Digitally Downloaded's Scores
- Games
For 3,522 reviews, this publication has graded:
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52% higher than the average critic
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11% same as the average critic
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37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Blues and Bullets - Episode 1: The End of Peace | |
|---|---|---|
| Lowest review score: | Hentai Uni |
Score distribution:
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Positive: 1,788 out of 3522
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Mixed: 1,410 out of 3522
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Negative: 324 out of 3522
3524
game
reviews
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- Critic Score
It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]- Digitally Downloaded
- Posted May 4, 2026
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So we’ve got a game that has zero respect for aesthetic traditions, gameplay that is no more than a shallow grind, and a game about Japanese demons that somehow fails to be interesting to a guy that has a library shelf filled with books about yokai, yurei, oni and the rest. What an intolerable disgrace this is to video games as an art form.- Digitally Downloaded
- Posted May 1, 2026
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Under Par: Golf Architect is charming and very welcoming, and that first golf course you create will be a truly fun process. After that, though, you’ll realise that Under Par has nothing else to offer and is such a disappointing missed opportunity. It’s all the more strange that the developers would do this because the same team previously created Hundred Days, a vineyard business simulation, and that one was genuinely interesting and engaging, and had proper tycoon simulation challenges built into it.- Digitally Downloaded
- Posted Apr 28, 2026
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While I’ll always be a fan and advocate of Snow Bros., a retro collection that somehow overlooks the main version of the game it’s meant to be celebrating is both a pathetic effort at licensing, and an utterly pointless product, to the point that it’s an insult to the fans to put it out in the first place. I’ll be the only person on the planet that gets value out of this, because I’m the last fan standing of Snow Bros. on the Game Boy. To everyone else, it’s worthless.- Digitally Downloaded
- Posted Feb 19, 2026
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Sometimes, when I review a game, I expect to be an outlier. And my gut tells me that will be the case when this review is published, and I feel free to check out other review scores. But I cannot in good faith give a game that I want to like a good score; I have to rate what’s in front of me. And what I see is a lack of character growth, a lack of accessibility, and a lack of clear graphics. An interesting narrative only carries so much weight. It quickly makes one exhausted.- Digitally Downloaded
- Posted Nov 27, 2025
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Frankly, being competently made isn’t enough. Not for a genre as loaded as this boomer shooter one. The original Painkiller had an identity and personality. It wasn’t meaningfully different in how it played compared to its peers at the time, but it had something about it that allowed it to stand out for itself. This Painkiller is a generic multiplayer shooter with a generic Christian horror-themed setting and aesthetics, and none of it is memorable.- Digitally Downloaded
- Posted Oct 28, 2025
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Tales of the Shire: A The Lord of the Rings Game is such a great idea, but it becomes way too apparent, far too quickly, that the developers either didn’t have the budget to fully explore their idea, or simply had no idea how to turn the great idea into a compelling game. It’ll leave such a warm impression on you, but once that’s worn off, the game sours more quickly than a poorly cooked rhubarb pie. Hobbits like that for some reason. I do not.- Digitally Downloaded
- Posted Aug 12, 2025
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The thing is, though, I did find myself having fun with this stupid thing. Each time you unlock a new minigame, that little Dante guide (actually a body-less mouse-creature with long arms) gives you a very self-aware summary of what the minigame is. He knows that three quarters of them suck, and he doesn’t hold back in his assessment of that. So with 100 in 1 Games, you’re playing bad games that the developers know are bad and have a sense of humour about their project. If that isn’t the dictionary definition of a game that is an utter hoot when you’re on the beers, then I dunno what is. But perhaps it’s also a sign that I should get on the beers a little less often.- Digitally Downloaded
- Posted Jun 24, 2025
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As a longtime fan of the series, I feel compelled to find redeeming qualities in this release, but as a critic, I can’t recommend it. The challenges are more basic than those found in Paw Patrol games, the replay value is virtually nonexistent, and the core concept feels more rough than many indie titles made with minimal resources and no major publisher backing. This isn’t the Survival Kids revival fans deserved, and it’s unlikely to attract new players to a franchise that deserved so much better.- Digitally Downloaded
- Posted Jun 20, 2025
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I suspect that because I refuse to pay $500 for a digital dress, my interest in Infinity Nikki will disappear the moment I miss out on getting a particularly attractive costume from one of the limited events. But then I’d be better off just waiting for a Nikki figure to come out with my favourite dress on it instead anyway. I can see myself becoming a big-time collector of Nikki figures, and I love the character and what Nikki represents outside of the monetisation. However, the monetisation is inexcusable, even by the standard of exploitative gatcha games. No video game about collecting dresses is worth more than it would cost to buy the actual dresses in the real world. What’s more, when you let the monetisation undermine everything that the creative side of the game is aiming to achieve and suck the joy out of the fundamental mechanics, you’ve just broken your project.- Digitally Downloaded
- Posted Dec 9, 2024
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I don’t like being particularly cruel in reviews, but IronFall Invasion never needed to leave the 3DS. It was bad enough there thanks to its totally worthless storytelling and generic, bland gameplay. With the Switch it doesn’t even have the distinction of being one of the more technically impressive tech demos on the console. It truly has nothing going for it.- Digitally Downloaded
- Posted Dec 6, 2024
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The basic reality is that a work as derivative as Dokimon is lazy. That’s not to say a lot of work wasn’t put into it. I’m sure the developer and whatever team they had spent many, many hours cobbling this together. But it’s creatively lazy and contributes nothing to the monster-taming RPG genre. And so all that work has ultimately gone to waste.- Digitally Downloaded
- Posted Nov 27, 2024
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To finish with a comparison: A game like Light de Deux highlights what can be achieved when an indie developer properly scopes out their resourcing limitations and works within that. No AI, no case of scope overwhelming the capabilities of the developer. It was a smaller-scale game, but a complete, lovely little thing to actually experience. Lovecraft wrote many smaller-scoped stories and the developers of Innsmouth 22 could have retold. It might have been a better idea for them to work towards Innsmouth 22 over a period of time after first starting with some smaller efforts that would get their creative processes, art assets, and cash flow working first. Sadly first impressions count, and no matter how intriguing the game project, if this developer makes a second I’m going to be much more wary about giving it my time.- Digitally Downloaded
- Posted Nov 4, 2024
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I admire a game that is willing to take a risk, and certainly trolling the people who believe that games should be mindless content that doesn’t challenge their intelligence with a “political idea,” is a creative risk I can admire. But beyond the initial amusement that I took from knowing that somewhere out there someone is absolutely fuming about this game on a forum or in a tweet, there’s actually very little intelligence in Dustborn. It’s also an experience that is so culturally specific that it probably shouldn’t have been a global release.- Digitally Downloaded
- Posted Aug 21, 2024
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Niche sports are difficult. Sports are always complex, demanding things to code, and everyone expects their favourite sport to get the FIFA treatment. That level of experience is just not possible with an audience as limited as Pickleball is. However, it’s not unreasonable to expect the game to at least try to look and feel like the real sport. PPA Pickleball Tour 2025 doesn’t even come close.- Digitally Downloaded
- Posted Aug 8, 2024
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I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]- Digitally Downloaded
- Posted Feb 29, 2024
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Born of Bread looks like a game that will be easy to love. The art in screenshots looks lovely, and Paper Mario-inspired titles are always welcome. It’s a lovely formula that lends itself to a lot of joy. But the developers completely misfired on this one. It comes across as a flat fan project that had original art assets dropped in at the last moment, rather than a cohesive creative work with its own identity, and, sadly, it’s one of the dullest games I’ve played this year.- Digitally Downloaded
- Posted Dec 14, 2023
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My Time at Sandrock’s issues are due to its ambition and sheer density of what you can do. I would expect a Yakuza title to have similar issues on Switch. But then the developers aren’t putting Yakuza games on the console. I am quite sure that this game is a fine experience on other platforms. However, the developer decided to release it on Switch, and therefore this version needs to be assessed in isolation. In short, it is just not a good game on this specific platform, and the developers should have made a judgment call to pull this version when it was clear that it wasn’t going to work. That way we wouldn’t have been subjected to it.- Digitally Downloaded
- Posted Nov 22, 2023
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Concealed is visually impressive and borrows intelligently from the aesthetic of manga books. I also know from piecing the narrative together that in its native language, the story is both chilling and effective horror. This game therefore could have been great in English too, and it’s such a tragedy that the single most important quality of a visual novel was overlooked in the way that it has been.- Digitally Downloaded
- Posted Nov 16, 2023
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Dementium is not even slightly entertaining and all the developer has achieved with this re-re-release is broadcast that their original game wasn’t ever anything more than a gimmicky novelty. What an incredible own goal when Dementium did actually have something of a legacy from people nostalgic for the DS.- Digitally Downloaded
- Posted Oct 17, 2023
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I realise that Asterix & Obelix isn’t as commercially valuable as, say, Lord of the Rings, Star Wars or the Fate anime property. It’s never going to attract a major project from a top-flight developer. Nonetheless, there are small developers who have taken the iconic French comic and done something that shows respect; at least they have done their best. There is nothing like that in Asterix & Obelix: Heroes. It’s a cheap and tacky cash-in, and everyone involved in it over the years (the 40th book in the series comes out this year!) deserves better than this.- Digitally Downloaded
- Posted Oct 10, 2023
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I never thought I’d see Cricket Captain on the Switch. Cricket Captain 2023 should have stayed on platforms where I wouldn’t have been tempted to pay for it. What a waste of money.- Digitally Downloaded
- Posted Aug 3, 2023
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The aesthetics are reasonably pleasant (though I prefer the look of the “proper” Richman games), but Richman 4 Fun should have stayed on mobile. It’s about as interesting as Monopoly, if Monopoly lacked the simple, clear social critique and your opponent had dice that were weighted to basically give them what they wanted. It takes a lot for a board game to be less interesting than stock-standard Monopoly, but Richman 4 Fun has lived the impossible dream and achieved just that.- Digitally Downloaded
- Posted Jul 10, 2023
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I’m starting to wonder if I’m too picky about farm sims. I justify that by saying that all I want is a functioning game. I don’t expect some crazy story to bring you to the farm. I don’t expect perfection. But I do expect things like auto-saves to save often enough, the game not to crash, and farming itself to be pretty chill. I experienced none of that in Everdream Valley. I wanted so badly to like it, too. But instead, it feels rushed or incomplete. I don’t doubt the devs had all the best intentions, but it’s too big for its britches. It has potential, it just doesn’t feel like a fully polished game.- Digitally Downloaded
- Posted Jul 9, 2023
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Demon Sword Incubus may technically work. But it’s not inspiring or interesting. It’s not even good. Most egregiously of all, though is that it lacks the one thing people bought the game for. In a very real sense, buying Demon Sword on Switch is like buying a porn DVD with the nudity and sex cut out. What’s left when you do that?- Digitally Downloaded
- Posted Jun 12, 2023
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In theory, a roguelike FPS could work, however, there needs to be a very specific reason to even try. Nightmare Reaper never gives us that reason. It comes across like a game that’s a roguelike purely because that was how an indie developer should shove 100 levels of grind into it. There’s no narrative nor thematic value to it being a roguelike, and in all that randomness, it loses the soul of what makes those games it pays homage to so special.- Digitally Downloaded
- Posted Jun 5, 2023
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I really wanted to enjoy Sunshine Shuffle so much more than I did. I love poker, noir, and anthropomorphised characters. It should have been a slam dunk, but unfortunately, the execution of the strong concept left me cold. I can see what the developers were aiming for, but sadly they never quite get there.- Digitally Downloaded
- Posted May 29, 2023
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What makes Gollum stand out is that most other developers and publishers then use their creative teams to try and hide the crass cynicism and capitalism. Daedalic didn’t bother with Gollum. This game represents the games industry with its mask off.- Digitally Downloaded
- Posted May 26, 2023
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I imagine that there will be some kids that will enjoy a mild kick out of Rubberduck Wave Race, as it is accessible and doesn’t require as much skill as most kart racers. However, thanks to the soulless presentation of the subject material, the lack of replay value and no sense of reward, It’s hard to imagine that anyone would get more than a very short chuckle from playing this. It sucks, really. As a fan of rubber ducks, I would love a game like this if it was even halfway decent. Unfortunately, it doesn’t even get to that point.- Digitally Downloaded
- Posted May 23, 2023
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Mato Anomalies had picked the right kind of experience to ape. The Persona series is consistently the most intelligent and thought-provoking in the JRPG genre. The developers have also done a decent effort to understand the thematic basis of those games, and at least attempt their own spin on it. Unfortunately, whether for a lack of resources or an inability to bring the creative elements together cohesively enough, Mato Anomalies’ greatest achievement is simply demonstrating just how hard it really is to make a game like Persona 3, 4 and 5.- Digitally Downloaded
- Posted Mar 21, 2023
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