Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • 72 Metascore
    • 65 Critic Score
    Conan Chop Chop is a straightforward roguelite. While it may be shallow in some regards on the equipment and the worldbuilding front, the ability to play with friends can make this roguelite a worthwhile experience for those who want to introduce their friends to the genre. Yes, Conan is on the easier end of most roguelites, but this comes at the cost of a less-than-compelling single player experience. If you’re looking for a roguelite to ease you into the unforgiving nature of the roguelite gameplay loop of dying over and over again, then Conan Chop Chop won’t leave you frustrated.
    • 66 Metascore
    • 65 Critic Score
    Ultra Street Fighter II - The Final Challengers packs the punch of the 1991 original arcade release, and the inclusion of two new modes and all the SFII characters helps make the experience unique, but the price doesn’t justify the package. There’s just not enough here worth the asking price for the release.
    • 94 Metascore
    • 65 Critic Score
    Judging The Witcher 3: Wild Hunt – Complete Edition on its entertainment value is easy – it’s perfect. It has an unbelievable story, compelling characters, solid gameplay, and a properly thought-through backend that shows the developers are all-in on delivering an unforgettable experience. On the next-generation upgrade side of this release, it’s just not complete. While the performance mode takes the experience up a notch with visuals and frame rate, the Ray Tracing mode is unplayable and incomplete. It hurts the experience more than it helps it.
    • 59 Metascore
    • 65 Critic Score
    Mars 2120 has the core of an entertaining, satisfying Metroidvania. Players obsessed with the genre will be able to encounter a number of exciting fights and setpieces that test all their upgrades and exploration chops. And while it doesn’t mind borrowing heavily from genre’s progenitor, a bit more polish is needed before it can come close to capturing those highs.
    • 59 Metascore
    • 65 Critic Score
    South Park: Snow Day is dumb fun best played with friends. While it walks solidly down the middle of the road in terms of it being a roguelite and a beat-em-up mashup, it falls short in offering deep variance and complexity to make things feel fresh and worth the replay. It’s funny as hell, though, so that is worth the first playthrough. Hopefully additional content is on the way to freshen things up.
    • 64 Metascore
    • 65 Critic Score
    Yonder: The Cloud Catcher Chronicles has an earnest heart and an anxious mind. Brilliant landscapes and gorgeous vistas create a waking daydream while economic riddles and perfunctory direction recall the drag of reality. Yonder's strides, despite an admirable form, don't seem to take it anywhere.
    • tbd Metascore
    • 65 Critic Score
    Paint the Town Red (PTTR) is a decent action sandbox game that can appeal to multiple kinds of players. For those of you who wanted a gorier version of Minecraft, this game is for you! However, the controls/mechanics are difficult to deal with. The roguelike mode Beneath is an interesting step in the right direction, but it pales in comparison to other modes. If you want this game, it’s because you literally want to paint the town red in a sandbox environment, and paint the town red you shall.
    • 49 Metascore
    • 65 Critic Score
    Like the pearlescent shimmer across its desert surface, Vane is difficult to observe and define with precise clarity. Its world presents either an invitation to wonder or a provocation to explore and it’s often seized by the tension pulling it in opposing directions. Vane can be brilliant and subversive or confusing and frustrating and it’s impossible to separate its intentions from its misfortunes.
    • 67 Metascore
    • 65 Critic Score
    Destroy All Humans! 2: Reprobed is a fine remake of a largely unnoteworthy game. Amounting to what is ostensibly more of the same, fans of the original or even 2020’s remake will probably be able to extract some fun for a few hours. Everyone else should probably just check out or replay through the original Destroy All Humans! And its 2020 remake, as it’s by far the better experience.
    • 64 Metascore
    • 65 Critic Score
    Painkiller has a strong base that any shooting game needs. Its weapons are a blast to use and get weird enough to make it satisfying to rip through constant droves of demons. But even that core conceit runs dry over time as the well of ideas simply can’t support limited maps, basic objectives, and not enough variety to keep the flame burning. It’s possible as new content rolls out with DLC, Painkiller may evolve into something greater but right now it can be enjoyed by a group of friends over a weekend or two, hoping to one day leave its limbo of what-ifs.
    • 73 Metascore
    • 65 Critic Score
    While the difficulty may seem like a bad thing to have, it is as much a reason not to play these types of games as it is a reason to play these games. If you seek a challenge with a simple story, rather fun combos and some tough bosses, The Surge should be your next stop! Maybe wait for a price drop, though.
    • 77 Metascore
    • 65 Critic Score
    SaGa Frontier Remastered has great upgrades that positively add to the original gameplay experience, especially if you loved this title back in the late 90s. If you have never played this, it might seem like an overwhelmingly difficult game with a mess of great ideas that had not been completely sorted out. It was certainly ahead of its time and groundbreaking in some areas of gameplay.
    • 64 Metascore
    • 65 Critic Score
    Omen of Sorrow offers a lot of modes, unlocks, characters, and some decent fighting elements, but it doesn’t quite have the polish or draw to keep me invested. For genre fans, though, it’s worth checking into.
    • 59 Metascore
    • 65 Critic Score
    Skellboy’s strong points come from its writing and visual identity, not from its combat and gameplay. While there are certainly some unique mechanics to keep the game going, there isn’t much there to keep players invested. The game is enjoyable enough to get through the story alone, just don’t expect a deep gameplay loop within.
    • 61 Metascore
    • 65 Critic Score
    Sword Art Online: Fatal Bullet is a game that is great for fans of the series. Unfortunately, I do not see this game doing well outside of that. The introduction is so painfully long and uninteresting I can see many players stop playing because of it. Also while the game is well rounded, there doesn’t seem to be anything in this game that offers anything unique compared to other franchises. The main proponent is that this is a realistic game based off the anime.
    • 62 Metascore
    • 65 Critic Score
    Predator: Hunting Grounds is a game that on paper should make you feel like the most powerful hunter in the world, as well as a badass commando who can gun through enemies on a whim but cowers in fear when you’re face to face with an unseeable threat. But the game just doesn’t encapsulate that fantasy of Predator. Instead, the game almost feels designed around the idea that you’ll sit down and play the game casually with your friends. But once you hop into a public match, Predator: Hunting Grounds’ cracks start to show. I’m invested enough in the Predator franchise to see what Illfonic has up their sleeves in terms of additional content for the game, but I find it hard to recommend to those who are looking for the ultimate Predator fantasy.
    • 59 Metascore
    • 65 Critic Score
    Witch Strandings is an intriguing experiment that underdelivers on complexity but excels in atmospheric emulation and simple gameplay. I cannot help but want more from Witch Strandings, and I hope that Strange Scaffold continues to build on this experiment.
    • 66 Metascore
    • 64 Critic Score
    Ride's exhilarating character eventually fades into a tedious milieu of assertive persistence. The loop of wanting to complete races to get better bikes and parts eventually breaks into a dead end, and the speed and power of exciting motorcycles slows into a chore. Motorcycle enthusiasts are an exemption, but for others it's hard to look at Ride as anything more than Another Racing Game.
    • 61 Metascore
    • 64 Critic Score
    Bottomline, all things considered, if you’re looking for a fun, fast, short-lived, throwback FPS game, Hellbound is definitely worth considering. Just don’t expect too much out of it and you’ll find your time and money well spent.
    • 58 Metascore
    • 64 Critic Score
    A generous number of titles with a handful of really choice stuff. Stylistic preservation is coupled with better resolution. Add in solid options, PSN leaderboards, with local multiplayer, and the $30 asking price becomes quite reasonable. Still, online play would have taken pushed this up a few levels.
    • 62 Metascore
    • 64 Critic Score
    WWE 2K's first outing on the PS4 and Xbox One is commendable, and gives us much to look forward to for 2K16. But unless you're a passionate fan of the WWE or this series, it's probably safe to rent or skip this year.
    • 56 Metascore
    • 64 Critic Score
    In sum, Necromunda: Hired Gun is a very mixed offering. It seems that for every pro the game brings, there is a con to match it. I still had fun with Necromunda, but the experience is tainted significantly by the various issues — technical and otherwise — that the game has at the time of this writing.
    • 30 Metascore
    • 64 Critic Score
    The game functions well and looks all right, but it’s ultimately too freaking easy to recommend to anyone who’s serious about gaming and looking for a good value.
    • 42 Metascore
    • 64 Critic Score
    For third person action fans, you should really give this game a look, especially as a solid weekend rental, and potential purchase afterwards. Nothing about Clash of the Titans is outstandingly good or bad, so don't be afraid to give it a chance.
    • 64 Metascore
    • 64 Critic Score
    Alpha Protocol had so much potential. It had all the elements planned out perfect to make this a great game. Regretfully, it seemed like the game didn't get enough time to finish up as what you get feels like three-fourth of what was planned.
    • 58 Metascore
    • 64 Critic Score
    It has its drawbacks, but UTF is a pretty good game that would make for a solid purchase during Steam's holiday sales this year.
    • tbd Metascore
    • 64 Critic Score
    Spelunker World relies a lot on gaming nostalgia to pull it through, while trying to mask the world of microtransactions. It works to an extent, but not completely. There is still too much simple, not enough modern and far too much room for frustration from failure. It’s not a horrible game by any means, but it is limited in its capacity for fun in long stints.
    • 63 Metascore
    • 64 Critic Score
    Not a bad pickup to play through this holiday season with some friends or family, but it doesn't leave that lasting impression that makes you want to come back again and again like the classics of the genre (Final Fight, Teenage Mutant Ninja Turtles, Metal Slug).
    • 62 Metascore
    • 64 Critic Score
    A nice upgrade from the previous Pictionary uDraw game on the Wii, and a good overall uDraw title. That said, your mileage will vary depending on who you are able to play with locally; with the right group, there's a lot of laughs and fun to be had, but in the absence of other players, there's nothing to gain from this game.
    • 61 Metascore
    • 64 Critic Score
    Deadpool's self aware narrative and seemingly impartial approach to combat boasts honest intentions but quickly fails in execution. Instead of a meta-commentary on game design or an innovative brawler Deadpool's content exhaust one liners and borrow mechanics from better games. The campaign’s final chapter is a statement of the game as whole; throwing everything together makes for an unpleasant lack of depth or detail.

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