Digital Spy's Scores

  • Games
For 1,201 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Talos Principle
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
1212 game reviews
    • 42 Metascore
    • 40 Critic Score
    Dungeon Keeper is structured in such a way that you can go several days without making significant progress, and at that point the enjoyable invasions just aren't enough to make the game worthwhile.
    • 67 Metascore
    • 40 Critic Score
    Bloodstroke is a stylized collection of half-realized ideas that don't quite live up to their potential.
    • 39 Metascore
    • 40 Critic Score
    The result is a game that looks and plays the part of Madden on the go, but fumbles terribly when you look beyond the surface and try to play for any length of time.
    • 58 Metascore
    • 40 Critic Score
    Silent Hill: Book of Memories fails miserably at capturing the core attributes of its series predecessors, namely the effective psychological horror and captivating storylines. It doesn't exactly excel as an original dungeon-crawler either, bogged down by repetitive gameplay and generic mechanics. This is one book you will be able to put down.
    • 64 Metascore
    • 40 Critic Score
    Gold Diggers is fun in short bursts, but slow progression and a general lack of the titular gold means most players won't keep digging for long.
    • 63 Metascore
    • 40 Critic Score
    Unfortunately, Demons' Score is marred by some unforgivable issues. Most notable is the repetition, which has you playing through the exact same song and tap sequence dozens of times to reach each of the more entertaining boss encounters.
    • 47 Metascore
    • 40 Critic Score
    SingStar is yet to be dethroned as gaming's number one karaoke franchise, but its latest installment is a lazy update that skimps on features and playlist variety.
    • 68 Metascore
    • 40 Critic Score
    Technically it is possible to complete all of the levels without using any of the power-ups, but with so much of the game based on chance the game is designed to try and make players reliant on power-ups to squeeze a few more dollars from players.The insidious design sours the fun of Papa Pear Saga's vibrant and cheery stages, making it a far wiser investment to just play through Peggle again instead.
    • 63 Metascore
    • 20 Critic Score
    There is absolutely no way to obtain more health potions without paying up or waiting until the next day, making the game either impossible to progress in or very expensive very quickly. Either way, it's a broken design and should not be played by anyone with respect for their own time.
    • 25 Metascore
    • 20 Critic Score
    Square Enix has finally embraced the free-to-play model with Final Fantasy: All the Bravest, in what is almost a parody of the worst examples of free-to-play games.
    • 64 Metascore
    • 20 Critic Score
    To the game's credit, the new visual style is the best that the original Contra has ever looked. Had Contra: Evolution been released as a downloadable game on a console or handheld with proper buttons, it might actually be a decent game. But Contra: Evolution is not a decent game. It isn't even close.
    • 66 Metascore
    • 20 Critic Score
    There's nothing quite like the feeling of having to rip the PS VR headset off mid-session to hurl up chunks of your breakfast, or having to spend the next hour feeling like the room is spinning. It was frustrating enough reviewing the experience - we dread to think how angry we'd be if we'd just spent 30 quid on it...Avoid.
    • 35 Metascore
    • 20 Critic Score
    RollerCoaster Tycoon 4 Mobile employs business practices that would come across as underhanded even in a free-to-play game. The fact that Atari expects players to pay up front for it is shameful.
    • 39 Metascore
    • 20 Critic Score
    The developers clearly wanted to pack a lot of variety into the game, and to that end they have succeeded. But all of the variety in the world is meaningless if the controls to play through it are excruciatingly imprecise.
    • 43 Metascore
    • 20 Critic Score
    It is quite clear that Devil's Third was never intended for the Wii U. It feels completely out of place. It's fitting that the only Wii U-specific feature Devil's Third uses is the GamePad's poor battery life, because it gives you an excuse to turn it off.
    • 33 Metascore
    • 20 Critic Score
    Toy Story Mania lacks charm, personality, a challenge and perhaps most importantly of all in a mini-game collection, variety. While we appreciate that it's aimed at a younger crowd, it's hard to imagine it appealing to anybody, regardless of age. Perhaps we could be more forgiving if it was packaged as a budget app, but as a full priced game Kinect game for kids, Kinect Disneyland Adventure and Sesame Street: Once Upon a Monster offer bags more entertainment.
    • 38 Metascore
    • 20 Critic Score
    And that's what it feels like to play Godzilla - you're a man in a giant suit, blindly bumbling around a fake cardboard city, swinging your arms and trying not to pass out - not because you're exhausted, but because you're bored out of your mind.
    • 60 Metascore
    • 20 Critic Score
    There is a decent if repetitive kart racer here, but no game could be decent enough to excuse Rovio's tactics of extortion.
    • 61 Metascore
    • 20 Critic Score
    The one saving grace is that die-hard Star Wars fanatics can collect cards of all their favorite characters, even the more obscure ones like each individual alien from A New Hope's cantina scene. But even that novelty isn't enough to make Star Wars: Force Collection worthwhile to suffer through the insultingly unintuitive menus and boring, non-interactive card battles. It's a free download, but even then it's overpriced.
    • 40 Metascore
    • 20 Critic Score
    Whether the game is just poorly thought out or a cynical cash-grab to prey on children and their parents' wallets is debatable, but either way The Croods demands far too much time for too little reward to be worth a download.
    • 68 Metascore
    • 20 Critic Score
    It's also still an undeniably good game, and despite awful controls players can still have fun with it. But really, until a developer figures out a better way of adapting the controls to a touchscreen, this version of Metal Slug X should be avoided.
    • 39 Metascore
    • 20 Critic Score
    There is surely scope to make a decent Family Guy game - just imagine an adventure or puzzle title littered with acerbic humor and smart observations. But as a shooter, Back to the Multiverse is a hopelessly moronic, completely pointless experience that will please neither Family Guy fans nor people who enjoy games. In this case, the joke is most definitely on us.
    • 51 Metascore
    • 20 Critic Score
    To the game's credit, there is a nice adrenaline ability that briefly puts the action into slow-motion for easier shooting. Unfortunately, that ability was not attached to a better game. Rather than a fun tie-in with the action flick, the game becomes a literal interpretation of its name and dies. Hard.
    • 23 Metascore
    • 20 Critic Score
    Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.

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