Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 83 Metascore
    • 95 Critic Score
    Monaco: What's Yours is Mine truly is a game for anyone and everyone. It is simple enough to pick up and immediately understand how things work, while at the same time offers the complexity to have multiple players spend a few minutes sitting still, devising a self-titled "Best Plan Ever" complete with tracing the plan on the screen with fingers, saying “Ready? GO!”, only to see it backfire in seconds.
    • tbd Metascore
    • 65 Critic Score
    If you go into Monster Loves You with the knowledge that this is really an interactive story for children, then you can get plenty out of it. It's quick to get through and packs the same kind of charm and sweetness as a good kids book but it really is a game designed for younger gamers.
    • 62 Metascore
    • 55 Critic Score
    If you're a diehard LEGO fan, odds are you'll get some form of enjoyment out of The Chase Begins. For everyone else, you're better off skipping it entirely, or picking up the superior Wii U version of the game. It's one thing to pare down an experience on a portable: it's another to sacrifice its integrity in the process.
    • 80 Metascore
    • 80 Critic Score
    After finishing Dishonored I wanted more, and The Knife of Dunwall gives me exactly that. Hell, at moments I even completely forgot that I was no longer playing Corvo, as both he and Daud do play in generally the same way.
    • 58 Metascore
    • 70 Critic Score
    God Mode is the type of game that grows on you. The biggest complaint I have is a lack of variety, which is to be expected of a budget title. What Old School Games did include in this straightforward, arcade-centric shooter shows promise of a more fleshed-out project. There's also a hint of personality with a goofy narrator, but the execution isn't quite there.
    • 57 Metascore
    • 50 Critic Score
    While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it...If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice.
    • 69 Metascore
    • 70 Critic Score
    As mindless as it is, Injustice iOS is a very easy way to get reacquainted with your favorite DC Comics characters.
    • 67 Metascore
    • 70 Critic Score
    If you're looking for a new time waster, Fish Out of Water is a decent experience, despite its lack of depth. If you require something with a little more meat on its bones, feel free to wait, because in all likelihood, just like Jetpack Joyride, this will go free at some point given the fact that in-app-purchases are already featured.
    • 68 Metascore
    • 75 Critic Score
    Like a lot of country music, The Last Ranger suffers from being repetitive and overly simplistic at times. Thankfully, it's very well performed, infectious, and packed with plenty of personality.
    • 61 Metascore
    • 60 Critic Score
    A nice presentation helps make things a little more interesting, but there's still no escaping the fact that Sacred Citadel fails to inspire much passion. It's an okay game, a solid arcade throwback, but it's a mere face in a crowd and doesn't stand out very much.
    • 81 Metascore
    • 85 Critic Score
    As much as I enjoyed the game’s outlandish story, intense combat, and various modes, I can only imagine how much more it will mean to someone who is also a DC junkie. Instead of asking for Sub-Zero to appear in Injustice, I am now prepared to ask for Aquaman DLC in the next Mortal Kombat. Because Aquaman feeds his enemies to sharks. And that’s pretty badass.
    • 72 Metascore
    • 75 Critic Score
    I didn't expect the game to grip me in the way it did, and I certainly couldn't have predicted how excited I would become at the prospect of getting people to their jobs in time. Cities in Motion 2 takes a mundane and, frankly, boring subject matter, and makes it genuinely compelling. It has made my dreary real-life bus journeys a tiny bit more interesting.
    • 76 Metascore
    • 80 Critic Score
    Though the menus are clunky and the game doesn't do much to welcome new players, the core game of Shootmania Storm is so wonderful to play that I can't help but want to always improve. It has a remarkably high skill ceiling, even if the basic controls seem simple at first. I believe the phrase is "easy to understand, difficult to master."
    • 76 Metascore
    • 90 Critic Score
    From the joke-ridden Studio and Magma, to the surprisingly refreshing Mob of the Dead, there's a lot of solid content on offer here in Uprising. In terms of raw layouts, pretty much every map on offer here delivers solid FPS action, and there wasn't one arena in particular that I outright disliked.
    • 81 Metascore
    • 80 Critic Score
    An incredible experience, and no game has filled me with the same sense of wonder and drive to explore in a very long time.
    • 68 Metascore
    • 80 Critic Score
    While a little frustrating if you’re not into tons of micro-management, Age of Empires II HD with the Workshop and updated multiplayer features is an excellent title. The brilliance of the game’s design is still there, you just might need to look past it’s age to see it.
    • 73 Metascore
    • 80 Critic Score
    A bittersweet end to the Wii's life: a taste of the kind of software that could have carried the console during those slow months. As it stands, it won't be anything more that an engaging action RPG with a clever hook. But I suppose I can live with that.
    • 74 Metascore
    • 85 Critic Score
    Soul Hackers may have a number of antiquated principles and mechanics, but none of them are unprecedented or that difficult to deal with. So long as you're willing to put up with a bit of age, you'll be diving into one of the most accessible and enjoyable Shin Megami Tensei games in the series.
    • 69 Metascore
    • 70 Critic Score
    With more zones and less weighty in-app-purchases by way of an update, Dash could be one of the more enticing endless runners on the market. As it stands, you might find yourself picking this up, and running right past it after a fleeting sense of enjoyment.
    • 68 Metascore
    • 50 Critic Score
    In many ways, Tekken Card Tournament is a shame, because it's actually a decent, simple little card game. If someone laid a real-life starter deck in front of me, I'd actually play it for an extended period of time, but as it stands, it's not worth slogging through the mictrotransaction and "energy" nonsense to do it.
    • tbd Metascore
    • 60 Critic Score
    Hardcore fans will most likely want to experience Jetstream because it's more Revengeance, but if you were lukewarm with the core experience, more of the same probably won't wow you in any way. Platinum Games doesn't really do DLC all that often, and the studio really need to up its game if it wants to dive into add-ons in the future.
    • tbd Metascore
    • 30 Critic Score
    InSanity was never going to be a great game. It would have struggled to be considered a good one. It did, however, have that certain special something, possessed of enough charisma to at least make me debate whether or not it was a bad game. That is, until the gear shift and rapid decline, at which point I gave up trying to be nice and settled in for an absolutely terrible time.
    • 55 Metascore
    • 65 Critic Score
    Dwelling somewhere between mediocrity and greatness, Hyperdimension Neptunia Victory isn't a bad game by any stretch of the imagination. It's just not a very good one either. A nuanced, rhythmic, and generally entertaining combat system awaits alongside a nascent story for those that can endure more than their fair share of suffering.
    • 84 Metascore
    • 90 Critic Score
    Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.
    • 78 Metascore
    • 90 Critic Score
    Slayin' is one of the best games I've played on iOS in some time. I'm really glad that it keeps In-App-Purchasing down to a minimum, and delivers enough thrills (retro or otherwise) to justify the meager price tag. If you're a fan of retro games and prefer gaming in small chunks, give this a shot immediately.
    • tbd Metascore
    • 85 Critic Score
    Receiver is one of those games that feels so incredibly satisfying once it is finally understood and everything clicks. Then you remember that a group of talented people made it in a week and you question what exactly you're doing with your life.
    • 73 Metascore
    • 70 Critic Score
    Whether you are a fan of fast-paced, challenging puzzle games or an old-school RPG fan, Dungeon Hearts' charm will rub off on you. And if you are a fan of both of those things, you won't even mind its shortcomings, in time.
    • 85 Metascore
    • 90 Critic Score
    Though $3.99 seems like a high asking price for the typical iOS game, BADLAND is more than worth it with a beautiful, challenging single-player and fun multiplayer component, and the added bonus of more levels and a furthering of the mysterious story coming in a later update.
    • 47 Metascore
    • 45 Critic Score
    It's unfortunate then that the game is buried under a myriad of problems, from dated, ugly presentation to shooting that feels clumsy.
    • tbd Metascore
    • 35 Critic Score
    Sadly, this game seems just so woefully misguided, though I take comfort from the fact I can at least see a solid game attempting to happen. Athyr's heart is in the right place, but its body is a total shambles...I'll keep rooting for better.

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