Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 74 Metascore
    • 70 Critic Score
    I would have liked more context to the action, better realised characters, and more involved levels. And, of course, some kind of single player experience. But, for what it is, as a no-frills Overwatch clone, Paladins gets the job done. It’s a game I’ll likely be playing for quite some time to come, because it certainly scratches a very specific itch.
    • 74 Metascore
    • 60 Critic Score
    The gameplay is pretty standard but also very well done. The minigames could be tweaked a bit; leaving your player feeling stupid isn’t exactly a good thing. But the story overshadows a lot of my complaints: it’s intriguing, it’s heartfelt, it’s scary. It’s not the best game you’ll ever play, but the developers have tried to make something distinct, at least.
    • 74 Metascore
    • 80 Critic Score
    Cygni: All Guns Blazing is a SHMUP with some seriously high production values behind it. For a genre that is usually quite niche, seeing something that pitches higher like this is impressive. It’s not always perfect – the budget spent on the cut scenes was a noble idea that ultimately misfired – but once you’re into the thick of the swirling maelstrom of activity, it’s hard to be disappointed with what the developers have achieved.
    • 74 Metascore
    • 80 Critic Score
    It’s just a really nicely designed and executed game. I don’t think Ariana and the Elder Codex will be the kind of experience that sits in people’s memories for months and years after finishing it. I also don’t think that it’ll be something people are recommending and writing essays on a decade from now. It’s a bright, charming game made for easy consumption right now, and sometimes that’s all you need.
    • 74 Metascore
    • 70 Critic Score
    I didn't think I would like this at first but the game soon grabbed me and pulled me into a wonderful story and well thought out characters.
    • 74 Metascore
    • 90 Critic Score
    Culdcept Saga is, with or without dice, absolutely brilliant, and the kind of game I can see myself playing for a very long time into the future. It successfully takes a couple of different approaches to traditional board and card games, and fuses them into something that you can spend a lot of time learning to master, and feeling really good about yourself as you do.
    • 74 Metascore
    • 80 Critic Score
    World Conqueror X is a hugely rewarding strategy game. It's not as refined or committed to the history of the conflict as the more serious wargame fans would like, but then it manages to depict the truly complex, global conflict in a streamlined, accessible, and, for the most part, authentic manner. I am beyond delighted that the Nintendo Switch has something like this on it.
    • 74 Metascore
    • 100 Critic Score
    Like the very best horror, Tokyo Dark takes a look at real-world issues and tensions in a way that's memorably shocking. There's a strong subtext to Tokyo Dark's story, and its told in a nuanced way, with memorable characters and intense imagery. Cherrymochi is a unique developer that has created a unique thing here, and for that the team has certainly earned my attention for whatever it has coming next.
    • 74 Metascore
    • 90 Critic Score
    There's not much else to say beyond what was in my review of this game on PlayStation 4. The Switch port is a high quality, highly functional version of the base game, and while there are some totally expected visual downgrades, this is offset by the fact that you can now play Railway Empire on the go without having to lug your laptop around. When it comes to the kind of experience a simulator offers, the portable form factor really is is the ideal way to go.
    • 74 Metascore
    • 90 Critic Score
    Armello really does a very good job of blending board game mechanics with video game technology to create a fun experience that should appeal to fans of both.
    • 74 Metascore
    • 90 Critic Score
    The Famicom Detective Club games are excellent, highly traditional detective mystery stories. Some might see that as "quaint", "old", "antiquated" or even "simple." That's simply our cultural experience talking. The reality is that these games are highly relevant to the Japanese understanding and interest in the genre, entirely modern, and the core storytelling experience is so modern it's easy to forget that they're remakes of NES-era classics. Throw in some of the most stunning VN art from the very masters of the genre, and this little collection of two titles has every chance of becoming one of the sleeper hits of the year. And, who knows? If it finds the audience it deserves, it might just inspire Nintendo and Mages to make a new one. I'd be up for more Famicom Detective Club.
    • 73 Metascore
    • 90 Critic Score
    While Harvestella takes a while to get going, the journey is rich, rewarding and wholesome. For a genre that is usually the province of the mid-tier developers, having something like this that doesn’t cut corners, doesn’t feel like a series of concessions and feels creatively liberating is an inherent joy. Many years ago I read a wonderful analysis of Harvest Moon that effectively argued that the series has been so popular in Japan for so long because farming is a genuinely aspirational pursuit to so many people, who feel locked into soul-crushing and exhausting work in concrete jungles. That being the case, the pure fantasy escapism of Harvestella makes a particularly potent example of its little genre indeed, and for just about anyone on the planet right now, this is exactly what we needed.
    • 73 Metascore
    • 70 Critic Score
    The Cruel King And The Great Hero is a lovely and loving adaptation of everything that people love about the fairy tale, with the charming premise of a girl that dreams of being a hero, and a gold-hearted dragon that makes that happen for her. I know we’re all feeling JRPG fatigue from the sheer number of them that have been released this year, but don’t let this slip past you. It almost did me, and that would have been a big pity.
    • 73 Metascore
    • 80 Critic Score
    Trinity Trigger fills a very specific niche: It’s there for people that either grew up with the likes of Secret of Mana, or who have come to appreciate them. The game wears its heart on its sleeve and risks being seen as the wrong kind of quaint by sticking to such a classical approach. Thankfully, the soul and love for the genre are so obvious that I imagine most people will be enchanted by this.
    • 73 Metascore
    • 80 Critic Score
    Sherlock's mind is presented in such a way that he is clearly a man treading the line between madness and brilliance, which makes this opportunity to play him all the more riveting and an opportunity not to be missed people who enjoy genuine detective fiction.
    • 73 Metascore
    • 80 Critic Score
    I did have a delightful time with One Piece Odyssey. The best way to summarise it is as a breezy, easy-playing JRPG that you can knock off over several weeks and a few solid sessions. The developers have crafted something blissfully over-the-top and funny, and done One Piece a grand homage to celebrate its 25th year, while at the same time very cleverly figuring out how to make a 25-year-old anime as entertaining for newcomers and those not familiar with Luffy and the crew as it is for those who have watched every single episode. That is some incredible work.
    • 73 Metascore
    • 40 Critic Score
    What Mario Maker on the 3DS has forgotten is that one of the key reasons to make games is to have other people play them.
    • 73 Metascore
    • 70 Critic Score
    NBA Live 19 has provided a fun, slightly hybrid arcade/simulation style of basketball that works well on the court. There is still room to add features and improve some aspects of the gameplay, but the series has taken some long strides in the right direction since rebooting. That is good news for hoops fans such as myself, who feel that some healthy competition is a good thing.
    • 73 Metascore
    • 60 Critic Score
    If you’ve never played Tomb Raider, then you can grab this and enjoy the ride. It still looks comparable to other modern titles on Switch 2. The action is also taut and, the first time through, exciting. The thing is, though: Tomb Raider just isn’t worth replaying that often. The best games – as works of art – delight over and over, no matter how familiar they become. With Tomb Raider, and so many other blockbusters over the last 15 years, familiarity just makes the lack of creative inspiration behind them and the slavish devotion to risk-free content delivery all the more apparent.
    • 73 Metascore
    • 70 Critic Score
    Multiplayer is, of course, the main reason that you buy into a Battlefield game, and it's generally enjoyable, even if it doesn't do anything to revolutionise the genre. However, both Activision and EA, and every other FPS developer that aspires to become the top dog franchise, needs to learn that if they are going to persist in putting single player narratives into their games, then they need to do a far better job.
    • 73 Metascore
    • 80 Critic Score
    As a fan of Scrabble, Boggle, and other word games, this is a nice alternative for when I can't get some friends around to play one of the board games.
    • 73 Metascore
    • 80 Critic Score
    Reverie is a game with Kiwi heart and soul, it is a love letter to New Zealand, to classic adventure puzzle games, and to childhood summers spent daydreaming being an explorer and hero.
    • 73 Metascore
    • 60 Critic Score
    The open world format really lets LEGO 2K Drive down. It’s disappointing that all those development resources went into a pointless “story” when the developers could have focused on giving players more awesome tracks and cups to enjoy. The underlying racing mechanics are so very entertaining. Instead, though, we have a familiar story: a massive space to “explore” but no meaningful reason to do so. Developers, if all you’re going to do with open worlds is dump busywork on players and use it to pad out the number of hours it’ll take them to finish the game, then find a different format. Not everything needs an open world, and I would argue that arcade “kart” racers are a good example of that.
    • 73 Metascore
    • 90 Critic Score
    There are not many games in this world that I can say actually made me grow as a person, but A Normal Lost Phone is definitely one of those titles.
    • 73 Metascore
    • 90 Critic Score
    The ways in which TownCraft subtly nudges players in a certain direction is a great way of allowing creativity to flourish while still providing targets and a traditional sense of challenge.
    • 73 Metascore
    • 100 Critic Score
    With a second season pass to come, RoTK XIV is a significant investment, but it's one of those games that becomes a hobby all by itself. The portable platform suits it, as the clean aesthetics and design look resplendent on the Switch screen, and while it's not exactly a pick-up-an-play experience, it's also the kind of strategy game where you can get a lot done when you've got an hour's spare over lunch or before bed. This is going to be on heavy rotation for a long time to come.
    • 73 Metascore
    • 70 Critic Score
    Yo-Kai Watch continues to be a delightful mix of morality stories for children, nostalgia for what it's like to be a child in suburban Japan, humour and monster collecting. The series may well never hit the same notes of mainstream popularity as Pokemon, but the fact that Pokemon has got a very genuine competitor in this particular genre, finally, is hopefully a sign that will push both franchises forward into the future.
    • 73 Metascore
    • 60 Critic Score
    Tesla vs Lovecraft is enjoyable enough for what it is: a simple, energetic twin-stick shooter fat doesn't push any boundaries but gets most of the fundamentals right. At the same time, there's so much untapped potential in the idea of Lovecraft/Tesla crossover, and that leaves me wanting so much more from this game than it actually delivers.
    • 73 Metascore
    • 90 Critic Score
    Phantom Doctrine did come out of nowhere to become a truly enjoyable and memorable experience. If you had have told me six months ago that it would be possible to take the pulp sci-fi, raw entertainment of XCOM and apply it to a Cold War espionage narrative, I wouldn’t have believed you. That’s exactly what has been delivered here, though, and I hope it has the chance to surprise plenty of other people.
    • 73 Metascore
    • 80 Critic Score
    I doubt any digital poker game will be able to completely replace the real, physical game, but Pure Hold'em is nevertheless a truly special experience, and as premium poker games go, we won't see a better one than this for some time to come.

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