Magazine

Top Trailers