Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • 60 Metascore
    • 66 Critic Score
    Firefall has potential, but it’s not quite there just yet. A little bit more restructuring and beefing up in some areas will help Firefall evolve, if Red 5 Studios can give more time and money to the project. Hopefully it keeps developing the title, as it does have potential.
    • 60 Metascore
    • 70 Critic Score
    An overall very well developed puzzle-platformer that can entertain -- or frustrate depending on your skills and patience -- for hours.
    • 60 Metascore
    • 60 Critic Score
    If you’re looking for a nostalgic way to get your Rogue Trooper Redux fix, then you might be better off looking at the PlayStation 4/Xbox One releases. The Nintendo Switch keeps up with them in terms of visuals and gameplay mechanics, but falls behind in controls and aiming. The controls simply don’t make the gameplay experience comfortable enough to enjoy the game.
    • 60 Metascore
    • 44 Critic Score
    Fist of the North Star: Ken's Rage is so terrible that it can't even satisfy an established template.
    • 60 Metascore
    • 70 Critic Score
    While not perfect and not compelling in some areas, Star Wars: Trench Run brings the goods like no other iPhone app does. It's fun, it's quick and it's cheap.
    • 60 Metascore
    • 70 Critic Score
    By blending FPS and RTS mechanics, Disintegration carves out its own niche but despite a promising world and engaging multiplayer, the main action is often undercut by a generic campaign.
    • 60 Metascore
    • 86 Critic Score
    Overall, while I still have a lot of WKC2 ahead of me, and more online to partake in, WKC2 has done something for me that many JRPGs have not been able to: it's kept me playing and pleasantly entertained.
    • 60 Metascore
    • 46 Critic Score
    Overall, Mario & Sonic Rio 2016 Olympic Games feels like many of the event based games that came before it: full of events, but shallow in substance. The lack of an online multiplayer mode, and the inability to play as any Mario or Sonic character in any event makes this entry in the Mario & Sonic games a bore.
    • 60 Metascore
    • 76 Critic Score
    For Pac-Man and Galaga fans on the go, this is a nice release, but those looking for just Pac-Man Tilt or Galaga: 3D Impact, both cool games, they may want to catch this one on sale.
    • 60 Metascore
    • 82 Critic Score
    Assassin’s Creed III Remastered on the Nintendo Switch is impressive. It’s refined stealth tools and tactics mixed with additional gameplay design upgrades makes this a must-have for any AC fan dying to play something on the Switch that is guaranteed to occupy them for a long period of time.
    • 60 Metascore
    • 68 Critic Score
    Metal Mind has a lot of promise, don’t get me wrong, it just underdelivers on the charm and depth of its twin-shooter roguelite competitors. The glossing over of nuanced gameplay systems, emptiness of its hub, and vagueness of the universe leads me to believe that some additional refinement is needed to fully realize its potential. Once you figure out its systems, the core gameplay is fun and challenging.
    • 60 Metascore
    • 74 Critic Score
    The hype machine put a lot on the shoulders of Resistance: Burning Skies and the initial multiplayer snags didn't help matters. Still, I have enjoyed it and I think anyone who likes the series will too.
    • 60 Metascore
    • 80 Critic Score
    Suicide Squad: Kill the Justice League owes nothing to anyone. It may feel like sandpaper for those expecting something completely different but it contains an expertly designed combat and movement system made by a team that knows how to make super heroes and now, super villains, play. An arguably inconsistent narrative and repetitive mission structure bog down an otherwise exciting, stylish, and humorous campaign. Thankfully, a wealth of player-friendly decisions spell hope for an engaging endgame that will maintain a community somewhere along the Elseworlds.
    • 60 Metascore
    • 77 Critic Score
    If you’re a fan of the series, you want to support the HD Remaster, but at the same time it’s had a rough go out of the gates that might give you pause. I’d recommend keeping an eye on this one and seeing what develops, but RTS fans should definitely make it a point to play this series if they haven’t yet.
    • 60 Metascore
    • 72 Critic Score
    Any Naruto or anyone just looking for a good button mashing brawler with RPG elements needs to take a strong look at Akatsuki Rising.
    • 59 Metascore
    • 82 Critic Score
    In and of itself, Pokemon Mystery Dungeon: Gates to Infinity is a fun experience that big-time Pokemon fans (especially younger ones) should enjoy. As a first-time Mystery Dungeon player, I can also recommend the game to anyone who might be on the fence about jumping in and exploring some dungeons. Not everyone will enjoy it, mind you, because it’s not the Pokemon they know and love.
    • 59 Metascore
    • 80 Critic Score
    Charles Schulz probably never illustrated any happy Cloud Whales, but if he did they would probably look like Okabu's chief protagonists. With bright colors and a merry atmosphere flooding positivity and joy through every channel, it's hard to look away. This wouldn't matter much if Okabu's gameplay wasn't up to spec, but the subtle complexity behind the puzzles and variety of objectives serves the theme well - and makes Okabu's handful of technical gaffs all the more disappointing.
    • 59 Metascore
    • 74 Critic Score
    Chibi-Robo! Zip Lash is varied enough to keep every skill-level of player engaged throughout its 30+ worlds but isn’t as polished as one would hope.
    • 59 Metascore
    • 58 Critic Score
    In the end, Dark Void's final product didn't live up to the potential that it had going for it. It was a great concept with some cool moments, but those moments were far and few between the unfinished control scheme and other flaws that plagued the title.
    • 59 Metascore
    • 70 Critic Score
    Disney Epic Mickey 2: The Power of Two is better than the first game, but it still needs work to perfect the gameplay mechanics that hinder it. At the end of the day, kids will love this game, but maybe not hardcore gamers.
    • 59 Metascore
    • 60 Critic Score
    Unknown 9: Awakening from developer Reflector Entertainment and publisher Bandai Namco Entertainment is a game more about what could have been rather than what turned out to be. With a better story that builds out the world, its characters, and more interesting enemies, the game would have been more of what it intended. It had the makings of a good fantasy/sci-fi action adventure but just didn’t make it there.
    • 59 Metascore
    • 66 Critic Score
    From Ashes plunks a relatively mundane mission but sweetens the deal with a provocative, highly interesting additional party member. Given the gravity of said party member, how this wasn't a part of Mass Effect 3 is mind blowing. Is From Ashes exploitive? Probably, but Mass Effect 3 as a whole stands to benefit from his presence and I regret completing the game without him.
    • 59 Metascore
    • 70 Critic Score
    Right now, Curved Space is a good game for those looking for an arcade shooter with leaderboard support that has a handful of new things to offer. If the action was dialed up and a few gameplay tweaks made it less exploitable, I may have wanted to stick around longer.
    • 59 Metascore
    • 64 Critic Score
    To the uninitiated, Soldiers' Soul is a bewildering amalgamation of expected clichés and probably not a fun thing to play. To Saint Seiya’s audience, however, Soldiers' Soul is an impressive rendition of a respected series augmented with a glut meaningful (albeit mostly salvaged) content. For better or worse, the latter group is all Soldiers' Soul has in mind.
    • 59 Metascore
    • 68 Critic Score
    An upgrade from the original, but sometimes for the wrong reason. The lack of local play is an odd decision, considering the original thrived on it, and especially when so much thought and execution was put into the online multiplayer aspect of the title this time around. The fighting system probably won’t win over most fans of the series or of the original 2004 title, but the charm of the original game is still intact through this edition’s exploration and treasure discovery. In the end, this game still contains some fun aspects of its original gaming intentions, but only if you can see through its faults.
    • 59 Metascore
    • 74 Critic Score
    The Executioner is short, but enjoyable. And at $5, it's worth playing on its own or as a fun way to wrap up your time The Evil Within.
    • 59 Metascore
    • 74 Critic Score
    NBA Live 15 is an improvement from the previous year. It contains better graphics, smoother gameplay and feels like a more complete experience when compared to NBA Live 14. That said, there is still some work to be done if it hopes to compete with the NBA 2K series. It isn’t quite to the 2K level, but it’s now officially on the right path.
    • 59 Metascore
    • 65 Critic Score
    Witch Strandings is an intriguing experiment that underdelivers on complexity but excels in atmospheric emulation and simple gameplay. I cannot help but want more from Witch Strandings, and I hope that Strange Scaffold continues to build on this experiment.
    • 59 Metascore
    • 76 Critic Score
    Damascus Gear is a solid portable mech combat game that quickly proved to be more fun and addictive than I was anticipating. It's not the most difficult or longest game you'll play on the Vita, but it's fun and satisfying, especially for $15.
    • 59 Metascore
    • 58 Critic Score
    Fans of the Monkey Ball series are sure to classify Step & Roll as a regressive leap, and newcomers won’t find much to appreciate, either. The balance board controls are simply too imprecise and illogical to play the foundation of a game wholly dependent upon precision.

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