Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 83 Metascore
    • 70 Critic Score
    I wanted this game to be exceedingly different, and I don’t believe I got that. It’s still much the same, even if the grass looks greener this time around.
    • 85 Metascore
    • 75 Critic Score
    A mixed bag. It’s vastly better than its predecessors in many ways, but there are a few areas -- big ones -- where it falls flat. Still, I can say without hesitation that it’s easily the best Madden game since the franchise entered the high-definition era.
    • 76 Metascore
    • 68 Critic Score
    SB:Ep1 is a mixed bag; it's funny, but can get old during a sustained playthrough, and it's got some neat puzzles, but they're presented in a disjointed, directionless way that'll have players doing things not because the story or characters dictate them, but simply due to odd item placement and situation setups that seem like they should be done just because.
    • 93 Metascore
    • 97 Critic Score
    As the first full-length art game ever made, and one of the most ingenious puzzle-based games ever devised, you owe it to yourself to buy Braid. It's worth fifteen dollars. It's worth fifty dollars. It's got too much new and intelligent and thoughtful stuff to be ignored simply because of a few hundred extra MS Points.
    • 80 Metascore
    • 90 Critic Score
    For the price, it totally delivers.
    • 59 Metascore
    • 60 Critic Score
    The game play is entertaining enough, and battles and missions provide callenges that keep you coming back. It's just that the lackluster presentation and boring story really hurt the overall package.
    • 78 Metascore
    • 75 Critic Score
    The story is still compelling and slowly spirals downwards into the more twisted and perverse, with several moments that leave you in shock. The game has a lot of room to grow, though, and can tighten up some of the aspects of combat and get rid of the damned grain filter.
    • 65 Metascore
    • 70 Critic Score
    If roguelikes are your brand of fun, you'll probably like Izuna 2. For the rest, I'd still recommend trying it out, but be warned that this level of challenge isn't for everyone.
    • 85 Metascore
    • 93 Critic Score
    The perfect game for bringing old and new FF fans together.
    • 81 Metascore
    • 70 Critic Score
    It's a fun game. Just don’t be surprised when a Quarterback Quiz pops up, or some assh.le keeps hitting pause every five minutes while you’re playing online.
    • 79 Metascore
    • 90 Critic Score
    Engaging gameplay and an excellent story make this a must have title for fans of simulation titles such as the Phoenix Wright series.
    • 52 Metascore
    • 40 Critic Score
    Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive.
    • 70 Metascore
    • 50 Critic Score
    Which leads to the burning issue: outside of marketing it as its own product at retail (and making a ton of cash in the process), there's no reason why what truly defines Guitar Hero: Aerosmith (the music) couldn't have been offered as downloadable content.
    • 70 Metascore
    • 50 Critic Score
    Guitar Hero wrapped in a really good gimmick. Aerosmith is a fun and exciting band to the right people, but the core gameplay is too stale to really warrant anything more than an average score.
    • 72 Metascore
    • 60 Critic Score
    When everything is accounted for, Overlord: Raising Hell is an occasionally fun game that is rarely engaging, but always funny.
    • 58 Metascore
    • 35 Critic Score
    The game is boring for long stretches, has an uneven level of difficulty and no worthwhile story.
    • 83 Metascore
    • 60 Critic Score
    The things that the title does right, it does well. Explosions are crisp, the autosaving is merciful, and the multiplayer is stable. Yet, there is a lot wrong with Bad Company. That list includes the driving, schizophrenic but miraculously expert marksman AI, plot holes you can drive a truck through, and signing your soul away for additional weapons.
    • 75 Metascore
    • 80 Critic Score
    The control scheme’s simple hold-and-release button press mechanic belies its depth, and while there’s a steep learning curve that makes the game somewhat inaccessible to newcomers, it’s worth sticking to. The game is beautiful to look at, and it provides a fantastic simulation of tennis.
    • 71 Metascore
    • 60 Critic Score
    To take a page from the book of elitist musicians everywhere: "Put down that toy and go play a real plastic guitar."
    • 72 Metascore
    • 60 Critic Score
    A sluggish camera, some bad gadgetry, inadequate fighting mechanics, poorly utilized stealth system and really sh.tty rhythm segments really injure what could have been a complete package.
    • 94 Metascore
    • 95 Critic Score
    The most satisfying entry in the entire series. Its scope and emotion are heretofore unmatched in the medium of videogaming (my sister and I were literally screaming at the screen during the climax in a high-temperature corridor), it wraps up two decades of series mythology, and what gameplay there is, is damned satisfying in how it complements the story.
    • 78 Metascore
    • 90 Critic Score
    On it's own, Blast Works' campaign mode would probably only deserve a 7.5. It's a solid shooter with an amazing gameplay mechanic, but overall the main game is too bland to deserve a higher score, even at the budget retail price of forty bones.
    • 67 Metascore
    • 25 Critic Score
    The game just reeks of a lack of interest. The animation work is fine, and there aren't any bugs, but it feels like there's no care for the audience involved here.
    • 55 Metascore
    • 70 Critic Score
    Even as a non-fan, I've been finding my time as the jolly green git rather enjoyable and have found plenty to like about it. It's definitely worth a weekend's smashing and bashing, at the very least.
    • 71 Metascore
    • 30 Critic Score
    Its gameplay mechanics are abysmal in almost every conceivable way. Its story is nonsensical at best, sacreligious at worst. Its entire running time is completely disrespectful to the player's intelligence, assuming that if the character models and locations change, the player won't realize he's getting into the exact same gun battles and fistfights he engaged in at the very start of the game. Looking at The Bourne Conspiracy as a list of bullet points, it is an undoubtedly awful game...But why, then, did I have fun with it?
    • 81 Metascore
    • 80 Critic Score
    Fans of high-speed action titles can't go wrong; in fact, they'd be foolish to look anywhere else for anything better this generation. It's just disappointing that Ninja Gaiden II -- which is said to be the last in the series -- isn't quite the flawless masterpiece I’d hoped for
    • 82 Metascore
    • 85 Critic Score
    There's enough new content to make it worth the asking price over the original, and the new online multiplayer modes take this one well above par.
    • 76 Metascore
    • 90 Critic Score
    Unless you don't find Penny Arcade remotely funny, or if you demand that your action-RPGs be really deep and really challenging, then I'd highly recommend Episode One.
    • 80 Metascore
    • 85 Critic Score
    Though I can't imagine it being anyone's all time favorite game (unless you only enjoy videogames you play with your feet), I also can't imagine anyone not enjoying it either.
    • 75 Metascore
    • 70 Critic Score
    Ultimately though, Assault Heroes 2 is a great little game for shooting fans in need of fresh distractions.

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